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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-05-2010, 05:25 PM   #305
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Russell_Kiniry_EA
We've not seen this in any of our testing (or heard other reports) if this is an Online Dynast PM me your gamertag/dynasty name and I'll see if I can get someone to look at it. However my gut is your console is going bad...

-Russ
In regards to the guys system freezing... I would suggest he clear his cache. Seemed to work for me when this happened.
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Old 08-05-2010, 05:27 PM   #306
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Time to start my Online Dynasty! Woot Woot!

P.S. I just got a tramp-stamp of you Russ!
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Old 08-05-2010, 05:27 PM   #307
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

"That looks like a BUSTED to me. So AWR does not effect anything gameplay wise? Just sim? The cat's out of the bag."


You realize every player that the user is not controlling is in 'sim' mode. So it does effect the other 21 players in gameplay.
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Old 08-05-2010, 05:31 PM   #308
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Why does your chart still clearly show teams degrading? Shouldn't teams be in a constant state of flux, every team on this chart has gotten worse.
Yeah, this is my major concern. I'm not ripping Russ or EA and I really appreciate that this LTP might have made the problem better. But is there any evidence of a team seeing their ratings IMPROVE after 5 or 6 years? Because some teams certainly should!

Here is the ongoing problem, as best I can tell from everything culled from this thread: The LTP does raise move the bell curve of overall ratings upward slightly, and might even slow down the ratings degradation to the point where the gameplay doesn't erode so rapidly after 4 years. But there remains a critical mass of downright crummy prospects who probably never should have gotten a scholarship. And once these guys are on the team, the LTP is probably telling the CPU to fill other "need" positions, even if there are recruits available to them that would upgrade some of the 40-60 OVR guys.

A human controlling a dynasty would cut all of those poorly rated guys immediately, which would create a "need" at the position and allow future recruiting to be more successful. I don't think the CPU does this--I think it's just a numbers game for them. If you have 4 underclassmen QB's, but all of them are rated under 70, the human player is going to target better players and cut the garbage, but I think the CPU will focus more on mid-level recruits at other positions of need...
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Old 08-05-2010, 05:36 PM   #309
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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That looks like a BUSTED to me. So AWR does not effect anything gameplay wise? Just sim? The cat's out of the bag.

Russ you know you probably opened a BIG can or worms with that statement.

Honestly I always figured it was like a boost for overall stats or something. Take Dez Bryant in Madden as an example. His AWR is horrible but his other ratings are Nnnnnnice. The quickest way to make his ratings go through the roof is to up his AWR. Why? I have no idea... Guess it's stat related for sim games. Since I will be playing with the Cowboys I guess his AWR does not really matter?
Awareness has NEVER been fully explained in sports games. One way of thinking of it is that it's kind of like a variable "skill" level for how well the CPU controls that player. But if that were the case, it would be irrelevant to humans controlling that player. So I had assumed (as you had) that it had something to do with boosting or reducing skill sets for players.

It's too bad we don't know what AWR does b/c if you think about the NFL, in particular, guys aren't really faster and stronger at age 28 than they are at age 23. (In many cases, their physical traits actually decline). But most 5-year veterans are much better players than they were as rookies because of their knowledge of the game and the decisionmaking that comes from repetition--things you would associate with "awareness".
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Old 08-05-2010, 05:37 PM   #310
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Please tell me world peace was achieved with this tuner set!?

In all seriousness, it's crazy how much disappointment and lack of appreciation I'm reading regarding these tuner sets.

One foot in front of another, one thing at a time, that's how resolution rolls out. Welcome to the real world where there is no cure-all.

Thanks to EA for a job well done on step one of many to improve on their product.
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Old 08-05-2010, 05:37 PM   #311
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by thbends
That looks like a BUSTED to me. So AWR does not effect anything gameplay wise? Just sim? The cat's out of the bag.

Russ you know you probably opened a BIG can or worms with that statement.

Honestly I always figured it was like a boost for overall stats or something. Take Dez Bryant in Madden as an example. His AWR is horrible but his other ratings are Nnnnnnice. The quickest way to make his ratings go through the roof is to up his AWR. Why? I have no idea... Guess it's stat related for sim games. Since I will be playing with the Cowboys I guess his AWR does not really matter?
It helps with vision cone...OWAIT...that never made it into NCAA and got ran out of Madden. Yet it still has such a major effect on ratings. Go figure.
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Old 08-05-2010, 05:40 PM   #312
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How do you download this? When I turn on the game there is no update or anything.
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