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NBA 2K11 Developer Insights: Enhanced Control

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Old 07-31-2010, 02:47 PM   #49
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Re: NBA 2K11 Developer Insights: Enhanced Control

I can't wait to see some vids on this. Too bad there's no combine this year to give us a feel for the game.
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Old 07-31-2010, 03:43 PM   #50
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Re: NBA 2K11 Developer Insights: Enhanced Control

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Originally Posted by JkA3
I can't wait to see some vids on this. Too bad there's no combine this year to give us a feel for the game.
I believe you'll be able to play the demo, so you'll get a feel for it anyway.
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Old 08-05-2010, 06:52 PM   #51
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Is it true this year we will have full control of dribbling (like NBA Live) in 2K11? gone are the animations during crossovers and size up moves that we get stuck in and end up forcing up a shot that was not my choice?

Also with new foot-planting and also weight/momentum, will we be done with those terrible animations that force up a hook shot into the back of the backboard when performing a back to the basket move on the baseline, when clearly the offensive player should be going straight up for a nice hook or a powerful drop step layup (this particular problem happens when I use dwight howard) without being pushed off the block or worse out of bounds by a single defender (this was done by serveral times by ron artest, who is a good defender, but too small vs superman).

Im all about D in these games I wanna lock down my opposing player and found this difficult because players were able to run around me at the same speed as running the length of the floor, surely there must be a way of stopping this beyond giving up room to a player ( i.e kobe, lebron, dwade) who i want to force them to make jumpers, not just run past my defender over and over.

Which brings me to help defense, which was non existent in 2k10, it was either too late, or not even thought of, which comes back to smarter A.I, on dribble drives, or coming off screens, even pick and roll situations I want to see a player step up and cover the gaps or come to a beaten defenders aid.

Lastly I want to see more realistic moves especially on the fastbreak, crossovers are too slow, quick and accurate jumpstops, or even the euro-step (similar to NBA Live) are missing, I played Live 10 after about 3 months of 2K10, and the quick, strong moves to the basket impressed me alot, i'd love to see this in 2k11 especially with a lebron james or a tyreke evans slashing to the hoop.

Alot of my quotes have been addressed in this thread already but i'm justing letting all those who have posted their thoughts and that i'm feeling what they are saying, just hoping the game developers do too.
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Old 08-05-2010, 07:28 PM   #52
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Re: NBA 2K11 Developer Insights: Enhanced Control

Quote:
Originally Posted by NBAfan#5423678976
Is it true this year we will have full control of dribbling (like NBA Live) in 2K11? gone are the animations during crossovers and size up moves that we get stuck in and end up forcing up a shot that was not my choice?
Yeah, I'm pretty sure that's the case. But I'm pretty sure it's not gonna be like Live's, and thank god for that....that's all I'm gonna say about that.

We're going to get very good gameplay this year, and that's the most important thing.

But we may not get an Insight this week...
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Last edited by youvalss; 08-05-2010 at 07:35 PM.
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Old 08-05-2010, 09:09 PM   #53
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Re: NBA 2K11 Developer Insights: Enhanced Control

Quote:
Originally Posted by NBAfan#5423678976
Is it true this year we will have full control of dribbling (like NBA Live) in 2K11? gone are the animations during crossovers and size up moves that we get stuck in and end up forcing up a shot that was not my choice?

Also with new foot-planting and also weight/momentum, will we be done with those terrible animations that force up a hook shot into the back of the backboard when performing a back to the basket move on the baseline, when clearly the offensive player should be going straight up for a nice hook or a powerful drop step layup (this particular problem happens when I use dwight howard) without being pushed off the block or worse out of bounds by a single defender (this was done by serveral times by ron artest, who is a good defender, but too small vs superman).

Im all about D in these games I wanna lock down my opposing player and found this difficult because players were able to run around me at the same speed as running the length of the floor, surely there must be a way of stopping this beyond giving up room to a player ( i.e kobe, lebron, dwade) who i want to force them to make jumpers, not just run past my defender over and over.

Which brings me to help defense, which was non existent in 2k10, it was either too late, or not even thought of, which comes back to smarter A.I, on dribble drives, or coming off screens, even pick and roll situations I want to see a player step up and cover the gaps or come to a beaten defenders aid.

Lastly I want to see more realistic moves especially on the fastbreak, crossovers are too slow, quick and accurate jumpstops, or even the euro-step (similar to NBA Live) are missing, I played Live 10 after about 3 months of 2K10, and the quick, strong moves to the basket impressed me alot, i'd love to see this in 2k11 especially with a lebron james or a tyreke evans slashing to the hoop.

Alot of my quotes have been addressed in this thread already but i'm justing letting all those who have posted their thoughts and that i'm feeling what they are saying, just hoping the game developers do too.
If you don't want to initiate contact in the paint, all you have to do is move the shot stick away from the basket(without using turbo). If you do this over 90% of the time it will not initiate contact. Over 80% chance of the shot going in.

I have tested this many times and it works. Moving the shot stick away from the basket doesn't always mean moving it down, you move it relative to the basket. Remember, the key is to not use turbo in the paint or else contact in the paint will be initiated.

I made a thread about this: http://www.operationsports.com/vBull...aint-2k10.html

I don't know if this is a glitch and whether 2K will fix it for 2K11. The only downside to this is you don't get fouled as much.
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Old 08-06-2010, 12:25 PM   #54
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Re: NBA 2K11 Developer Insights: Enhanced Control

Quote:
Originally Posted by youvalss
But we may not get an Insight this week...

I was wondering about this, is this the case or were you assuming? I haven'theard anything so your prob right, anyone know 100%
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Old 08-06-2010, 12:35 PM   #55
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Re: NBA 2K11 Developer Insights: Enhanced Control

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Originally Posted by RiderGH
I was wondering about this, is this the case or were you assuming? I haven'theard anything so your prob right, anyone know 100%
funny i was just checking just this second...

im not on twitter so i just read whatever Ron posts..

Quote:
The dev guys still trying hard to get you a NBA Insight this week. But either way, there'll be more weeks with 2 than none, that's for sure about 15 hours ago via web
big maybe if we get one today...
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Old 08-06-2010, 12:43 PM   #56
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Re: NBA 2K11 Developer Insights: Enhanced Control

sounds good man, thanks.

ill tell you, a lot of you guys are really getting some info from twitter, I guess I gotta really start looking into it.
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