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7 Minute NBA Elite 11 Video (Gamespot)

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Old 06-25-2010, 05:08 PM   #193
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by rEAnimator
You'd be surprised what happens to some people's thumb control when they're under a lot of pressure and/or get way too excited.

Buy yeah, I agree with you for the most part. If you keep your composure you'll probably never miss.
But people miss layups all the time. Rondo in the finals missed a TON of layups.

Are you saying this can't happen in your game??
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Old 06-25-2010, 05:26 PM   #194
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by blues rocker
hello rEAnimator - i have a question about the passing animations and passing AI. One of the biggest problems in Live 10 was that players would throw the wrong type of pass based on the location of defenders. For example - rather than throw overhead passes to get the ball over defenders, the players would often throw an ill-advised bounce pass or chest pass that would go right into the defender and get deflected. Are there more overhead passes, and has the passing AI been improved to ensure that the proper type of pass is executed to avoid deflection?

Also, do players make quicker passes on the move, rather than stopping every time to make a pass. Passing last year just felt slow and clunky, because the ball itself traveled too slowly, and the player would always stop running to make passes and rarely "passed while moving."

Quick, responsive, smart passing is something the competition does very well, and it's something Live 10 needed a lot of work on. Has it been addressed in Elite?
This^^^ is my biggest concern in Live 10. What can you say about this reanimator? Did you guys overhaul the passing in Elite 11?
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Old 06-25-2010, 05:35 PM   #195
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by kumamae_33
This^^^ is my biggest concern in Live 10. What can you say about this reanimator? Did you guys overhaul the passing in Elite 11?
Yes, passing has been completely overhauled. It's not done yet, but we're trying to address all concerns mentioned in the post.

The main motivation behind revamping the passing system is to make the whole thing more reactive to physics so you can see more tips, deflections, stuff like that.

As a result we've needed to make passing "smarter" since the ball can't just pass through an opponent.

Responsiveness, momentum and pass type selection are all being worked on as a result.
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Old 06-25-2010, 05:41 PM   #196
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

reanimator, could you answer these questions for me? thanks


in a post up situation, will the aiming sweet spot and power meter be more forgiving when a center is being gaurded by a shorter person rather than a taller person? because in the nba when gasol takes a hook shot over rondo its almost as if he isn't there. if gasol takes a hook shot over dwight howard that is a different story.

one more question:
when going up for a layup, if you are contested will the aiming sweet spot be smaller to account for it being a contested layup?

thanks so much for answering my questions
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Old 06-25-2010, 05:43 PM   #197
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by thomonkey
reanimator, could you answer these questions for me? thanks


in a post up situation, will the aiming sweet spot and power meter be more forgiving when a center is being gaurded by a shorter person rather than a taller person? because in the nba when gasol takes a hook shot over rondo its almost as if he isn't there. if gasol takes a hook shot over dwight howard that is a different story.

one more question:
when going up for a layup, if you are contested will the aiming sweet spot be smaller to account for it being a contested layup?

thanks so much for answering my questions

We haven't finished tuning sweet spots for different situations yet (we're still tuning uncontested shots) so I'll be sure to bring these ideas to the table when the work begins.

I agree that these factors should come into play, and I would expect the guy on the team doing that work would feel the same way.
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Old 06-25-2010, 05:43 PM   #198
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Quote:
Originally Posted by thomonkey
reanimator, could you answer these questions for me? thanks


in a post up situation, will the aiming sweet spot and power meter be more forgiving when a center is being gaurded by a shorter person rather than a taller person? because in the nba when gasol takes a hook shot over rondo its almost as if he isn't there. if gasol takes a hook shot over dwight howard that is a different story.

one more question:
when going up for a layup, if you are contested will the aiming sweet spot be smaller to account for it being a contested layup?

thanks so much for answering my questions
This is what i wanna know, cuz people miss layups all the time. Rondo in the finals missed a TON of layups.

Are you saying this can't happen in your game??
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Old 06-25-2010, 05:47 PM   #199
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by Vast
But people miss layups all the time. Rondo in the finals missed a TON of layups.

Are you saying this can't happen in your game??
It could happen, but like I said it's not likely.

Perhaps difficulty of layup timing should be influenced by where/when you take off, and how fast you're running at the time.

We want to avoid anything that introduces random error that isn't a result of something the user did. But basing it on the takeoff is something you control as a user so that wouldn't break the rule.

When you mentioned Rondo it's the first thing that popped into my head because he seemed a little out of control on some of the layup misses if I remember correctly.

Anyway, this is certainly an option. I'll keep it in mind when we get to discussion what influences shot difficulty.

Thanks.
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Old 06-25-2010, 05:59 PM   #200
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Thanks for answering my question reanimator. How about the timeouts? Is it now possible in Elite 11 to choose what kind of timeout we want to call? Like 20 or full TO coz in Live 10 you can't and it's random.

And is the AI now smarter when it comes to inbounding the ball in halfcourt? What I mean with this is that will they set screens to free the ball receiver or move around to get an open look instead of standing and waiting for the inbounder to throw the ball at them. Coz in Live 10 they just stand and do nothing w/c is very disappointing especially when the shot clock is below 3 secs.
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