Home

Carraggi's Corner: Wrestling With Realism

This is a discussion on Carraggi's Corner: Wrestling With Realism within the Wrestling forums.

Go Back   Operation Sports Forums > Combat Sports > Wrestling
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 07-23-2010, 02:17 PM   #17
MVP
 
OVR: 14
Join Date: Feb 2004
Location: Boston
Re: Carraggi's Corner: Wrestling With Realism

Quote:
Originally Posted by Legend Killer
Thanks for the good write up Chris.
Chris gets enough credit It was my write up!

It seems that a recurring sentiment of everyone posting is that, if the developers would just really follow through on making improvements and not stand pat year after year, the series would be closer to hitting its potential. And I've got to agree that in this particular case, it seems effort on THQ/Yukes's part along with some possible buzz-killing on WWE's part is holding the series back.
ILLCHILL is offline  
Reply With Quote
Old 07-23-2010, 02:37 PM   #18
All Star
 
SmashMan's Arena
 
OVR: 14
Join Date: Dec 2004
Location: Chicago, IL
Re: Carraggi's Corner: Wrestling With Realism

I'm sure there's quite a bit of WWE-imposed limitations, but I would assume (that being the key word, obviously) those would be on how their characters are represented; not on gameplay enhancements.

I don't know...I buy the games because I'm a lifelong wrestling fan and I do have fun with the games for some period of time; but each version just seems so "closed off", for lack of a better term. Where other games have varying levels of developer interaction, DLC, patches, and user-created content, the Smackdown series seems ten steps behind on all those aspects. Even the menu screens are clunky and outdated.

This game still feels like a PS2 game instead of a next-gen game, and I really wish they'd realize that. I don't expect wholesale changes from one version to the next, but gradual change would be very welcome by just about everybody.

I could type way, way, way too much about wrestling games, but I'll stop now.
SmashMan is offline  
Reply With Quote
Old 07-23-2010, 04:06 PM   #19
goh
Banned
 
OVR: 37
Join Date: Aug 2003
Location: Canada
Re: Carraggi's Corner: Wrestling With Realism

Quote:
Originally Posted by SmashMan
I'm sure there's quite a bit of WWE-imposed limitations, but I would assume (that being the key word, obviously) those would be on how their characters are represented; not on gameplay enhancements.
You'd think not but because some kid broke his neck or killed his brother or something like that immitating in game Jeff Hardy we're not allowed to jump off things anymore. Not like it's the parents or kids fault. Totally on the game.
goh is offline  
Reply With Quote
Old 07-23-2010, 04:17 PM   #20
MVP
 
OVR: 9
Join Date: Jan 2003
"Faker than Pam Anderson."

Do people even know who she is anymore?
Rebel10 is offline  
Reply With Quote
Old 07-23-2010, 06:31 PM   #21
MVP
 
stlstudios189's Arena
 
OVR: 41
Join Date: Jan 2009
Location: Toledo, OH
Blog Entries: 26
Weight detection and better career mode is all I need. DLC to update the roster would be helpful, I mean look at this years game no Shamus and he is now a 2x champ.
stlstudios189 is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-23-2010, 08:09 PM   #22
All Star
 
SmashMan's Arena
 
OVR: 14
Join Date: Dec 2004
Location: Chicago, IL
Re: Carraggi's Corner: Wrestling With Realism

Weight detection is tough because they obviously can't do it right with the system they had before. I guess, within their system (the one based entirely on weight classes), they could just "flag" certain guys (Cena...others?) as able to lift the really big guys.

I really think they should rehaul the ratings similar to how sports games do it. Give us a strength rating and base the weight detection on that. Maybe have it so they can update the ratings once a month (or whatever) to better reflect TV. Say we had ratings like that in place now, they could bump up Jack Swagger's submission rating because of his newfound use of the ankle lock, for example.

Last edited by SmashMan; 07-23-2010 at 08:15 PM.
SmashMan is offline  
Reply With Quote
Old 07-24-2010, 01:43 AM   #23
MVP
 
Eman5805's Arena
 
OVR: 15
Join Date: Mar 2009
Location: New Orleans
To this day one of the best wrestling games I've ever played was No Mercy on the N64 and just about every other game using that AKI engine.

Including the Def Jam fighting games.
Eman5805 is offline  
Reply With Quote
Old 07-25-2010, 01:13 PM   #24
LORDTHUNDERBIRD
 
Pappy Knuckles's Arena
 
OVR: 46
Join Date: Sep 2004
Location: Durham, NC
Posts: 15,973
Blog Entries: 33
How are these games online?
Pappy Knuckles is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > Wrestling »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:46 PM.
Top -