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NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Old 07-26-2010, 08:11 PM   #89
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Originally Posted by Qb
Depends on how you look at it... I think the game plays somewhat "dirtier" with the new collisions and the one or two post-whistle scrums I participated in seemed a little better (more around the net, but maybe a coincidence). But what I was talking about would be a new gameplay mechanic similar to a post battle in basketball or jostling for position in soccer.

Speaking of post-whistle scrum? Are the same "animations" from last year present? And how do they look with the real-time physics?
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Old 07-27-2010, 11:22 AM   #90
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Redshirt and I talked about scrums briefly at the event. He said they knew they needed some improvement, notably with the animations (less slashing) and how spread out they were. I didn't mess around with them too much when I was playing, but the one bigger one or two I had going seemed a little better. More mild shoving and gathering of players in one general area. But it's hard to say if it was coincidence -- ie, a lot of players already around the net when play stopped -- and I hate to put too much stock in a small sample size.
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Old 07-31-2010, 09:08 PM   #91
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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I'm not 100% certain, but I believe the answer is no. I know I didn't see that happen.
thank god - hell, tripping OPPONENTS is way too easy with poke check in '10 - it needs to be toned down big time before it interacts with friendly players! NHL players don't fall down when someone lightly jabs a stick at their skate with one hand!
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Old 08-04-2010, 09:07 PM   #92
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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I definitely agree with the first part. I was playing 10 last night and thinking how limited I felt defending the front of the net. You can hit someone, sure, but there needs to be more of a sense of fighting for position. Something like the jostling you see in the FIFA series or rebounding in basketball games maybe? Just throwing examples out, obviously not the best comparisons...

As for the second part, the new physics implemented for 11 will be a big help and it should only get better moving forward.
That would be nice, but only if they improved on it.
I've been playing a lot of FIFA10, and one of the most aggravating things is when you and another player are battling for the ball, and suddenly you just fly ten feet in the other direction, and the D comes off with the ball.
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Old 08-06-2010, 01:48 PM   #93
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

One thing I hope the new physics system does is provide more varied goals and a far more organic feel to the play.
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Old 08-06-2010, 02:56 PM   #94
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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One thing I hope the new physics system does is provide more varied goals and a far more organic feel to the play.
I'm pretty confident we'll see #2 based on my time with early build at the event. Time will tell on #1, as goal variety is something it's hard to get a feel for in such a short period of time. Plus, most of the time I played the CPU was handing me my [bleep] so I didn't score a lot of goals...
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Old 08-07-2010, 12:09 AM   #95
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Thanks Qb, really good to hear.
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Old 08-13-2010, 04:16 PM   #96
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Originally Posted by Qb
I'm pretty confident we'll see #2 based on my time with early build at the event. Time will tell on #1, as goal variety is something it's hard to get a feel for in such a short period of time. Plus, most of the time I played the CPU was handing me my [bleep] so I didn't score a lot of goals...
Out of curiosity, what level were you on?
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