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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-05-2010, 10:23 PM   #401
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by youALREADYknow
No, you shouldn't take MY word. In fact, it is up to you as an individual to decide what works best for you.

I just don't understand the need to attack others who do not believe that the game is balanced. Especially not when that opinion/belief happens to be the rather large majority right now. It's not a coincidence that all of these people are complaining about the same exact design decisions.
You were the one who told me my taking Russ' word for it was a mistake.

Where did you get attacked?

How exactly do you figure what belief/opinion happens to be the large majority right now? You have numbers? You have anything remotely concrete?
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Old 08-05-2010, 10:23 PM   #402
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by mjarz02
Uhh taking a look at a 4 star QB 72 ovr, 82spd with 75 THP and 77 THA 70 awr.....looks pretty good to me and thats just one QB
his throw power will never reach 80 and his accuracy won't get to 85. AWR may touch 80. Unless you are playing on freshman or varsity, he will never throw the deep ball and will wiff a pass 8 times out of ten. That is not a serviceable QB unless you plan on running it every single down.
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Old 08-05-2010, 10:26 PM   #403
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by mgoblue678
To be fair though he presented research about things like team overalls not about how low tackle ratings for dbs + low elusiveness,spin and juke ratings + high BTK ratings = Optimal Balance. He simply stated that they thought it led to balance later on in dynasty.
Agreed.. But he said the ratings were that way by design. It's obvious they did some research, I would venture to guess more than the people here simming one season to season 6 or 7 then playing a half a game or two.

We already stated no one here really knows what each rating does, yet several people here profess themselves to know more than the devs on how players should be rated and how it affects the game.

I am going to give EA the benefit of the doubt here, if it turns out they were wrong or the game is broken down the road, then I would change my opinion obviously.
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Old 08-05-2010, 10:28 PM   #404
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by drkfire07
his throw power will never reach 80 and his accuracy won't get to 85. AWR may touch 80. Unless you are playing on freshman or varsity, he will never throw the deep ball and will wiff a pass 8 times out of ten. That is not a serviceable QB unless you plan on running it every single down.

Seems like a decent QB...we are gonna have to agree to disagree...Florida has a 5 star QB with 89 THP and 87 THA...that seems realistic....im generally happy with this update.

However, I would like to to see WR ELU, Juke, and Spin ratings higher....I read the previous post from Russ and I get what hes saying. I personally think that is the one glaring issue. I dont think EA will give these ratings a serious boost, but a little one would be good.

In order to have breakout recievers, I am going to create 3-5 a year that have solid ratings IMO. Seems like a decent workaround for now
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Old 08-05-2010, 10:29 PM   #405
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by bkrich83
You were the one who told me my taking Russ' word for it was a mistake.

Where did you get attacked?

How exactly do you figure what belief/opinion happens to be the large majority right now? You have numbers? You have anything remotely concrete?
Give me the database behind the forum and I'll have numbers. Otherwise it is not worth my time to go through every thread and count posts.

Keep your opinion because nobody is trying to take it from you. I'm really not trying to convince you of anything other than to let the voices of the customer be heard instead of muffling them with blank defenses of EA without anything more than a "You vs. Them" and "Customer vs. Corporate" mindset.
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Old 08-05-2010, 10:31 PM   #406
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by youALREADYknow
Give me the database behind the forum and I'll have numbers. Otherwise it is not worth my time to go through every thread and count posts.
So how exactly did you come to the conclusion that half or more than half the peopel were unhappy with the tuner?


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Originally Posted by youALREADYknow
Keep your opinion because nobody is trying to take it from you. I'm really not trying to convince you of anything other than to let the voices of the customer be heard instead of muffling them with blank defenses of EA without anything more than a "You vs. Them" and "Customer vs. Corporate" mindset.
Where did I try to muffle anyone? Dissenting opinion is one thing, repeating the same complaint over and over again, is something completely different.

And again, where were you attacked?
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Old 08-05-2010, 10:31 PM   #407
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Can someone clarify this tuning pack for me please? I haven't had a chance to turn my game on yet tonight and I was wondering if this tuning pack is essentially the same as a patch and if it will automatically download the same as a patch? Thanks.
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Old 08-05-2010, 10:32 PM   #408
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by bkrich83
At this point, until I see otherwise, I'll stick to the expertise of someone like Russ when it comes to game balance. They seem to have done their research.

Not to mention the guy I responded to was posting the same thing over and over again, when that exact question was addressed time and time again.
Why do you want to argue about everything? I didn't post "the same thing over and over again." Someone asked what the WR's ELU/SPIN/JUKE ratings looked like so I told him. Shame on me.

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Originally Posted by mgoblue678
Doesn't mean that is optimal/best design though. Lowering BTK for WR's and raising tackle for dbs could allow those other ratings to be higher, while still preserving balance. Doesn't make much sense to me having wr's with significantly higher BTK ratings than those other ratings anyways especially finesse wr's.
This exactly. I'm sure EA thought they had went with the best design at release too. I think all a lot of people want is default rosters and recruiting classes to be consistent with one another. If the "optimal design" means WRs are rated 37 in juke, then just go back and rerate the default rosters so my play now, and online quick match games can have optimally designed wrs too.
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