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7 Minute NBA Elite 11 Video (Gamespot)

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Old 07-23-2010, 09:53 PM   #289
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by rEAnimator
Fatigue will definitely play a role. As you get more fatigued the sweet spot for your shot will get smaller.

The momentum thing happens naturally. We haven't programmed it in, but people get into a groove and start hitting shots. You can also get into a funk. It seems to just happen with the skill based shooting.

I think it feel better that it's real and not artificial.
That is great!! This will surely improve gameplay!
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Old 07-24-2010, 02:10 AM   #290
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HI DEV TEAM

my question is, will you guys have the camera angle that you guys had in the HANGAR in nba live 10? i really hoped u guys put that angle in this years game, because u can see the facial features better and it looks so real up close like that, i was dissapointed in live 10 cause they didnt have that cam angle in the regular game. no matter how much i tweaked the camera i couldnt get that angle. i know alot of people agreed so please try to put it in
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Old 07-24-2010, 01:43 PM   #291
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Somehow, I have seen that already.
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Old 07-27-2010, 12:54 AM   #292
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by bigeastbumrush
Wasn't this the EXACT problem we all saw in the Live 10 DEMO? When Fisher wasn't closed in on, he shot it.

To me that's a problem.

And it's the same kind of logic that causes the "Mo Williamses" to go nuts in Live's past 2 games or so.

Live needs player tendencies for every player in the league.

I don't know if they already have it but if they do, it doesn't play like it.

Derek Fisher should not shoot the ball 15+ times in a game. He's in an offense where he's rarely closed in on, so technically he's "open". Doesn't mean he should shoot it if he's not closed in on.

Elite needs to find a balance for this.
that last bit is the key right there. If you the user leave a good outside shooter like Fish wide open you should be punished. It's a tough one because if it's done one way you end up with guys like Fisher shooting too much but if you go to far the other way you end up with guys not taking wide open shots which looks even worse imo.

If Derek Fisher was left wide open in real life i think he would shoot 15 times. He is paid to keep defenses honest by knocking down open shots. They'd (the Lakers) be crazy to turn down uncontested shots from such a great shooter unless he was a in a complete shooting funk or something.

They should have 2 separate sliders imo (if they don't already): one for uncontested jump shots and one for contested jump shots.
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Old 07-27-2010, 01:17 AM   #293
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by Jonesy
that last bit is the key right there. If you the user leave a good outside shooter like Fish wide open you should be punished. It's a tough one because if it's done one way you end up with guys like Fisher shooting too much but if you go to far the other way you end up with guys not taking wide open shots which looks even worse imo.

If Derek Fisher was left wide open in real life i think he would shoot 15 times. He is paid to keep defenses honest by knocking down open shots. They'd (the Lakers) be crazy to turn down uncontested shots from such a great shooter unless he was a in a complete shooting funk or something.

They should have 2 separate sliders imo (if they don't already): one for uncontested jump shots and one for contested jump shots.
I think the way that they are doing Jumpshots is a pretty good formula. Every type of shot has a sweet spot; in which you have to match with good timing and precision on the stick. Then defense plays a role by making the sweet spot smaller based on the contest of the shot and the shooter thats taking the shot.

Fatigue also plays a role in the sweet spot, the more tired your player gets the smaller his sweet spot becomes which makes it more difficult to run around a chuck up shots with one player all game. Also the difficulty of the shot effects the sweet spot too, with open shots having a bigger sweet spot then leaning fade-a-ways for example. Not to mention distance from the hoop effects it too.

We've yet to find out what other factors play a role in shot success but this seems like the right way to go in my opinion. Hopefully some other factors like the height of the player make an impact on the sweet spot. With it being easier to shoot over a shorter player and harder over a taller player.


There's my 2 cents on the situation
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Old 07-27-2010, 01:50 AM   #294
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by NoTiCe_O
I think the way that they are doing Jumpshots is a pretty good formula. Every type of shot has a sweet spot; in which you have to match with good timing and precision on the stick. Then defense plays a role by making the sweet spot smaller based on the contest of the shot and the shooter thats taking the shot.
Yeah that does sound pretty sweet. With so many variable's it going to be hard to get it right so i hope they are putting it through some seriously in depth Q and A this year to iron out the kinks.

Last edited by Jonesy; 07-27-2010 at 02:13 AM. Reason: spelling is not my 'fourtay' :)
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