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Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

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Old 06-25-2010, 10:42 AM   #105
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

Quote:
Originally Posted by stepsix
Depends on what you mean by 'understand' the matchups. The AI is aware of mismatches in terms of how good a player is at guarding a given position. This factors into how tightly defenders will defend, and also on the flip side how likely the cpu will attack a defensive weakness. It also factors into double teams, particularly in the post. Another aspect is in transition, and this one is one of the more difficult aspects of a good bball AI in my opinion...you don't want defensive mismatches coming out of transition, but you also need to stop the break.

Does it work its way into the rotation logic? Not so much. Players are aware however of what positions they can play, so they're not required to sub in to their primary role.
That was sort of an issue in Live '10. It would sub in only by listed position, so if you play a team like the Lakers, you would see Josh Powell (PF) and Mbenga (C) get quality minutes for Gasol and Bynum...whereas in real life, Odom would come in for Bynum and Gasol would slide over to the Center position. When Bynum was ready to come back in, he would come in for Gasol. With teams like the Lakers, the C/PF positions are interchangeable and so are the two guard positions. Phil would bring in Farmar or Brown or Vujacic depending who the opposing guards are, and all those guys (especially Brown and Vujacic could play either what we know as the SG or PG position). Same thing with the versatile Odom. He can play either SF or PF. Basically what I'm saying is that the label of the position is just a label for several teams, as some offenses are more interchangeable with their forwards (who could be either a wing man or a front line player) etc.

I think the game should recognize which subs have priority and log more minutes and can fill in MULTIPLE roles etc. So that way guys like Barbosa and Odom get the proper minutes.

Last edited by ParisB; 06-25-2010 at 10:46 AM.
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Old 06-25-2010, 12:43 PM   #106
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

hi again guys
has playcalling/running been addressed?

the reason i vamoosed Live last year for 2k was the fact that there was hardly any CPU passing.
They'd come up court, then they'd pass maybe once, then shoot.
no inside/out game.
no PG penetrating then dishing off.

Thats and the Time Outs or lack there of called by the coaches
it seemed they only called them on 11-0 runs


thanks

Last edited by econoodle; 06-25-2010 at 01:21 PM.
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Old 06-25-2010, 01:05 PM   #107
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

Quote:
Originally Posted by bonannogiovanni
Thanks, I've always felt ball/rim interaction "scripted" in mid/long range shooting in NBA Live in this sense: whenever the system calculates that you're gonna miss a shot, it makes the ball hit the rim, whereas I'd like to see lucky rolls, in and outs, etc.
That scripted feeling wasn't a result of the underlying ball/rim physics system, but rather the way it was used.

You're right, in the past the system would calculate if you were going to miss (based on ratings, situation, etc...and a dice roll as has been discussed already).

This year none of that happens. The input you give on the controller directly affects the physics of the shot, it's simulated through physics, and the ball goes where the physics system simulated.

So lucky rolls, in/out do happen this year, but it's not because we decided "on this shot you'll get and in and out unlucky shot", it's because the physics simulated that bsed on your inputs.

So you will genuinely get lucky/unlucky bounces just like real life.

If you shoot the ball long and it is deflected by a defender, it might go in sometimes. We don't prevent that. It's a real physics simulation going on.
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Old 06-25-2010, 01:30 PM   #108
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

rEAnimator I left you a question in the physics thread but I will post it here if you thinks its better.....
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Old 06-25-2010, 01:56 PM   #109
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

reANIMATOR plz respond

About setting picks i think its much better on a shoulder button than the b/o button because while hold the B/O i cant use the right stick to perform moves on the pick please this should definitely be changed
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Old 06-25-2010, 02:17 PM   #110
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

+1 to the above post...

Seem to be getting some good response so I will ask this even though it isn't gameplay related. Can you make it so we have a choice of how many games we want to play in a season? Give us a choice of 29, 54, and 82. (or something like that) Between the dynasty stats and only being able to play an 82 game season last year really killed dynasty for me. I don't like to sim (I feel disconnected) and I don't have time to play multiple 82-game-seasons to make a bad team good over the course of 5 years. Thanks
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Old 06-25-2010, 03:12 PM   #111
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

Quote:
Originally Posted by stepsix
This factors into how tightly defenders will defend, and also on the flip side how likely the cpu will attack a defensive weakness. It also factors into double teams, particularly in the post.
Speaking of double teams, I know we have the option of double teams to specific players through OTF Coaching, but I would like to have the option of telling them to double on the dribble or the catch.
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Old 06-27-2010, 11:09 PM   #112
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

Anyway you guys can get multiple User Profiles in for stat tracking?
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