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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-05-2010, 04:49 PM   #289
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

I just had a DT #99 on Miami intercept my pass at the line of scrimmage on a throw that I was throwing to a receiver that was at least 10 yards down the field. I do play on Heisman and I know they were tuned for each difficulty, but come on. Aside from that play I like everything that I am seeing so far.
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Old 08-05-2010, 04:50 PM   #290
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by Mobaby
Maybe it's just a way they use it in game to differentiate good teams and players from bad.

Also, you might have to use your user skills in game to change the fortune of your team. Get a couple upsets and a winning season, BAM, get the 3 stars and up.
Just for the record I will not be using a team like Mid Tenn State in my dynasty. I was more worried about the CPU who controls those teams and testing to see what the lower ranked players in particular were coming in at. And unfortunately it looks those teams may still go from bad to terrible due to all the horrible 1* recruits they have.
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Old 08-05-2010, 04:50 PM   #291
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by TracerBullet
Tuning Set broke the game... Tom Savage of Rutgers just won the heisman.

Spoiler
LOL...Thanks for the laugh Tracer. I needed that today...
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Old 08-05-2010, 04:52 PM   #292
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

anyone else notice frame rate issues offline? im playing my offline dynasty and its choppy like im playing an online game
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Old 08-05-2010, 04:54 PM   #293
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Thanks, Russ!

Love the communication from your team. It's very much appreciated.

I like the fact that the tuner set looks like it is making positive, incremental changes. As we've seen from other games, patches can be designed to fix aspects of a game and unintentionally break other parts of the game.

This tuning set looks just fine by me and should make dynasty enjoyable.
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Old 08-05-2010, 04:55 PM   #294
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

I think the fundamental problem with the ratings is that they're are like two philosophies of player ratings in the game. The real existing players are rated about as high as they were in past games.

But the incoming recruits are rated to stretch the ratings (which I think is a good thing). Now the problem with that is, that the devs had to basically tune the gameplay to suit both the normal rosters and the rosters with the incoming recruits that have the streched ratings. Obviously that creates some problems.

But still the game plays a lot better than the last couple of years and I want to thank the devs for their fantastic product and Russ for his outstanding work here in this forum!
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Old 08-05-2010, 04:56 PM   #295
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Sorry I haven't had time to read this whole thread, but has it been common that the issues that this was supposed to fix have been more common since the patch?

I never had a problem with DLs blocking/INT passes, but the one game I played after DLing the patch, I had two blocked passes, and a DT intercept a pass.
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Old 08-05-2010, 04:59 PM   #296
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by Frost33
This is new. I just got a 3 star recruit at 78 and a 4 star at 75. Never saw that b4 the tuner.
Wow, that's awesome. Does this mean there are busts? I guess now you really have to look at a recruits attributes rather that just looking at the *'s.
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