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Carraggi's Corner: Wrestling With Realism

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Old 07-22-2010, 10:14 PM   #9
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I was already over it in detail in another topic so I'll just keep short here. Take the focus off of winning/losing so it's less of a glorified fighting game and put it on performance. Keep fans happy and ratings up with good matches.
I agree that this is the way it should go. Incorporate things like promo ability as well into how successful a wrestler is.
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Old 07-22-2010, 11:57 PM   #10
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Re: Carraggi's Corner: Wrestling With Realism

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Originally Posted by Legend Killer
Well from what I've herd from interviews with Bryan Willaims earlier that THQ is trying give fans what they want and give WWE what they want aswell. But the thing is WWE Vince Mcmahon now adays is limiting THQ to what they can and can't do in the series anymore.
Yah that's clearly been going on for a while too and hasn't helped things. I don't think it's specifically Vince but someone in WWE must be limiting things. We just got back "Divas" in speciality matches last year,even then it wasn't all of them but then they weren't allowed to wrestle against males anymore. Online ruined putting anything on our C.A.W. Dunno what happend to crowd/backstage fighting. There's other stuff that's been missing so long I don't even remember it. There's no more casket,inferno or buried alive matches are there?
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Old 07-23-2010, 12:22 AM   #11
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They could start by rewriting the AI, which seemingly hasn't changed since the series' inception on the PSX. It's dire.
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Old 07-23-2010, 12:45 AM   #12
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Realism and wrestling in the same sentence ?? Somthing is wrong here.
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Old 07-23-2010, 01:05 AM   #13
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You can't. It's all scripted. So you can just pretend like whatever happened in the game was scripted. Trying to apply the 'sim' aspect of wrestling is wack.
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Old 07-23-2010, 12:44 PM   #14
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If the game was improving from year to year they wouldn't have to worry about dlc hurting the next years sales. Are there that many people out there who buy this years game ONLY because of a couple of new characters? The biggest problem is a lack of follow through. No patches, no dlc, same issues year in and year out. New features are implemented every year and then forgotten about or removed down the road. If they would just fix what's already there before trying to add something else they could have a really good game.
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Old 07-23-2010, 12:58 PM   #15
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I will keep it short - but I think to me in order to innovate the series as well as the genre as a whole, I would say put in realtime animations and collisions. I know, no small feat and how could it be done? Well, I would say doing something along the lines what R* did with GTA and RDR.... Using the the engine or parts of it in order to make the wrestling more dynamic and fresh for every fight or situation. Or - if that is not an option, how about the Euphoria engine? I am just throwing stuff out there since I think one or the other would be awesome in a brawler/fighting game. Think of the matches and how it would look? No more canned animations after punches to the face or slams to the floor, turnbuckle etc.... The fun would seemingly be endless.
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Old 07-23-2010, 01:05 PM   #16
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Instead, let us play out the pay-per-view shows a few weeks after they actually take place. And not just play them, I also want to experience the run-ins, match stipulations and whatever else is thrown at us. Even if this just goes through WrestleMania, let us play out the PPVs with the actual promo packages before the match and a highlight video of the real match afterward.
I really like that idea.
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