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NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Old 07-15-2010, 09:27 AM   #81
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Originally Posted by GreenReign86
Can you now trip your own team mates by poke checking? Much like you can by slide tackling in Fifa.
I'm not 100% certain, but I believe the answer is no. I know I didn't see that happen.
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Old 07-21-2010, 10:10 AM   #82
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Originally Posted by Qb
I'm not 100% certain, but I believe the answer is no. I know I didn't see that happen.
can you at least hit your own teammates? sorry if its been asked
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Old 07-21-2010, 01:05 PM   #83
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

I never really had a problem with NHL's player models...Actually I think they were always a little better than NHL 2K's models. My real problem with NHL 8, 9 and 10 was the fact that the puck physics and shooting never really felt completely dynamic and organic. In the nHL series, you would see too many exact occurences of the same type of shot, hitting the same location, with the same trajectory and same scripted feeling deflection to the same location way too often during a game.

Also the game doesnt have enough grit and struggle down low in front of the net. EA tried to implement some after the whistle scrumming in 2010 but it came off horribley scripted like some high speed replay of a rockem sockem robots video.

I really hope the NHL series can work the kinks out this year and give us a more organic all around game of hockey with 2011.
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Old 07-21-2010, 02:35 PM   #84
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Originally Posted by Lisa_Bonami
In the nHL series, you would see too many exact occurences of the same type of shot, hitting the same location, with the same trajectory and same scripted feeling deflection to the same location way too often during a game.
Agree 100% about this. Especially the deflections and rebounds off the goalie.
All this started in the EA hockey series after NHL 95.
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Old 07-21-2010, 02:54 PM   #85
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Originally Posted by Lisa_Bonami
Also the game doesnt have enough grit and struggle down low in front of the net. EA tried to implement some after the whistle scrumming in 2010 but it came off horribley scripted like some high speed replay of a rockem sockem robots video.

I really hope the NHL series can work the kinks out this year and give us a more organic all around game of hockey with 2011.
I definitely agree with the first part. I was playing 10 last night and thinking how limited I felt defending the front of the net. You can hit someone, sure, but there needs to be more of a sense of fighting for position. Something like the jostling you see in the FIFA series or rebounding in basketball games maybe? Just throwing examples out, obviously not the best comparisons...

As for the second part, the new physics implemented for 11 will be a big help and it should only get better moving forward.
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Old 07-21-2010, 06:10 PM   #86
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Originally Posted by Qb
I definitely agree with the first part. I was playing 10 last night and thinking how limited I felt defending the front of the net. You can hit someone, sure, but there needs to be more of a sense of fighting for position. Something like the jostling you see in the FIFA series or rebounding in basketball games maybe? Just throwing examples out, obviously not the best comparisons...

Just curious QB, but you didn't see any of that with the new engine?
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Old 07-22-2010, 09:49 AM   #87
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Depends on how you look at it... I think the game plays somewhat "dirtier" with the new collisions and the one or two post-whistle scrums I participated in seemed a little better (more around the net, but maybe a coincidence). But what I was talking about would be a new gameplay mechanic similar to a post battle in basketball or jostling for position in soccer.
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Old 07-24-2010, 03:50 AM   #88
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Originally Posted by Qb
I think the game plays somewhat "dirtier" with the new collisions
I know for myself and I believe for many others, having the game play "dirtier", is a big hope for '11'. So it's good news Qb that you think the new physic will help to muck up the gameplay a bit more.
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