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Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)

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Old 06-29-2010, 06:29 PM   #81
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)

I don't know, just as none of you know that they are just adding this for some commercial moola. My point is that I'm applauding what appears to be an attempt to go to the next level in games which is player personality. That's something we've all wanted for years.
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Old 06-29-2010, 06:31 PM   #82
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)

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Originally Posted by maddenps2
How do you know what EA's goal is? As of right now from what we know it's basically a generic celebration/show-boating rating sponsored by old spice. If I'm wrong, I'd like to see some examples of the different celebrations/mannerisms unique to players. Favre has alot of swagger, but what will it add when we see him highstepping towards the endzone.
For Qb's , I guess it'll only matter when they throw TD passes or long bombs. They'll pose or do a gesture more. And Favre is always jumping up and down after every big play he makes.
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Old 06-29-2010, 06:33 PM   #83
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)

Quote:
Originally Posted by ODogg
I don't know, just as none of you know that they are just adding this for some commercial moola. My point is that I'm applauding what appears to be an attempt to go to the next level in games which is player personality. That's something we've all wanted for years.
Agreed and if they pick up a check along the way win-win for everybody.
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Old 06-29-2010, 06:38 PM   #84
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)

Quote:
Originally Posted by maddenps2
How do you know what EA's goal is? As of right now from what we know it's basically a generic celebration/show-boating rating sponsored by old spice. If I'm wrong, I'd like to see some examples of the different celebrations/mannerisms unique to players. Favre has alot of swagger, but what will it add when we see him highstepping towards the endzone.
I agree. I almost forgot about last year's Everything You See on Sunday.

Don't you feel that is part of their goal?

Huh, how about Favre the schoolboy after a TD pass, or having someone climb his back?
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Old 06-29-2010, 06:40 PM   #85
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)

Quote:
Originally Posted by ODogg
cubsball899 - more control for the user is never a bad thing. Yes they could have hidden the rating but I'm glad they didn't. Now if we get someone celebrating who shouldn't we can adjust it to be correct. And we all know that EA are never spot on with their ratings. Plus this will be a nice feature for creating players of our own as to how we like them. I just don't see any downside to having the rating out there for us to look at and change as opposed to it being a hidden rating.
I very seldom share the same POV with ODogg concerning EAs' implementation of Madden features but here, I agree. His reasoning makes perfect sense for why they would dislplay the rating, IMO. That said, now back to the status quo on his next post. LOL

Quote:
Originally Posted by ODogg
This thread shows how EA can't win for losing with a lot of you. Yes this isn't all encompassing of personality of the players but it's a step in the right direction toward that goal. But for a lot of you it's just an excuse it seems to take EA behind the virtual woodshed once again. I think it's a great addition myself.
This thread shows that EA cant win due to its poor track record concerning past "steps in the right direction", IMO. If next-gen Madden had followed through with other good first steps, gamers would be much more optimistic about this one.

Gamers arent just looking for excuses to "take EA behind the virtual woodshed", they are just trying to avoid EA "bending them over a virtual barrel" again! LOL!

Last edited by tlc12576; 06-29-2010 at 06:43 PM.
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Old 06-29-2010, 06:40 PM   #86
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)

Quote:
Originally Posted by ODogg
I don't know, just as none of you know that they are just adding this for some commercial moola. My point is that I'm applauding what appears to be an attempt to go to the next level in games which is player personality. That's something we've all wanted for years.
I'd much rather see EA use their time and resources to implement running/passing styles than a swagger/showboating rating. Swagger would be near the bottom of my priorities in order to individualize a players playing style/personality, but I'm not EA.
Again, i think EA is catering to the casual gamer who would appreciate and notice swagger/showboating much faster than they would a Quarterbacks drop-back/release and/or a running-backs running style/stance.

Last edited by maddenps2; 06-29-2010 at 06:45 PM.
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Old 06-29-2010, 06:42 PM   #87
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)

Quote:
Originally Posted by ODogg
I don't know, just as none of you know that they are just adding this for some commercial moola. My point is that I'm applauding what appears to be an attempt to go to the next level in games which is player personality. That's something we've all wanted for years.
I think a personality type thing would be better suited being how each player had personality in NFL Head Coach. This had a big effect on contract negotiations and the like. While I could be wrong, I highly doubt swagger will do anything other than be for celebrations.

And like I said on the poll thread, I feel there are many far more important issues that the resources spent on the swagger rating should've been spent on.
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Old 06-29-2010, 06:44 PM   #88
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)

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Originally Posted by Meast21Forever
I agree it's a vague characteristic and that it's a dumb feature, but having leadership, consistency and aggressiveness would be pretty difficult as well. How would EA go about rating players' aggressiveness? If you're not aggressive in this game, you're not in the game at all. Leadership? I don't know. Ok. Peyton has 99. Most QB's are 80-90. Other than the occasional stand out guy (Like Mawae or London Fletcher), anyone that isn't a team captain would be difficult to judge. That's getting to specific for me. No need for those ratings IMO.
Seeing how antoher game 6 years ago already had these ratings and did a good job with them, it wouldn't be that difficult. People are always going to disagree with ratigns. Players who are unknown, are goign to be UNKNOWN. Alex Smith was an 86OVR QB in Madden 07 in his second season while Frank Gore was only an 80. Tony Romo isn't a great QB, but he is good. In Madden 07 he is like a 77OVR or less in '07 as the backup to Drew Bledso and doesn't have much of a chance of starting for Dallas in that game seeign how he was already like a 3 year pro or something.

You won't get active players 100% correct, and that's why it is nice to be able to edit palyers before starting a franchise. What is really nice is how Hand Crafted rookies would be made. Josh Looman can make up who are great leaders and what not. A player like Teddy Bruschi could be a prime example of a career 88OVR player with like 95+ leadership, consistency, etc. These are supposed to be the intangibles that shouldn't go for or against an OVR rating.

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