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Submit Your Madden NFL 11 Questions (EA Hands-On Event 7/14) - Embargo August 2nd

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Old 07-15-2010, 08:30 AM   #73
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Re: Submit Your Madden NFL 11 Questions (EA Hands-On Event 7/14) - Embargo August 2nd

Where is the halftime and postgame Extra Point show? Any improvements made from last year in this presentation?
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Old 07-15-2010, 02:27 PM   #74
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Re: Submit Your Madden NFL 11 Questions (EA Hands-On Event 7/14) - Embargo August 2nd

All I need to know is this...have they fixed the defense thats capable of stopping people that use goaline run formations in the middle of the field. its too effective.

Also how is the de/dt interaction in regards to coverage? In madden 10 de/dt are dropping back 30-50-60+ yards making plays on the ball as if they are corners? Or why is a de that may have 85 spd is somehow not getting burned my 90+ sp wr? The zone I think was too overly effective.

Also it seems like good teams didn't get as tired as horrible teams..like for example why are the chiefs players getting tired quicker than the cowboys? I don't feel skill level should dictate how tired a player gets.

Also why is or is this fix...when the wind is 10mph and i'm kicking in the direction of the wind...why is it or has it been fixed..that if i dont get perfect power the kickoff should still be pretty far if not out of bounds. it seems like no matter if the wind was insane and that if i dont get perfect power then it stays in bounds? there is something wrong with that and i'm wondering if that has been addressed?
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Old 07-15-2010, 03:44 PM   #75
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Re: Submit Your Madden NFL 11 Questions (EA Hands-On Event 7/14) - Embargo August 2nd

is the ncaa player lock feature and camera an included option?

thanks
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Old 07-15-2010, 05:35 PM   #76
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Re: Submit Your Madden NFL 11 Questions (EA Hands-On Event 7/14) - Embargo August 2nd

I just would like to no exactly what measures they took on having better AI on the Offensive Line. Last year was a frustrating year for a lot of people being attacked by the 'A' gap nano blitz.

Just want to no if they noticed the problem, and if they took any steps trying to contain it.
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Old 07-15-2010, 07:31 PM   #77
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Re: Submit Your Madden NFL 11 Questions (EA Hands-On Event 7/14) - Embargo August 2nd

The demo is out on the July 27th, well before the embargo is ended. We'll be able to get many of the questions answered before OS is even allowed to share their answers with us.
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Old 07-15-2010, 11:58 PM   #78
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Re: Submit Your Madden NFL 11 Questions (EA Hands-On Event 7/14) - Embargo August 2nd

Quote:
Originally Posted by Valdarez
The demo is out on the July 27th, well before the embargo is ended. We'll be able to get many of the questions answered before OS is even allowed to share their answers with us.
This. We'll find out some of these answers before they lift the embargo.
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Old 07-16-2010, 10:04 AM   #79
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Re: Submit Your Madden NFL 11 Questions (EA Hands-On Event 7/14) - Embargo August 2nd

1.Will Pancake blocks be fixed during human vs cpu play in offline franchise???
2.Will we be able to change or quit teams and seek jobs with other during offline franchise???
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Old 07-18-2010, 12:57 PM   #80
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Re: Submit Your Madden NFL 11 Questions (EA Hands-On Event 7/14) - Embargo August 2nd

01. Can we use Custom-Playbooks in online games or in the online franchise?

02. Are we able to do formation substitutions in the online-franchise not only depth charts?

03. Are we able to turn off "fight for the fumble" in the online-franchise?

04. Will the stats bug be sorted in the new online-franchise? In the current online-franchise some gamestats for whole games won't be accumulated.

05. Will there be an option to have more than only one Admin for an online-franchise?

06. Do we get an option to determine the game-speed and gamelevel in our own online-franchise? May we even get game slider for our own online-franchise?

07. May we get an option to tweak/edit player skills in our own online franchise or globally change player skills? For example: 32 Kickers in my league kick +50 Yards FG with ease and it would be nice to have an option to globally decrease all Kickers KPW and KAC by 10 pts. to make the FG kicking more NFL like.

08. Will there be player skills progressions / degressions in the online-franchise besides in the offseason and will the changes be more based on the players stats/performance? It would be awesome to have those little changes after each gameday.

09. Will there be an option to import an NCAA 11 draftclass into a Madden 11 online-franchise?

10. Will it be possible to show our online-franchise to the public? By now you can only see the schedule, standings, stats etc. when you log into to EA server as a member of the specific online-franchise and it would be nice to make these infos public to non-members of the online-franchise so they can track our season.

11. Will we be able to port our online-franchise from one Maddenversion to another in the future? It would be so cool to get this option one day! Maybe this could be taken into account for Madden 13 ...

12. Will there be an option to export a team from the online-franchise and use it for online scrimmages (non-ranked games)? This way each coach in the online-franchise is able to practise with his squad in online-games.

I run a 32 Coaches online-franchise with Madden10 on the PS3 (Maddenliga2010). We managed to play two full seasons from September 09 and end up our current second season this August. We only play one game per week at 13 minute quarters (to get an NFL like amount of playcalls per game) so there is no way to get more seasons in for us.
We generally loved the opportunity to run an online-franchise as it gave us injuries, trades, depth charts and automatic standings. We also implanted a team management into our franchise based on player OVR but we miss player contract informations and sallary-cap badly. The questions above are an essence from guys running and playing online-leagues for almost 9 years.

Thanks for your attention.

Frank

www.maddenliga.de

Last edited by Bonee; 07-18-2010 at 01:02 PM.
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