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NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

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Old 07-31-2010, 09:39 AM   #41
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

I think that 'hustle' should cancel as soon as you have possession of the puck. This would prevent accidental activation when you're pushing down hard on the LS. Hustle should just be used to win races for the puck. When you've got the puck you have push puck to get a little speed and separation.
Hopefully EA reads this post.
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Old 07-31-2010, 03:04 PM   #42
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

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Originally Posted by KraZe
I think you're underestimating it, to be honest. Once you get used to having that ability available to you, and you pick off a pass and see you have open ice between you and the other end of the ice, it'll become instinctive to use it and get the jump on the defense.
I hope you're right...
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Old 07-31-2010, 03:06 PM   #43
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

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Originally Posted by akula
it's right on the same stick you are already using to skate around.. need a hustle? push down. seems intuitive enough
I'll have to see how it is while playing.. just seems like alot of different button combos in this years game.
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Old 08-01-2010, 03:35 AM   #44
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Game looks great imo. I think people need to keep in mind this is year 1 of the physics additions, its not going to be 100% where they want it to be in one cycle. So is the downside of having to put out a yearly title.
I'm sure the game will have its quirks that will be improved upon within the next couple cycles.

What I'm more interested in to be honest is what, if any, improvements have been made to the presentation aspect, be it overlays, or some form of other game highlights/box scores viewable, or a weekly wrapup show ala madden 10.

The game is fairly solid as it is and the addition of real time physics is really the next step to make it actually reach that next level of "Next Gen" we expected going into this cycle of consoles in the first place. It took a while, but I think the next couple years as developers really tap into the potential of the current crop of systems is going to be pretty interesting for sports games and the industry on the whole.
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Old 08-02-2010, 09:21 AM   #45
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

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Originally Posted by RealmK
I think people need to keep in mind this is year 1 of the physics additions, its not going to be 100% where they want it to be in one cycle. So is the downside of having to put out a yearly title.
I'm sure the game will have its quirks that will be improved upon within the next couple cycles.
There really is no reason for this. You don't just "put" something into a game without working the bugs out. Physics should've been something that they've been working for a couple of years and now it's to the point that it can be added into the game without it being a "work in progress".
NHL 11 should not be a "test" game to see how real time physics works.

I love the NHL series but you can't just give EA free passes for why the game might not be top level. People have been doing this for years with Madden and that game franchise has turned to crap.
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Old 08-02-2010, 11:22 AM   #46
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

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Originally Posted by Whammer
There really is no reason for this. You don't just "put" something into a game without working the bugs out. Physics should've been something that they've been working for a couple of years and now it's to the point that it can be added into the game without it being a "work in progress".
NHL 11 should not be a "test" game to see how real time physics works.

I love the NHL series but you can't just give EA free passes for why the game might not be top level. People have been doing this for years with Madden and that game franchise has turned to crap.
I agree.... I love the idea of adding new features, but they have to be ready. Adding them and having the game freezing every other time you play, and then just having the attitude " hey, it's a new feature" isn't an acceptable attitude for any game company IMO.

I was very disappointed in EA quality assurance team (if there even is one) for NHL10 after seeing all the legitimate complaints about some of the game modes freezing (BAP). Hopefully, they learned from their mistakes.
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Old 08-02-2010, 12:10 PM   #47
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

With sports games iterated on an annual basis, there's always going to be that "work-in-progress" vibe in games. The key is that they continually progress, for me at least.

Given the NHL development teams commitment to the game and the community over the past 3-4 years, and the amount of enjoyment I get out of their games, I'm certainly willing to accept this method of implementing new technology and features.
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Old 08-02-2010, 12:15 PM   #48
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Re: NHL 11 Chat: Gameplay Enhancements & Quick Clips - Hustle Button Announced

I dunno I thought most things worked last year, except the post-whistle stuff was absolutely a bust, and the board play dodgy as well but still showed some promise.
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