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Madden NFL 11 Demo Available Now, Please Post Impressions Here

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Old 07-27-2010, 10:46 AM   #113
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

For me easier to pass in Madden then NCAA. Not as much ball hawking.
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Old 07-27-2010, 10:49 AM   #114
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

After a couple more games on all-pro.

Strategy pad. On defense be ready to hit that puppy as soon as the offense breaks the huddle. You still will probably only have time to make one adjustment though. I've tried to bring my DB's up to press and adjust my d-line and it's near impossible to do both.

It's growing on me a bit. While nothing earth shattering, it is solid. Out routes and hooks/curls/comeback/stop routes are possible which is a good thing.

How many picks did Manning throw last year? He's thrown 5 in two games. Revis has 3.

Normal game speed seems fine on everything except kick and punt returns. Your returner is either really slow or takes a long time to get up to speed.

I would imagine the final build being very similar to NCAA. NCAA with gameflow and a kicking meter.
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Old 07-27-2010, 10:49 AM   #115
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

After playing the demo...its pretty much set in stone, I'm not going to waste 60 bucks on this. After buying NCAA 11 that's the only sports game I'll be playing for awhile.
NCAA 11 runs alot more smoother
NCAA 11 gameplay > Madden 11 gameplay
Gus Johnson sound like he just saw the greatest play ever, every play(pretty funny tho)
Changing a play takes twice as long

The demo gets a 4/10 from me man.......man!
I hope the real game isn't like this or a lot of people are going to be disappointed.
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Old 07-27-2010, 10:49 AM   #116
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

Quote:
Originally Posted by Epiffani
I'm asking this with a 100% sincerity with no sarcasm involved: what have they been working on? This game doesn't have the semblance of a game that has went through an entire one year developing cycle. Same animations from years past, minor cosmetic changes, commentary that sounds disjointed, dis-interesting gameplay on the defensive side of the ball, static and overpowering o-line play, generic overlays, dead sidelines, even WORSE tackling than I can remember, no real discrepancy between players in terms of the way each "feel" despite "locomotion", literally synchronized skating taken place on the field BECAUSE of "locomotion". Then to top it off, one of the most noteworthy features in this years game "gameflow" is pretty much useless to me as I would turn it off when playing the full version of the game. I'm not going to even touch on the "strategy pad...."

This feels more like a patch then it does a brand new game. I'll play more when I return home to see if I can find some new overriding good things but the things I named really stood out to me, and most of it have been plaguing this series for several years & running.
Exactly what I was thinking. I'm hoping they are just laying the the foundation for a huge explosion with Madden 12, but I doubt it.
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Old 07-27-2010, 10:51 AM   #117
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

I tried playing, but after one drive on defense, I just turned it off. I'm seeing some of the same animations from madden 10 and one of the most annoying was the piggyback pass deflection.But on a positive note, I can definatley tell the diff in the engine. The loco is a good addition. Overall, to me it kinda feels the same. #myopinion
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Old 07-27-2010, 10:51 AM   #118
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Thanks Ezio!!
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Old 07-27-2010, 10:53 AM   #119
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

Hows the auto turbo working for you guys?

Is it problematic when AI is on offense?
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Old 07-27-2010, 10:55 AM   #120
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

Quote:
Originally Posted by Epiffani
I'm asking this with a 100% sincerity with no sarcasm involved: what have they been working on? This game doesn't have the semblance of a game that has went through an entire one year developing cycle. Same animations from years past, minor cosmetic changes, commentary that sounds disjointed, dis-interesting gameplay on the defensive side of the ball, static and overpowering o-line play, generic overlays, dead sidelines, even WORSE tackling than I can remember, no real discrepancy between players in terms of the way each "feel" despite "locomotion", literally synchronized skating taken place on the field BECAUSE of "locomotion". Then to top it off, one of the most noteworthy features in this years game "gameflow" is pretty much useless to me as I would turn it off when playing the full version of the game. I'm not going to even touch on the "strategy pad...."

This feels more like a patch then it does a brand new game. I'll play more when I return home to see if I can find some new overriding good things but the things I named really stood out to me, and most of it have been plaguing this series for several years & running.
Exactly. Seeing the jump NCAA made, and now seeing Madden's newest release. It honestly looks and feels like barely anything was done.

The stuff that was done seems half assed at best, locomotion and audio are prime examples.
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