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Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

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Old 06-24-2010, 12:55 AM   #41
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We were just discussing the penalty on tight coverage today. The number of players in your face can easily be factored into the equation, but it's just a matter of finding a good balance of all the things that make up your level of difficulty for a given look at the hoop. Unlike previous years, it should be easy for you guys to see what you're up against with the shot hud updating real-time.
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Old 06-24-2010, 12:55 AM   #42
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

Quote:
Originally Posted by blingballa333
Ok i have one concern.

I understand that the sweet spots for shooters (the green area) get smaller the further the player moves away from the basket, correct? But what if I'm controlling ray allen, who shoots better from 3 point range than midrange in some cases. Will the green area get smaller regardless as you move away from the basket or is DNA percentages tied into the shooting sweet spots at all. If not, I would be sorely dissapointed. I don't want Ray Allen to have a smaller sweet spot from 3 in the corner if his percentages are actually better than his shot 5 feet closer to the hoop. If everybodies sweet spot gets smaller the further you move away from the basket, and at the same rate, that would be pretty generic and unrealistic

Thanks,
Blingballa333

If you picture the size of the sweet spot as a graph where the x-axis is the distance from the hoop and the y-axis is the size of the sweet spot, we can place points on that curve anywhere we want, it doesn't have to be a straight line.

So we could make one guy great at mid range shots and 3-pointers but horrible at close range shots.

Or we could make a guy great at 3-pt shots and great at close range shots but horrible at mid range shots.

Hope that answers your question.
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Old 06-24-2010, 12:57 AM   #43
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

Quote:
Originally Posted by Live Boii
in the 7 min video there was talk of ankle breakers. will we be able to make people fall like live 09. but with better animation?
Yes...and you can put yourself at risk of falling by taking chances on defense and not controlling your player well.

This was one of the things that came out of the defensive slide mechanic the Community guys came up with when they were here in Vancouver.

I was in mocap today while they were capturing these moves. They look really cool.
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Old 06-24-2010, 01:11 AM   #44
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

Quote:
Originally Posted by rEAnimator
That's a good question and since this part of the game hasn't been locked down yet I'd like to hear what you guys think.

If a guy is in front of you with his hand in your face that should definitely make the shot harder. No question. That is obvious.

If there are two two guys in front of you how much of a difference does that make?

What if one is in front and one is behind?

What if there is a guy in front of you, a guy to your left but you are fading to the right? Does the guy to the left influence the difficulty of the shot, or is the fact that you are fading away from him take care of the difficulty he would introduce?

We'll definitely make contested shot more difficult. As it gets more complicated than that we'll have to play around with different options and see what feels right. But I'm curious what you think.
It will probably be impossible to program it completely accurate, since I think it depends a lot on the player(s) too. Like you said, the fact that there are 3 defenders in the vicinity doesn't necessarily make it a tougher shot. Also, what if it's Adam Morrison as opposed to a Tony Allen? There's probably also a "fear" rating that players have, lol. I'm not an NBA player, but if I came off a screen and the defender decided to chase me around it, I might be a little scared to pop the shot if I knew it was a taller defender with a reputation of being a good one too. On top of that, a Kobe leaner away from the defender isn't that much harder for him, where as a Derek Fisher needs to be stepping into his shot in rhythm to sink it, even if a defender is right there. I would also think a close out from a shorter player shouldn't have the same effect as a Dwight Howard charging at you whereas you might have it in your mind that "oh oh, here he comes, let me get the shot up quicker".

Where do we draw the line though? Should a Shane Battier make your shot harder compared to a Luke Walton? What if Luke Walton was 2 feet away and Battier was 5 feet away? Defenders have different athletic and defensive abilities. Which shot is tougher from the above scenarios?

It would be hard to draw the line between categorizing a contested shot as simply a defender in the vicinity, the quantity of defenders, and the quality of defenders, and add the offensive player's ability/confidence into the equation.

Guys like Kobe, Lebron, Wade, don't get affected much by shooting in traffic or even with a hand in their face (unless it's a clogged lane and they run into a brick wall and have to throw it up). I'm a Lakers fan and it's pretty common for Kobe to sink a shot with a palm directly in his face. These guys shoot basketballs for a living and don't even need to see the basket. Personally I don't think it affects Kobe if Raja Bell is in his grill and if somebody else is within 2 feet of him. He shoots off double teams basically every game.

Of course, an open shot is a higher percentage, but how much harder completely depends on the player and situation.

I don't want it to be impossible to shoot when there's a defender in the vicinity, because what we see as an "open" shot on TV while watching the NBA is in fact a contested shot most of the time with the defender's hand not being too far from the ball. You see Ray Allen or Stephen Curry curl off a screen and pop a 3 effortlessly and they look open, but in reality if you watch it in slow motion the screen allows them "just enough" separation to get the shot off.

So it's hard to say.

Last edited by ParisB; 06-24-2010 at 01:29 AM.
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Old 06-24-2010, 01:12 AM   #45
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Welcome to OS guys.

In previous versions of Live, the ball, rim and net physics didn't look realistic, I'm assuming that with the addition of real-time physics these will be improved this year? This is one of the areas that really needs attention.
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Old 06-24-2010, 01:17 AM   #46
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

Also, I saw another post that brought up an interesting question.

How will fatigue affect shot difficulty? What about player speed?

With no turbo, how does it work? Can we casually walk the ball up the court?
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Old 06-24-2010, 01:18 AM   #47
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

Quote:
Originally Posted by ParisB
It will probably be impossible to program it completely accurate, since I think it depends a lot on the player(s) too. Like you said, the fact that there are 3 defenders in the vicinity doesn't necessarily make it a tougher shot. Also, what if it's Adam Morrison as opposed to a Tony Allen? There's probably also a "fear" rating that players have, lol. I'm not an NBA player, but if I came off a screen and the defender decided to chase me around it, I might be a little scared to pop the shot if I knew it was a taller defender with a reputation of being a good one too. On top of that, a Kobe leaner away from the defender isn't that much harder for him, where as a Derek Fisher needs to be stepping into his shot in rhythm to sink it, even if a defender is right there. I would also think a close out from a shorter player shouldn't have the same effect as a Dwight Howard charging at you whereas you might have it in your mind that "oh oh, here he comes, let me get the shot up quicker".

Where do we draw the line though? Should a Shane Battier make your shot harder compared to a Luke Walton? What if Luke Walton was 2 feet away and Battier was 5 feet away? Defenders have different athletic and defensive abilities. Which shot is tougher from the above scenarios?

It would be hard to draw the line between categorizing a contested shot as simply a defender in the vicinity, the quantity of defenders, and the quality of defenders, and add the offensive player's ability/confidence into the equation.

Guys like Kobe, Lebron, Wade, don't get affected much by shooting in traffic or even with a hand in their face. I'm a Lakers fan and it's pretty common for Kobe to sink a shot with a palm directly in his face. These guys shoot basketballs for a living and don't even need to see the basket. Personally I don't think it affects Kobe if Raja Bell is in his grill and if somebody else is within 2 feet of him. He shoots off double teams basically every game.

Of course, an open shot is a higher percentage, but how much harder completely depends on the player and situation.

I don't want it to be impossible to shoot when there's a defender in the vicinity, because what we see as an "open" shot on TV while watching the NBA is in fact a contested shot most of the time with the defender's hand not being too far from the ball. You see Ray Allen or Stephen Curry curl off a screen and pop a 3 effortlessly and they look open, but in reality if you watch it in slow motion the screen allows them "just enough" separation to get the shot off.

So it's hard to say.

For me that fear factor you talk about should be applied to you, the guy holding the controller, not to the virtual player on the court.

If we do our jobs right, and you're controlling the dribbler while a tall, fast, strong defensive player is chasing you, you should feel that fear that you're going to get blocked and that fear should make it that little bit harder to pull off the perfect shot.

Believe me, it's real. I've felt it already. The pressure of the game winning three makes it that much harder to execute the controls and that makes the game so much more fun to play than ever before.
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Old 06-24-2010, 01:37 AM   #48
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Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

Quote:
Originally Posted by rEAnimator
For me that fear factor you talk about should be applied to you, the guy holding the controller, not to the virtual player on the court.

If we do our jobs right, and you're controlling the dribbler while a tall, fast, strong defensive player is chasing you, you should feel that fear that you're going to get blocked and that fear should make it that little bit harder to pull off the perfect shot.

Believe me, it's real. I've felt it already. The pressure of the game winning three makes it that much harder to execute the controls and that makes the game so much more fun to play than ever before.
Good point. Should work if implemented right. Can't wait to try it out.

Does that mean attributes are shown properly in terms of leaping abilities and reflexes?

Will the physics apply to rebounding as well? Combined with different leaping abilities, a guy like Gasol doesn't get much vertical on any of his rebounds/dunks but still dominates boards due to his length.

Sorry for all the questions, I'm bored and like talking basketball and video games.
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