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Old Madden Ratings Site Reborn Under New Management

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Old 07-09-2010, 12:04 PM   #89
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Re: Old Madden Ratings Site Reborn Under New Management

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Originally Posted by Schmackity
You guys commenting and saying their ratings are messed up, stop comparing guys at different positions to one another. Of course a Pro Bowl defensive end might be rated at 84 and then another average player might be at 86 ahead of him. They are different positions and it has no reflection of better overall skills, its the player's rating for THAT POSITION only. Stop saying how you'd do it or how it SHOULD be done and thank these guys for putting in all the hard work and effort to do what you are not willing to do yourself.
Two points.

1. Ratings shouldn't be position based. You shouldn't say that a FS has 90 strength, but his strength isn't as strong as an OL's 90 strength. They both have 90 strength. To me, that means that they are equal in strength. We have an entire range of values for ratings--why doesn't EA use them? If we say most QBs have 30 strength, and Tim Tebow has 50 strength, he's strong--FOR A QB. He's not as strong as an OT, and shouldn't be rated as such. Therefore, in my opinion, it shouldn't be POSITIONAL.

2. I'm sharing how I'd do it because, in my opinion, EA is doing it WRONG. Secondly, if EA offered for me to do the ratings, I'd jump at the chance. So don't say that I'm not willing to do it. I have no doubt that Donny puts in a lot of hard work, and I appreciate the work he does do. Just seems a mite silly of you to say we aren't willing to do something, when the entire thread is about someone who IS doing something...and something that a lot of us WOULD do if given the chance.

Furthermore (although I guess this is point 3, so sue me), a pro bowl player and an average player should never be rated anywhere close to each other. The guy's a pro bowler for a reason. Don't tell me that you wouldn't mind if Charlie Batch and Ben Roethlisberger were rated close to each other...
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Old 07-09-2010, 12:23 PM   #90
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Re: Old Madden Ratings Site Reborn Under New Management

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Originally Posted by at23steelers
Yeah, it's awesome how much time, work, and energy you put into these ratings. How do you even begin to rate agility for the players though? Also, when do you expect the ratings to be done? No rush at all, in fact as you probably know and EA needs to know is never rush anything, but make sure you take awhile and make sure it's perfect!
If you think about it, just to get the name, college, DOB, years pro, and OVR takes about 1.5 minutes per player on the average. That's around 425 hours of work just for that basic info. Now do all the attributes! A lot more time for those!

One thing that would help is if I had the exact formula for how certain positions are determined like on this thread: http://www.operationsports.com/forum...culations.html

If I had it EXACTLY for Madden 11 that would help since most of the stuff is in spreadsheet format. It would get rid of me having to do it all in the game and would allow it to be calculated right on the site. This would save a ton of time, so that will be one of the first things to do.

As for a timetable, you can expect it to be an ongoing process:

1. I have to get in all the basic data, of which I am over 1/3 of the way done. This includes Ht, Wt, DOB, years pro, Name, college and OVR from March (offseason rating).

2. I have to update all of the OVR ratings for August or September, which will depend on when #1 is complete.

3. I have to update all the player hts, wts, positions, and jersey numbers to correlate to this season. The heights and weights currently shown are from when the player was drafted and all jersey numbers are blank.

4. Then I will start on individual attributes for players who are on teams so you guys can see how they are rated.

5. Attributes for FA players will be filled in.

All in all, I expect the basic info do be done by the end of September, the first update by early October, the updated depth charts and rosters with jersey #s and hts/wts by October, and attributes for players on current rosters by the end of the season. Considering how long it takes, this is a realistic timetable. Then for opening day 2011, all of the players (17000 + 2400 rookies) will have all OVRs and attributes ready to go full time.
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Old 07-09-2010, 12:26 PM   #91
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Re: Old Madden Ratings Site Reborn Under New Management

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Originally Posted by at23steelers
Yeah, it's awesome how much time, work, and energy you put into these ratings. How do you even begin to rate agility for the players though? Also, when do you expect the ratings to be done? No rush at all, in fact as you probably know and EA needs to know is never rush anything, but make sure you take awhile and make sure it's perfect!

Almost forgot...agility is based primarily on the 3-cone drill but game footage and ELU ratings will be taken into consideration for this rating.
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Old 07-09-2010, 12:30 PM   #92
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Re: Old Madden Ratings Site Reborn Under New Management

^^ About the strength I think it doesn't matter. IMO Thats The way the game works, it doesn't matter. Just because player A is entitled to a 90 strength rating, doesn't mean he is some newfound herculean on the field. A Safety applies his strength rating differently to the game as opposed to a lineman.

What would a high strength rating do for a safety in madden? It'd probably make the safety a lot more hard-nosed, physical, tougher more felt tackles, just an all-around strong safety. Shed wide reciever blocks, and press or jostle with recievers a lot more physical. So what's the problem here?

A O-lineman on the other hand, strength applies to him in a much different way. He affects the game by, holding off a linemans jump, Holding ground in blocks, the ability to drive a player, The effectiveness of each block made. Can he match the D-lines strength?

Just because you line up behind center or any other position doesnt mean your vastly weaker than the fat boys who put up numbers or the backer beasts. Ben Roethlisberger and Tim Tebow are strong men, period. As strong as some linebackers and D-line? No, but not far far off from most/some

I might just be confused I haven't followed this thread post for post but...
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Old 07-09-2010, 12:46 PM   #93
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Re: Old Madden Ratings Site Reborn Under New Management

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Originally Posted by King Gro23
^^ About the strength I think it doesn't matter. IMO Thats The way the game works, it doesn't matter. Just because player A is entitled to a 90 strength rating, doesn't mean he is some newfound herculean on the field. A Safety applies his strength rating differently to the game as opposed to a lineman.

What would a high strength rating do for a safety in madden? It'd probably make the safety a lot more hard-nosed, physical, tougher more felt tackles, just an all-around strong safety. Shed wide reciever blocks, and press or jostle with recievers a lot more physical. So what's the problem here?

A O-lineman on the other hand, strength applies to him in a much different way. He affects the game by, holding off a linemans jump, Holding ground in blocks, the ability to drive a player, The effectiveness of each block made. Can he match the D-lines strength?

Just because you line up behind center or any other position doesnt mean your vastly weaker than the fat boys who put up numbers or the backer beasts. Ben Roethlisberger and Tim Tebow are strong men, period. As strong as some linebackers and D-line? No, but not far far off from most/some

I might just be confused I haven't followed this thread post for post but...
Well since you bring them up I will give you an example for STR ratings in my system:

Your Examples:
Tebow: 69 STR
Ben R: 69 STR

Some Packers:
BJ Raji: 94 STR
C. Matthews: 70 STR
A. Bigby: 66 STR
C. Woodson: 57 STR
C. Clifton: 91 STR
D. Driver: 54 STR
R. Grant: 64 STR
J. Kuhn: 74 STR
A. Rodgers: 66 STR
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Old 07-09-2010, 12:48 PM   #94
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Re: Old Madden Ratings Site Reborn Under New Management

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Originally Posted by King Gro23
^^ About the strength I think it doesn't matter. IMO Thats The way the game works, it doesn't matter. Just because player A is entitled to a 90 strength rating, doesn't mean he is some newfound herculean on the field. A Safety applies his strength rating differently to the game as opposed to a lineman.

What would a high strength rating do for a safety in madden? It'd probably make the safety a lot more hard-nosed, physical, tougher more felt tackles, just an all-around strong safety. Shed wide reciever blocks, and press or jostle with recievers a lot more physical. So what's the problem here?

A O-lineman on the other hand, strength applies to him in a much different way. He affects the game by, holding off a linemans jump, Holding ground in blocks, the ability to drive a player, The effectiveness of each block made. Can he match the D-lines strength?

Just because you line up behind center or any other position doesnt mean your vastly weaker than the fat boys who put up numbers or the backer beasts. Ben Roethlisberger and Tim Tebow are strong men, period. As strong as some linebackers and D-line? No, but not far far off from most/some

I might just be confused I haven't followed this thread post for post but...
I was more just trying to show an example that positions shouldn't be taken into account. If player A is as strong as player B, they should have similar strength ratings, regardless of how it is used. If we want to say that an OL uses his strength differently than a safety, that's what we have Hit Power, Run Block/Pass Block Strength, etc for...I'm just saying it's not my idea of fidelity to reality if we are saying "This player we'll give an 89 rating...he's not as good as this guy with an 82, but we'll give him an 89 because he's at this position rather than that one."

I completely understand where you're coming from, but I'm just saying that AT LEAST for core attributes (speed, strength, agility, awareness, jumping, acceleration, injury and toughness), we should rate them all as if they are just players, not positionally. Just because I'm a safety doesn't mean my 90 rating is any slower than a 90 speed WR...two different positions, same rating..should be the same speed...

See what I mean? Those ratings, in my opinion, do not give themselves to different positional weights, if you will...
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Old 07-09-2010, 12:52 PM   #95
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Re: Old Madden Ratings Site Reborn Under New Management

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Originally Posted by Maelstrom-XIII
I completely understand where you're coming from, but I'm just saying that AT LEAST for core attributes (speed, strength, agility, awareness, jumping, acceleration, injury and toughness), we should rate them all as if they are just players, not positionally. Just because I'm a safety doesn't mean my 90 rating is any slower than a 90 speed WR...two different positions, same rating..should be the same speed...

See what I mean? Those ratings, in my opinion, do not give themselves to different positional weights, if you will...
BINGO!!! Couldn't agree more!!!
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Old 07-09-2010, 03:10 PM   #96
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Re: Old Madden Ratings Site Reborn Under New Management

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Originally Posted by DCEBB2001
All in all, I expect the basic info do be done by the end of September, the first update by early October, the updated depth charts and rosters with jersey #s and hts/wts by October, and attributes for players on current rosters by the end of the season. Considering how long it takes, this is a realistic timetable. Then for opening day 2011, all of the players (17000 + 2400 rookies) will have all OVRs and attributes ready to go full time.
Excuse me for being stupid but does this mean that the rosters will be fully done for this season or the season after that?
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