Home

NCAA Football 11 Patch #2 Update (EA Sports Blog)

This is a discussion on NCAA Football 11 Patch #2 Update (EA Sports Blog) within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 07-30-2010, 02:42 PM   #137
Pro
 
DiddyGotGrillz's Arena
 
OVR: 11
Join Date: Jul 2008
Location: Columbus, OH
Re: EA speaks again! (Patch #2 blog)

I really don't care as much about the so-called "playaction craziness" as much as I care about playaction being broken all-together. I can't use half my playbook due to the fact that every time I call a playaction play it triggers the defense to destroy my offensive line and blow me up in the backfield before I even have a chance to throw the ball.

Fix playaction and this game could be perfect.
DiddyGotGrillz is offline  
Reply With Quote
Old 07-30-2010, 02:47 PM   #138
MVP
 
bh446066's Arena
 
OVR: 26
Join Date: Jul 2002
Location: wylie, tx
Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

Quote:
Originally Posted by acreyman
Everything sounds great but I do have one concern. I am a slider junkie and I have found one that I like ALOT. Now with this "tuner" stuff I have a feeling it will throw off my sliders and I will have to readjust everthing.

What I hope is, that the Tuner for the progression is on one file, while the tuner for the gameplay is on another. That way I can choose to DL the gameplay tuner if I want. Definately looking forward to the pregression tuner for sure, and if I have to tweak my sliders then so be it I guess.

If the tuning sets work like they did in NHL, they WILL screw with your sliders, unfortunately.
__________________
Currently playing:

MLB 21 The Show
College Hoops 2K8
Pro Evolution Soccer 2018
NHL 19
NCAA Football 14/11
NBA 2K16
Madden 20
bh446066 is offline  
Reply With Quote
Old 07-30-2010, 02:52 PM   #139
Pro
 
CYST2000's Arena
 
OVR: 16
Join Date: Aug 2009
Location: Indianapolis
Re: EA speaks again! (Patch #2 blog)

Quote:
Originally Posted by AirborneRanger1
Weird they talked about patching the option glitch,but not the cpu kicking a field goal or extra point and it hitting one of the up rights and being caught by a defensive players gives the offense a fresh set of downs????That is something they've known about since day 2 of the game being released??????
This might be one of the release problems or annoyances they will fix with the patch, they only released some of the many fixes to be addressed.
Quote:
Originally Posted by DiddyGotGrillz
I really don't care as much about the so-called "playaction craziness" as much as I care about playaction being broken all-together. I can't use half my playbook due to the fact that every time I call a playaction play it triggers the defense to destroy my offensive line and blow me up in the backfield before I even have a chance to throw the ball.

Fix playaction and this game could be perfect.
Agreed!
__________________
GO COLTS
GO INDIANS
GO PACERS
CYST2000 is offline  
Reply With Quote
Old 07-30-2010, 03:20 PM   #140
Rookie
 
OVR: 4
Join Date: Jun 2003
Re: EA speaks again! (Patch #2 blog)

Quote:
Originally Posted by DiddyGotGrillz
I really don't care as much about the so-called "playaction craziness" as much as I care about playaction being broken all-together. I can't use half my playbook due to the fact that every time I call a playaction play it triggers the defense to destroy my offensive line and blow me up in the backfield before I even have a chance to throw the ball.

Fix playaction and this game could be perfect.
I agree. Little bugs that come up rarely are annoying and all, but my main concerns are things that can potentially affect your playcalling and game playing all the time. As far as main gameplay elements that bother me, playaction apparently coming with a "PLEASE SACK ME" neon sign and the ridiculously tight man coverage are the only ones. The QB play action glitch and the weird "catch off the uprights" glitch need fixing but they are minor, in my eyes.

I do want this dynasty progression/recruit rating stuff straightened out though.
dalecooper is offline  
Reply With Quote
Old 07-30-2010, 03:28 PM   #141
Rookie
 
OVR: 5
Join Date: Mar 2003
Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

First off, for people who are wondering why their favorite issue isn't mentioned in this post, it's because all the things this patch fixes havn't been released yet. He said there will be more details on the patch later.

Second, I'm confused on the tuning file issue. I do see where it checks for online tuner updates when I first launch the game and I understand that it can be used for offline play, but what about OD? Will every OD play have to do something to activate the tuner set on their game or will the commish have the ability to apply the same tuner set to all players? Or is the tuner set only for online ranked games?

Last edited by jared52; 07-30-2010 at 03:37 PM.
jared52 is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-30-2010, 03:55 PM   #142
Pro
 
OVR: 16
Join Date: Jan 2005
Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

I for one hope they take their time with this patch and get everything right the first time. These tuner patches will be great in the long run to make more smaller adjustments (NHL 10 had tuner updates as well).

With this client update though, I hope they take a good look at the recruiting issues and determine whether its progression that's a problem or low starting ratings. I have confidence in the NCAA team though, which is something I never could say. But this game is way to good to be destroyed by a lack of support or broken game modes which shouldn't have been broken to begin with.
__________________
#1 Rule of Sliders: Realism is Relative
superjew887 is offline  
Reply With Quote
Old 07-30-2010, 04:48 PM   #143
Banned
 
OVR: 2
Join Date: May 2003
Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

Great news on the tuner packs but it's a waste of time recruiting in dynasty now if they are going to retune recruiting
SwiftyK is offline  
Reply With Quote
Old 07-30-2010, 05:23 PM   #144
MVP
 
choadler's Arena
 
OVR: 14
Join Date: Feb 2004
Location: Orange County
Posts: 2,002
Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

I don't think EA needs to tweak progression too much. What they need to do from what I am seeing is the following:

1. Improve awareness increases in all positions. Freshman come in to low and don't improve enough
2. Improve juke and elusiveness ratings in new wide receiver recruits.
3. Improve Kickers kick power and kick accuracy. This should be high as freshman and increase marginally over 4 years. This is needed for gameplay as most teams only carry 1 of each kicker. .
4. Improve quality of 1* and 2* and 3* star players. Too much of a gap between crappy players and good players. I liked stretched ratings, but too much will kill gameplay on the field.

And anther thing, improvements to CPU recruiting is necessary. 10 qbs on one team is not going to cut it.

Last edited by choadler; 07-30-2010 at 05:28 PM. Reason: Clarification of items that needed to be fixed.
choadler is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:36 AM.
Top -