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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-05-2010, 05:41 PM   #313
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by andicesharks
Ive also been simming a few seasons to look at the results and i am disappointed.

I added 12 teams as player controlled (1 and 2 star teams) and looked at all their stats for 4 years.

I am not seeing any noticeable increase in recruits OVR. 1 stars still come in as 40s which are generally pointless since a walk on is 40. 2 stars are in the 40s and 50s still and I have yet to see a 3 star be rated higher than 69. This is exactly the way it was before the tuner.

I am also seeing the CPU recruit redundant players and end up with silly numbers of backups. Lower teir schools also seem be be having a harder time recruiting in general now. They are still pretty much just recruiting what they can get instead of what they need.

I am sure there was some type of tweaking. I don't question that but it is upsetting that what was done had such little impact.
I don't think I understand what you want. Why is a 2 star prospect that comes in rated a 55 and leaves rated a 75 in 5 years bad? What do you want them to come in as?
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Old 08-05-2010, 05:42 PM   #314
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The progression still isn't that good. If you look every team still goes down by 4 overall. Still nice though.
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Old 08-05-2010, 05:44 PM   #315
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Re: Live Tuning Pack 1 is Live

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Originally Posted by Russell_Kiniry_EA
If you look at the chart of Before/After LTP1 average OVR has gone up for most teams.

-Russ
Confusing...

Comparing after LPT1 to before, yes, after LPT1 Overall is higher than overall before LPT1.

But what I see though is that even after LPT1, all teams you included in that chart have regressed overall since 2010. So while higher than they were before the LPT1, they are all still lower in 2016 than they were in 2010. Not a single team has a higher overall in 2016 than they did in 2010, regardless of the update or not.

I hope that makes sense.

Quote:
Originally Posted by Russell_Kiniry_EA
Ahh, I understand the question now...

So if you look at the OVR line graphs you'll see that the recruits are still not 100% on par with the default rosters as you get to future years (but still WAY better than what we shipped with). I really didn't want to make too many drastic changes as I feel the top end (in player Overalls) is really good and if I messed with it too much that got broke.

-Russ
OK, I see this response you had to someone else. Unfortunate a little better fix could not be found this year, but I understand what you are saying. Thank you for the adjustments you have been able to make, and making them sensibly without making the situation worse. :-)

Last edited by cbc72; 08-05-2010 at 06:03 PM.
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Old 08-05-2010, 05:44 PM   #316
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Russell_Kiniry_EA
We've not seen this in any of our testing (or heard other reports) if this is an Online Dynast PM me your gamertag/dynasty name and I'll see if I can get someone to look at it. However my gut is your console is going bad...

-Russ
Quote:
Originally Posted by The Barnacle
Just a little heads up. If you sim the season full at one time I noticed that the computer recruits terrible. But if you sim week by week you get better results, same with off-season.

When I did a sim with Alabama they mostly signed low-rated players and jucos.
Interesting... can someone else try this and see if it works?
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Old 08-05-2010, 05:46 PM   #317
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by patsfan188
The progression still isn't that good. If you look every team still goes down by 4 overall. Still nice though.
most teams are overrated on the default roster to begin with.
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Old 08-05-2010, 05:52 PM   #318
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This is just an incredible job by everybody on the NCAA Football Dev team at EA. Kudos to all of you for, first off, creating the best football game on the next gen by a long shot, and then to keep your ear to the forums and make tweaks to take the game above and beyond. A continued stellar job on a stellar game. Thank you to all of you.
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Old 08-05-2010, 05:54 PM   #319
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Kase
"That looks like a BUSTED to me. So AWR does not effect anything gameplay wise? Just sim? The cat's out of the bag."


You realize every player that the user is not controlling is in 'sim' mode. So it does effect the other 21 players in gameplay.
That's NOT what he said. Russ said the opposite... that there are basically ratings for everything a player does on the field. AWR just helps QBs and who they will throw to.
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Old 08-05-2010, 05:59 PM   #320
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by jeremym480
Wow, that's awesome. Does this mean there are busts? I guess now you really have to look at a recruits attributes rather that just looking at the *'s.
This is from a few pages back, but yeah. I just picked up a three star tackle rated 57 overall. I also had a four star running back come in at 70, while I had a couple of three star guys in the mid to high 70s.
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