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NCAA Football 11 Patch #2 Update (EA Sports Blog)

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Old 07-30-2010, 05:24 PM   #145
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Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

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Originally Posted by choadler
I don't think EA needs to tweak progression too much. What they need to do from what I am seeing is the following:

1. Improve awareness increases in all positions. Freshman come in to low and don't improve enough
2. Improve juke and elusiveness ratings in new recruits
3. Improve Kickers kick power
4. Improve quality of 1* and 2* and 3* star players. Too much of a gap between crappy players and good players. I liked stretched ratings, but too much will kill gameplay on the field.

And anther thing, improvements to CPU recruiting is necessary. 10 qbs on one team is not going to cut it.

EXACTLY!! I agree 100%
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Old 07-30-2010, 05:29 PM   #146
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Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

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Originally Posted by Deegeezy
Apparently either by EA's choice or due to the game's functionality, any team who has uniforms that don't have last names on their jersey, the name does not show up underneath them during game play.
I've noticed that this bug happens at home (ND stadium), but I seem to be able to see names/numbers when playing away games. Strange.
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Old 07-30-2010, 05:36 PM   #147
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Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

Thank God they are fixing recruiting. I was able to enjoy the game despite the fact my team was 5* and getting worse every year, but it recently was really starting to get on my nerves.
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Old 07-30-2010, 05:45 PM   #148
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Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

So the tuning set will be out next week and the patch in 2-3 weeks?
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Old 07-30-2010, 05:55 PM   #149
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Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

Quote:
Originally Posted by choadler
I don't think EA needs to tweak progression too much. What they need to do from what I am seeing is the following:

1. Improve awareness increases in all positions. Freshman come in to low and don't improve enough
2. Improve juke and elusiveness ratings in new wide receiver recruits.
3. Improve Kickers kick power and kick accuracy. This should be high as freshman and increase marginally over 4 years. This is needed for gameplay as most teams only carry 1 of each kicker. .
4. Improve quality of 1* and 2* and 3* star players. Too much of a gap between crappy players and good players. I liked stretched ratings, but too much will kill gameplay on the field.

And anther thing, improvements to CPU recruiting is necessary. 10 qbs on one team is not going to cut it.
I also want to see some "gems" and "busts". 2 or 3 star guys flying under the radar with rating better than 4 or 5 stars.
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Old 07-30-2010, 06:12 PM   #150
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Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

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Originally Posted by I Peench
I also want to see some "gems" and "busts". 2 or 3 star guys flying under the radar with rating better than 4 or 5 stars.
Absolutely, agree. I think they need to add the element of a breakout candidate like they use to have in 04 and then have some 4 and 5 stars that don't progress at all.
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Old 07-30-2010, 07:01 PM   #151
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Ok, what I would like to see fixed is the recruit ratings and progression. It gets pretty bad after all the players are made up recruits (5th year in) and teams that are powerhouses are all Bs. I mean, I am not so opposed to spread out ratings but the thing is, when they are not consistent with the original roster ratings, it does get very annoying.
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Old 07-30-2010, 08:27 PM   #152
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Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

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Originally Posted by tswiatkowski
Ok, what I would like to see fixed is the recruit ratings and progression. It gets pretty bad after all the players are made up recruits (5th year in) and teams that are powerhouses are all Bs. I mean, I am not so opposed to spread out ratings but the thing is, when they are not consistent with the original roster ratings, it does get very annoying.
I can't tell from your post if you know, but the blog specifically states they are looking into fixing the recruiting and progession issues.
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