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NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Old 06-28-2010, 04:29 AM   #73
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by swil
depends... if the puck was rolling(or even slightly tilted), I can easily see it popping up over a broken stick and over the goalie...
Your right Swil.

I never thought of the puck being on it's side. Good point.
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Old 06-28-2010, 10:01 PM   #74
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

If I get a 5 min penalty in the 3rd with less than 5 mins left I would like to be ejected this bugs me to no end in bap
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Old 06-29-2010, 04:52 PM   #75
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Minor gripe, but as much as I like this year's iteration, NHL 11 looks to have the same graphics as '10.

Which has the same graphics as '09.

Which has the same graphics as '08.


I just wish they're improve on that.
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Old 07-01-2010, 02:20 AM   #76
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Originally Posted by headsigh
Minor gripe, but as much as I like this year's iteration, NHL 11 looks to have the same graphics as '10.

Which has the same graphics as '09.

Which has the same graphics as '08.


I just wish they're improve on that.
They're pretty much at the limit with that now. The framerate would suffer greatly, I mean when you can pretty much see every stitch on the jerseys and every pore on a close up of a player's face how much more can it be improved? These consoles have 512 megs of ram, as a reference the computer I'm typing this post on has 4 gigs of ram. There's really only so far they can push the visuals til it starts to bog down the speed of the game on the whole computing power wise.
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Old 07-01-2010, 03:15 AM   #77
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by headsigh
Minor gripe, but as much as I like this year's iteration, NHL 11 looks to have the same graphics as '10.

Which has the same graphics as '09.

Which has the same graphics as '08.


I just wish they're improve on that.
09-10 had (pretty much) the same graphics, 08-09 was an improvement.
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Old 07-05-2010, 10:31 PM   #78
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

oh heck ya this game is gonna be sickness.... I cant wait, NHL10 has gotten way to boring to play
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Old 07-05-2010, 10:40 PM   #79
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

The player models look a little better to me this year. The shoulder look better for sure. Which will go a long way in the overall models of the player.
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Old 07-15-2010, 12:19 AM   #80
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Can you now trip your own team mates by poke checking? Much like you can by slide tackling in Fifa.
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