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NBA Elite 11, NBA Jam Impressions from New York

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Old 06-30-2010, 02:43 AM   #49
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Re: NBA Elite 11, NBA Jam Impressions from New York

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Originally Posted by iminurbase
I read the whole thing with the voice of the Czar in my head...
LOL know what's funny is I actually do the same thing.

Nice write up Czar, and congrats on becoming a official staff member of OS. Everything about this game so far has sounded nice and the responses on how the control scheme is sounds reassuring. I'm still going to have to keep my overall judgment on how this game will be until we get some 5 on 5 impressions and game play videos. With the info giving thus far I will say that it's got some potential to be a good title.
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Old 06-30-2010, 01:53 PM   #50
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Re: NBA Elite 11, NBA Jam Impressions from New York

I love the idea of this new scheme and can't wait to get my hands on it.

My only concerns are what is all being sacrificed in the animation department. Da_Czar was saying that when playing there was some unnatural looking movements and interaction between the two players because there are no two player animations to get locked into.

With that said I love the idea of no locked in animations, but at the same time I feel that those type of animations are what give the game an added realism when you can see an interaction between the two players on the court.

I don't know how much Da Czar saw but can you talk about what other animations are being sacrificed for this new control scheme. Are we still going to see signature jump shots and player specific go to moves? Like for instance, Down and semi-circle left from the post maybe be a hook shot for Dwight Howard but for Kobe it would be a turnaround jumper. Things like that. Also what about screen animations, are we still going to see players fight around screens or have those been scrapped as well?

I'm all for total control and allowing the user to create the situation, but I also like seeing these animations to give the game a realistic look when I'm playing.
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Old 06-30-2010, 03:01 PM   #51
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Re: NBA Elite 11, NBA Jam Impressions from New York

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Originally Posted by Starlin4Prez
I love the idea of this new scheme and can't wait to get my hands on it.

My only concerns are what is all being sacrificed in the animation department. Da_Czar was saying that when playing there was some unnatural looking movements and interaction between the two players because there are no two player animations to get locked into.

With that said I love the idea of no locked in animations, but at the same time I feel that those type of animations are what give the game an added realism when you can see an interaction between the two players on the court.

I don't know how much Da Czar saw but can you talk about what other animations are being sacrificed for this new control scheme. Are we still going to see signature jump shots and player specific go to moves? Like for instance, Down and semi-circle left from the post maybe be a hook shot for Dwight Howard but for Kobe it would be a turnaround jumper. Things like that. Also what about screen animations, are we still going to see players fight around screens or have those been scrapped as well?

I'm all for total control and allowing the user to create the situation, but I also like seeing these animations to give the game a realistic look when I'm playing.
We still have sig shots and we still have the swim animations and players fighting to get around screens.

I'd say one area where you might be able to argue that animation has been sacrificed is the pre-jump gather for blocks.

In last years game one of the things people found particularly frustrating was how difficult it was to block, and that you would have had to start the block well before the shot in order to be successful.

We have rewritten the blocking system to track the ball better, but we have also reduce the number of frames in that pre-jump gather portion to make it possible to react to a shot animation starting and still be able to get up in time for a block.

In this particular case I think the sacrifice in animation quality is outweighed by the improvement in gameplay.
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Old 06-30-2010, 03:51 PM   #52
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Re: NBA Elite 11, NBA Jam Impressions from New York

Thanks for the quick response.

It definitely eased my concerns about the new scheme and what it is going to effect in that department.

I'm glad you brought up the block situation as well because that was going to be my next question, because I remember last year that there was that really bad fade away animation where you could block the ball everytime...that was really frustrating so I'm glad to see you guys are hard at work to fix those issues. And as far as the pre-block gather goes, that doesn't really bother me as long as jumps can't be performed at will and force the player to actually land and plant before being able to jump again.

Thanks for the hard work and can't wait to see the progress moving forward!
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Old 07-01-2010, 12:22 AM   #53
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Question: If I figure out Kobe's sweet spot, whats stopping me from giving the ball to Kobe and having him shoot every single shot and getting every single on in? From what I'm reading, Sweet Spot = points, which is very, very worrying.
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Old 07-01-2010, 02:10 AM   #54
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Re: NBA Elite 11, NBA Jam Impressions from New York

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Originally Posted by gamerk2
Question: If I figure out Kobe's sweet spot, whats stopping me from giving the ball to Kobe and having him shoot every single shot and getting every single on in? From what I'm reading, Sweet Spot = points, which is very, very worrying.
it won't be easy to hit the sweet spot every time, unless you're getting open shots....and if the guy is skilled enough to sink the shots with Kobe often, then it's pretty realistic if you ask me. The guy has the most 50+ point games since Wilt...ask the teams he did that to what if feels like guarding him.
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Old 07-01-2010, 12:06 PM   #55
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Re: NBA Elite 11, NBA Jam Impressions from New York

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Originally Posted by gamerk2
Question: If I figure out Kobe's sweet spot, whats stopping me from giving the ball to Kobe and having him shoot every single shot and getting every single on in? From what I'm reading, Sweet Spot = points, which is very, very worrying.
What's up gamerk2 ? It's all in the tuning. Personally I am on the fence as to how exactly this will play out. If they do what they are planning it shouldn't be an issue. but there is really no way to tell until you get your hands on 5 on 5 and play for a few weeks right ?

The first couple weeks everyone will be adjusting. But what I'm interested in seeing is after everyone is familiar with the controls and they get to know their team what happens then ?

Also if the person your playing has no defense and can't keep a hand up your going to bury them with a possibly unrealistic high percentage of shots.

I still am not 1000% convinced that 100% accuracy will work in a BASKETBALL game. Maybe other sports but time will definitely tell on this one. The last game to have something similar was admittedly much easier to shoot with (989 sports basketball games I think) and had a meter on screen but it got boring really really fast.
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Old 07-01-2010, 12:11 PM   #56
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Re: NBA Elite 11, NBA Jam Impressions from New York

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Originally Posted by iminurbase
I read the whole thing with the voice of the Czar in my head...
what's up BASE ???? Haha what I found hilarious was that someone actually stopped me in public after hearing my voice and asked if I knew a guy on the internet named czar. Said I sound just like him.. Hilarious !
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