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NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

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Old 08-02-2010, 12:48 PM   #49
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

[quote=Whammer;2041408408]There really is no reason for this. You don't just "put" something into a game without working the bugs out. Physics should've been something that they've been working for a couple of years and now it's to the point that it can be added into the game without it being a "work in progress".
NHL 11 should not be a "test" game to see how real time physics works./quote]

I think you misunderstand, Whammer.

They aren't adding "broken" physics to the game. They are adding a layer of physics. This means that while some things will be physics based, all things are not.

They have a three year roadmap until the every square pixel of the game is physics-based. This approach allows them to add a layer, improve it and add another layer seamlessly each year.

This approach is preferable to me as it will allow us to experience it and add feedback without completely overhauling every aspect of the game. We can pinpoint the actual problem.
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Old 08-02-2010, 02:24 PM   #50
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

They really need to allow for custom control layouts. this hustle button is going to kill me. I cannot tell you how many times a game I do the "fake shot" animation online when just trying to dangle. i do not feel I am clicking the stick in, and it never happens to me offline. I would pay to take the fake shot click out...now they are adding a left stick click?! I'm going to be going hustle mode all the time by accident. I cant wait for my first "hustle fake shot" combo robbin me of a goal!

I don't like the click stick controlling anything, theres always a better option..
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Old 08-02-2010, 03:06 PM   #51
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

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Originally Posted by akula
it's right on the same stick you are already using to skate around.. need a hustle? push down. seems intuitive enough
It takes some getting used to, for the first day of the Community Event, I forgot it existed but I used it the second day and it does add to the gameplay.
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Old 08-02-2010, 04:33 PM   #52
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

Quote:
Originally Posted by LuGer33
It takes some getting used to, for the first day of the Community Event, I forgot it existed but I used it the second day and it does add to the gameplay.
Can you comment on how/if the CPU utilizes it? If so, is it smart about it's execution?

One thing I wouldn't mind seeing with this 'hustle button' is allowing the very elite skaters to continue carrying the puck and making quick turns while at top speed.
Players like Pavel Bure, Gaborik or Ovechkin can pretty much do the same things with the puck at top speed as they can standing still.
Allowing only special players this benefit, it would change the dynamic of some games and really force the user to take count of which defenders they have on the ice at all times.
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Old 08-02-2010, 04:49 PM   #53
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

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Originally Posted by Money99
Can you comment on how/if the CPU utilizes it? If so, is it smart about it's execution?

One thing I wouldn't mind seeing with this 'hustle button' is allowing the very elite skaters to continue carrying the puck and making quick turns while at top speed.
Players like Pavel Bure, Gaborik or Ovechkin can pretty much do the same things with the puck at top speed as they can standing still.
Allowing only special players this benefit, it would change the dynamic of some games and really force the user to take count of which defenders they have on the ice at all times.
This.

Great points. That would really add a lot to the game.
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Old 08-02-2010, 05:38 PM   #54
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

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Can you comment on how/if the CPU utilizes it? If so, is it smart about it's execution?
The way the CPU used it was still being tuned in the build we played, so I'm not sure how it was ultimately implemented for the AI in the final game.

The AI was pretty quirky in the first build we played, so it's sort of hard to comment on it for NHL 11. They were loose puck dekeing all over the ice for some reason. The second day was much better, but there was still obviously a lot of work to be done.

Now don't get all nervous and freaked out because I said that. Remember this was back in May. The AI we see in the demo in another few weeks will be 23534560x more indicative of the final product than what we played against at the Event.
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Old 08-02-2010, 06:52 PM   #55
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

Quote:
Originally Posted by LuGer33
The way the CPU used it was still being tuned in the build we played, so I'm not sure how it was ultimately implemented for the AI in the final game.

The AI was pretty quirky in the first build we played, so it's sort of hard to comment on it for NHL 11. They were loose puck dekeing all over the ice for some reason. The second day was much better, but there was still obviously a lot of work to be done.

Now don't get all nervous and freaked out because I said that. Remember this was back in May. The AI we see in the demo in another few weeks will be 23534560x more indicative of the final product than what we played against at the Event.
Thanks for the reply Luger.
I can't believe we're mere weeks away from the demo. Sweet!
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Old 08-02-2010, 08:28 PM   #56
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

Quote:
Originally Posted by LuGer33
The way the CPU used it was still being tuned in the build we played, so I'm not sure how it was ultimately implemented for the AI in the final game.

The AI was pretty quirky in the first build we played, so it's sort of hard to comment on it for NHL 11. They were loose puck dekeing all over the ice for some reason. The second day was much better, but there was still obviously a lot of work to be done.

Now don't get all nervous and freaked out because I said that. Remember this was back in May. The AI we see in the demo in another few weeks will be 23534560x more indicative of the final product than what we played against at the Event.
Another thing to remember is that when the demo comes out, we all need to hit it as hard as possible and get feedback back to the team so they can look at tweaking it for release. Even if it's a Day-1 update, it's better than dealing with something that's crap with everyone believing it'll magically be fixed on its own.
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