Home

NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

This is a discussion on NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes within the EA Sports NHL Legacy forums.

Go Back   Operation Sports Forums > Hockey > EA Sports NHL > EA Sports NHL Legacy
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 06-21-2010, 11:06 PM   #65
Banned
 
OVR: 22
Join Date: Apr 2010
Blog Entries: 1
Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

I saw someone say that with the new physics engine in the game, when you collide with players on the ice, you can sometimes be caught in an awkward position and maybe even collide knees with someone. That got me thinking are there new types of penalties this year, such as "Kneeing," "Holding the stick," ect, ect, ect.?
GreenReign86 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-22-2010, 01:07 PM   #66
Rookie
 
OVR: 17
Join Date: Feb 2003
Blog Entries: 10
Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by GreenReign86
Online franchise for NHL, NBA, MLB video games would be hard to implement, more so then it is for football games. Mainly because you have an 82 game season in NHL and NBA, and 162 games in MLB. So it would be hard to maintain any franchise, when everyone would have to play 82 games over multiple seasons. In order to even get to year 3 in any franchise you would have to play 2-3 games a day, and it's hard to find people that are willing to do that. But I guess they could always give us the option of doing a 20-30 game season.

Oh yeah. I imagine that if playing multiple seasons, then a 20 game season is small enough to work, but large enough to create decent standings. Then a full playoffs...

It's very hard to pull off. The rewards are worth it, but be prepared to WORK!

I ran a moderately successful 30 Team Online Franchise in Madden and can attest to how hard it is to keep things together... that took A LOT of time and no matter how cool people seem.. everyone (myself included) ended up screwing up something or someone and it turned into several HUGE fights.
__________________
My claim to fame? I started the most popular thread of all time on OS:
The Photographic Side of NCCAA11. It has now become an OS staple for several games.
UwantRadie is offline  
Reply With Quote
Old 06-24-2010, 11:21 AM   #67
Banned
 
OVR: 8
Join Date: Dec 2008
Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
4:09 Rammer: absolutely...moving to physics based gameplay allows for open ended situations where anything can happen. Last week we had a goal where the puck hit a broken stick lying on the ice then deflected over the goalie's shoulder.
This scares me.

Rammer has mentioned this a bunch of times, but to me the physics are WAY off on that one. When we used to play pond hockey - if we didn't have a goal or net, we'd use bats, hockey sticks, shoes, etc.

Never once when we scored by hitting those items, did the puck flip into the air. It usually pushed the items in a circle or something.

MAYBE ... just MAYBE it was ever so slightly off the ice and tipped the stick, but even then -- it doesn't seem a logical outcome of a puck hitting a lightweight stick peice.

Last edited by Bama83; 06-24-2010 at 12:53 PM.
Bama83 is offline  
Reply With Quote
Old 06-24-2010, 12:30 PM   #68
Pro
 
OVR: 10
Join Date: Aug 2009
Location: Pittsburgh, PA
Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by Bama83
This scares me.

MAYBE ... just MAYBE it was ever so slightly off the ice and tipped the stick, but even then -- it doesn't seem a logical outcome of a puck hitting a lightweight stick peice.
Agreed. With these things they need to sit down and say "Have we ever personally seen this happen in an NHL game? If so, how often?" and adjust accordingly.
__________________
Pittsburgh - 2009 City of Champions! YES WE DID!
plaidchuck is offline  
Reply With Quote
Old 06-25-2010, 06:58 PM   #69
Proctor, MN. Go Rails!
 
Vikes1's Arena
 
OVR: 23
Join Date: May 2008
Posts: 4,115
Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by Bama83
This scares me.

Rammer has mentioned this a bunch of times, but to me the physics are WAY off on that one. When we used to play pond hockey - if we didn't have a goal or net, we'd use bats, hockey sticks, shoes, etc.

Never once when we scored by hitting those items, did the puck flip into the air. It usually pushed the items in a circle or something.

MAYBE ... just MAYBE it was ever so slightly off the ice and tipped the stick, but even then -- it doesn't seem a logical outcome of a puck hitting a lightweight stick peice.
You know Bama, I never really thought of just how improbable it would be for a puck to skip up off the ice very far by hitting a broken stick lying on the ice.

And if I remember correctly, I think Rammer said the puck when hitting the stick, hopped over the goalies shoulder. Imo...that would seem very unlikely. But I do have confidence in these guys to not have this be much more than a very rare occurrence.
Vikes1 is offline  
Reply With Quote
Old 06-25-2010, 09:12 PM   #70
MVP
 
OVR: 18
Join Date: Oct 2004
Posts: 4,243
Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by Vikes1
You know Bama, I never really thought of just how improbable it would be for a puck to skip up off the ice very far by hitting a broken stick lying on the ice.

And if I remember correctly, I think Rammer said the puck when hitting the stick, hopped over the goalies shoulder. Imo...that would seem very unlikely. But I do have confidence in these guys to not have this be much more than a very rare occurrence.
The only way I can see this happening is if something is holding the stick in place, such as the stick "resting" against the skates of a player right in front of the net but even that sound a little far fetched.
mercalnd is offline  
Reply With Quote
Old 06-26-2010, 11:56 AM   #71
MVP
 
OVR: 12
Join Date: Feb 2003
Location: South Jersey
Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by GreenReign86
Online franchise for NHL, NBA, MLB video games would be hard to implement, more so then it is for football games. Mainly because you have an 82 game season in NHL and NBA, and 162 games in MLB. So it would be hard to maintain any franchise, when everyone would have to play 82 games over multiple seasons. In order to even get to year 3 in any franchise you would have to play 2-3 games a day, and it's hard to find people that are willing to do that. But I guess they could always give us the option of doing a 20-30 game season.
It could work! You just need a customizable season length. Heck we should be able to have a 5 game season if we wanted, but I would settle for 20/40/82 as choices. Choice of season length can be done because it has already been done!!!

Last edited by TDKing; 06-26-2010 at 12:00 PM.
TDKing is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-27-2010, 12:19 PM   #72
Rookie
 
OVR: 4
Join Date: Sep 2009
Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by Vikes1
You know Bama, I never really thought of just how improbable it would be for a puck to skip up off the ice very far by hitting a broken stick lying on the ice.

And if I remember correctly, I think Rammer said the puck when hitting the stick, hopped over the goalies shoulder. Imo...that would seem very unlikely. But I do have confidence in these guys to not have this be much more than a very rare occurrence.
depends... if the puck was rolling(or even slightly tilted), I can easily see it popping up over a broken stick and over the goalie...
swil is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Hockey > EA Sports NHL > EA Sports NHL Legacy »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:29 AM.
Top -