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Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Old 07-11-2010, 07:51 PM   #81
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Originally Posted by shadthedad
What Ian was saying in regards to real time physics is the gameplay would be to lose and random and it wouldn't reflect the NFL experience. I personally can respect that.
WTF?! LOL! Did Ian actually say this? You actually respect this?

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Old 07-11-2010, 08:47 PM   #82
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Originally Posted by capa
To me, Ian looks a bit sheepish in all the videos I have seen.
I've noticed that as well. He's definitely not as exuberant as he was during the M10 cycle where he was confidently proclaiming the mantra "If you see it on Sunday, you'll see it in this game." His optimism alone convinced me to give Madden another shot. Hell, he's not even as upbeat as he was in his M07-M09 Associate Producer days where he'd spend 10-20 minutes just talking about one feature of the game. So I certainly think there's credibility to the notion that Ian isn't really satisfied with his work on Madden 11. M11's feature-set isn't exactly screaming at you to spend another $65 to experience it.

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Old 07-11-2010, 09:22 PM   #83
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Originally Posted by shadthedad
What Ian was saying in regards to real time physics is the gameplay would be to lose and random and it wouldn't reflect the NFL experience. I personally can respect that.
How is the NFL not random? Anything can happen. It's unpredictable. In my opinion, canned animations are too rigid and don't reflect the NFL experience.
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Old 07-11-2010, 09:57 PM   #84
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Originally Posted by TDogg09
How is the NFL not random? Anything can happen. It's unpredictable. In my opinion, canned animations are too rigid and don't reflect the NFL experience.
It can easily go the other way though if not done right, Backbreaker is exibit A there. They had problems so things had to be turned down or off completely, like facemask penalties, that's probably why all the blatant offensive PI (players on their back when the ball gets to them) is rarely called too.

The grass isn't always greener.
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Old 07-11-2010, 10:04 PM   #85
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

I know this is a lil off, but you guys remember the video with Ian Phil, and the other guy, being interviewed about madden 11. When the topic came to run blocking, Ian described the past madden issues with run blocking, and the interviewer said yea, and said the "jazz hands" quote, Ian looked a lil sad there.
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Old 07-11-2010, 10:10 PM   #86
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Originally Posted by mestevo
It can easily go the other way though if not done right, Backbreaker is exibit A there. They had problems so things had to be turned down or off completely, like facemask penalties, that's probably why all the blatant offensive PI (players on their back when the ball gets to them) is rarely called too.

The grass isn't always greener.

The problem isn't necessarily that Madden doesn't have a RTP engine. 2K used the same old tried and true canned animation system. The problem with Madden is it doesn't have anywhere near as many animations for different situations as 2K, the AI logic that determines what animation is triggered in what situation is not as good, and that Madden takes "canned" much too far, ie you can't interact with the play once the "canned" animation starts, as in no multiple hit tackles.

Now I think that Backbreaker gets a bad rap. I think that their physics engine works incredibly well. Not perfectly well, but extremely well. Let's not forget that BB is not the only game that uses their engine, so it must be pretty decent since some big names in the industry, ie Rockstar and Lucas Arts, use it. It was a first attempt. Just because there are issues with the game doesn't mean that you say "see, RTP is not meant for a Football game". Again there are issues, but to me, it succeeds more than it fails by a long shot.

Like I said, Madden doesn't HAVE to have a RTP engine, but I do think that this is where the industry as a whole is going. If they want to use a RTP, great. If they want to improve their game via the canned animation route that 2K did, that's great with me too. Just improve the game.

The grass IS greener when it comes to certain aspects of Madden, because in certain aspects, Madden's grass isn't green at all.
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Old 07-11-2010, 11:06 PM   #87
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

Franchise mode better get some major upgrades if we're waiting another year....
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Old 07-12-2010, 03:45 AM   #88
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PLZ CHANGE GANG TACKLING!!!!! THATS PROBABLY THE ONLY PROBLEM I HAVE WITH THIS GAME..:/
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