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NBA Elite 11 Blog: Real Physics

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Old 07-31-2010, 02:57 AM   #33
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Re: NBA Elite 11 Blog: Real Physics

Quote:
Originally Posted by wrigleyville33
Can't wait for the demo.
Ditto. Good blog. I was really afraid it was going to be about control gain.

Live has my hopes up. Let's hope they did some work to improve some of the game modes as well.
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Old 07-31-2010, 06:27 AM   #34
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"Bigger, stronger players will be less likely to get bumped off their flight path making them feel stronger in the game"

I like
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Old 07-31-2010, 08:17 AM   #35
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Really Nice Blog Man, Elite Is Shaping To Be **** Yeah ill Be Buying Both Games But Its Like The More Info Elite Releases The More Excited I Get Like I Know What To Expect From 2K But Elite Is Bringing Alot Of Competition And Thats What I Like Alot.
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Old 07-31-2010, 10:37 AM   #36
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Re: NBA Elite 11 Blog: Real Physics

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Originally Posted by rEAnimator
No worries, that's what demos are for.

My point was that a mocap animation is 100% true to real life. Absolutely perfect.

When you simulate physics, especially in a video game, it's not going to look 100% perfect.

So if you release a video of a two man move, a mocap animation is always going to look better than something that was simulated in a video game.

You can't look better than real life

But where a physically simulated system looks better is when you see it in many different situations, and when you feel the impact is has on the control of your character, because it adapts to the situation and is more organic. In this case a canned animation will feel stiff and repetitive.

My point was that it's really hard to get that across in a video, and we are not going to try and fool you by releasing videos of canned animations.

I think you have every right be skeptical. If you're going to check out the demo for yourself that's all anyone can ask.
so it means that every game with real time physics will never look perfect animation-wise?

my gripe is that previous iterations have had terrible animations even though they were mo-capped, so does it mean that with physics now nothing changed or got even worse? in my book EA sports basketball absolutely had to better the animations part of their titles as the lack of proper number of them kills the experience imo
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Old 07-31-2010, 10:39 AM   #37
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i hope the physics are not too loose like before,like the players can go through anything with out the sense of force.
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Old 07-31-2010, 11:45 AM   #38
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Re: NBA Elite 11 Blog: Real Physics

Good blog man. Appreciate the in-depthness of it.

I'm really looking forward to the new physics system. I just hope the trade off between animations isn't something that stands out.

Based off of Live's animations in the past, I'm just not sure animations are something that can be sacrificed when they were pretty weak to begin with.

We'll see though.
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Old 07-31-2010, 01:14 PM   #39
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Re: NBA Elite 11 Blog: Real Physics

Quote:
Originally Posted by Muzyk23
so it means that every game with real time physics will never look perfect animation-wise?

my gripe is that previous iterations have had terrible animations even though they were mo-capped, so does it mean that with physics now nothing changed or got even worse? in my book EA sports basketball absolutely had to better the animations part of their titles as the lack of proper number of them kills the experience imo
Are you worried about the quality level of individual animations or the number of animations in the game?
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Old 07-31-2010, 01:33 PM   #40
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Re: NBA Elite 11 Blog: Real Physics

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Originally Posted by rEAnimator
Are you worried about the quality level of individual animations or the number of animations in the game?
I for one am more concerned with the latter. That is one of the trumps 2k has had for a while and while live has made significant gains in other areas there is still alot to be desired in the animation pile.....
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