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Carraggi's Corner: Wrestling With Realism

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Old 07-22-2010, 02:52 PM   #1
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Carraggi's Corner: Wrestling With Realism



Thanks for stepping into Carraggi's Corner, where we are always off the wall but promise to at least stay in the room. In this space, we'll tackle this and that, these and those -- strap up!

It really is something of a paradox, isn't it? How do you cultivate realism in a video game based on something faker than Pam Anderson? How do you improve the sim aspect of WWE's Smackdown series?

Unfortunately, there is no blanket answer that can lay the smackdown on some of the arcade-like parts of the decade-old fighting series. However, common sense suggests the developers may see an opening to make the next few versions of the game more sim-friendly, especially with the steroid-fueled (speaking of realism) WWE All-Stars making its debut.

But what steps should THQ take to make the series a little more realistic? Here are a couple of suggestions.


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Old 07-22-2010, 03:26 PM   #2
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Re: Carraggi's Corner: Wrestling With Realism

I was already over it in detail in another topic so I'll just keep short here. Take the focus off of winning/losing so it's less of a glorified fighting game and put it on performance. Keep fans happy and ratings up with good matches.
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Old 07-22-2010, 03:59 PM   #3
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A career mode for created players would be great if, and only if, you started out wrestling other newcomers on NXT. The way they do it now with the CAW's RTWM mode just puts you automatically in the ring with established superstars and it isn't that great.

My biggest gameplay issue is that every AI character wrestles the exact same way (95% strikes to build to finisher, end match), which absolutely kills the replayability. I made a post not too long ago about having wrestler tendencies to drive the Ai characters, but I have no confidence that anything like that would make it into the Smackdown series.

Their presentation of the moves is really confusing. I actually like the idea of having actual wrestlers do the mo-cap (though it does lead to stale animations being reused year after year) but then they couple that with the overexaggerated animations like Kofi Kingston jumping 20 feet in the air and it totally throws off the feel because I don't know what they're going for. Between the two, I'd personally prefer straight mo-cap without exaggerations.

DLC is tricky, especially for a game that with (and this will sound harsh to those that work on it) so few overall improvements, is entirely too dependent on new wrestlers and arenas. As you said, they can't add new guys because it cuts into next year. I do like the PPV idea, but I wouldn't pay for it as I could just go into Exhibition and set up the matches myself. I would like to see them update the "My WWE" section with appropriate heel/face, brand, and champions so I don't have to do that.

In general, I could sum up my problems with the game being that there seems to be a feeling that THQ/Yukes think a lot of aspects of the game are just good enough, when they could be expanded on over time.
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Old 07-22-2010, 04:15 PM   #4
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Re: Carraggi's Corner: Wrestling With Realism

Quote:
Originally Posted by SmashMan
In general, I could sum up my problems with the game being that there seems to be a feeling that THQ/Yukes think a lot of aspects of the game are just good enough, when they could be expanded on over time.

I absolutely agree with Goh's idea, and really think you hit the nail on the head with this statement about the developers' sense of contentment with their product, and the slow as molasses rate they make changes.
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Old 07-22-2010, 07:14 PM   #5
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Sad to say....I love wrestling but have absolutely stopped buying the series. The other sports games are just leaving it so far behind.
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Old 07-22-2010, 07:54 PM   #6
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I would like to see them go to more of a physics based approach and open up the opportunity to introduce create-a-move and bring back create-a-taunt. That would possibly cut into next year's sales too, but users love to create their own content and share it. Just look at ModNation Racers and Little Big Planet. Maybe this game is another that would benefit from a two year development cycle in which you could just purchase DLC upgrades to the rosters/presentation.
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Old 07-22-2010, 07:55 PM   #7
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I love the WWE and i like SvR 2010 so i cant wait til this comes out. the TLC phisics are awesome
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Old 07-22-2010, 09:45 PM   #8
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Re: Carraggi's Corner: Wrestling With Realism

Well from what I've herd from interviews with Bryan Willaims earlier that THQ is trying give fans what they want and give WWE what they want aswell. But the thing is WWE Vince Mcmahon now adays is limiting THQ to what they can and can't do in the series anymore. I thought WWE was doing for the fans. Not hardly. Fans want extreme matches with lots of weapons and blood like on the real WWE show you see on raw. But yet WWE limits THQ on things like that. That doesn't show WWe caring about the fans ver much at this point. But I want so the weight detection come back. I ain't seen it since sd vs raw 07. Plus I want to see them allow svr fans to be able fight from the ring to back stage areas. That ain't happen since here comes the pain game. I also want to see them allow for us fans to do high flying moves off of high places you saw in ECW days. If they did these things and add more weapons to the game. Then the game would be alot more fun and it would sale alot copies aswell. But I love the way they are going SD vs Raw 11 this year. By going with a new Weapons engine. It's going nice to see something different for a change. I can't wait. Thanks for the good write up Chris.
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