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NHL 11 Video: Behind Closed Doors Interview

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Old 06-17-2010, 11:33 PM   #9
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Re: NHL 11 Behind Closed Doors Interview

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Originally Posted by Scottdau
It is all good. It still will be cool to always see new things, but I think some of those torques could get pretty funny after awhile. Though it still looks good in action. I still don't like how the CPU skaters, they can stop and cut on a dime, but I will get over it. Especially when I play it like it is meant to be play, like a video game. Yes they want to get as real as they can, but they still have to cater to the arcade crowd too. I like the player models a lot too. The ice does look better too.
I actually can understand where you're coming from on this, though like OBG I have a feeling that lowering the hitting power will not make the torquing so exaggerated on every hit. Really the only things I'd like info on at this point is how has the AI (both cpu and teammate) been improved, and can we expect more pertinent stat overlays/presentation elements over the course of a season/playoffs. Also confirmation on the banner raising stuff being in GM mode/offline play mode as well as EASHL since the bullet point specifically says EASHL.
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Old 06-17-2010, 11:38 PM   #10
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Re: NHL 11 Behind Closed Doors Interview

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Originally Posted by RealmK
I actually can understand where you're coming from on this, though like OBG I have a feeling that lowering the hitting power will not make the torquing so exaggerated on every hit. Really the only things I'd like info on at this point is how has the AI (both cpu and teammate) been improved, and can we expect more pertinent stat overlays/presentation elements over the course of a season/playoffs. Also confirmation on the banner raising stuff being in GM mode/offline play mode as well as EASHL since the bullet point specifically says EASHL.
Here here! I agree big time about AI. I am hoping they cycle more realistic. I think that one guy had a good point. It felt like the CPU was just too good and new where every thing would be, but in reality they should they are the computer. I think it is the same thing why the CPU always cuts off the right angles in a baseball game.
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Old 06-17-2010, 11:45 PM   #11
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Re: NHL 11 Behind Closed Doors Interview

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Here here! I agree big time about AI. I am hoping they cycle more realistic. I think that one guy had a good point. It felt like the CPU was just too good and new where every thing would be, but in reality they should they are the computer. I think it is the same thing why the CPU always cuts off the right angles in a baseball game.
The CPU AI tries to make the safe play 9 out of 10 times, if you as the player block out the Dman to winger pass the AI won't continually make it over and over. I wouldn't mind seeing the cpu take a few more chances and stand up more at the blue line on defense but I've a feeling it has to be pretty difficult to code to make a non human AI play like a human would.

The rapid fire passing or "berserk" mode as some refer to it as is preventable, it comes down to changing strats up depending on the situation and playing an active but positionally sound defense. Easier said than done of course but plenty doable. I'm sure if I can hold 4 goal leads playing on Superstar and I really don't think I have the greatest of stick skills, anyone can.
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Old 06-17-2010, 11:48 PM   #12
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Re: NHL 11 Behind Closed Doors Interview

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Originally Posted by RealmK
The CPU AI tries to make the safe play 9 out of 10 times, if you as the player block out the Dman to winger pass the AI won't continually make it over and over. I wouldn't mind seeing the cpu take a few more chances and stand up more at the blue line on defense but I've a feeling it has to be pretty difficult to code to make a non human AI play like a human would.

The rapid fire passing or "berserk" mode as some refer to it as is preventable, it comes down to changing strats up depending on the situation and playing an active but positionally sound defense. Easier said than done of course but plenty doable. I'm sure if I can hold 4 goal leads playing on Superstar and I really don't think I have the greatest of stick skills, anyone can.

That is good hear. They kill me.
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Old 06-18-2010, 12:22 AM   #13
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Re: NHL 11 Behind Closed Doors Interview

I too am patiently waiting to hear about how the AI has been improved.

I understand though, that the more flashy stuff has to be shown first. And I'm ok with what we've seen outta the hitting. But man...if the overall AI gets upped, NHL '11' for me, will never leave my 360. Good Lord...either AJ is very short, or Rammer is a monster!
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Old 06-18-2010, 12:36 AM   #14
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Re: NHL 11 Behind Closed Doors Interview

As I said in the thread I created, I am curious to see how injuries will be implemented or if we will have them at all because Backbreakers hits, though realistic, would cause devestating injuries to almost the entire team over the course of the season.

But otherwise, I cant wait to get our vid thread started so we can see all of the unscripted highlights.
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Old 06-18-2010, 02:35 AM   #15
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Re: NHL 11 Behind Closed Doors Interview

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Originally Posted by RealmK
The rapid fire passing or "berserk" mode as some refer to it as is preventable, it comes down to changing strats up depending on the situation and playing an active but positionally sound defense. Easier said than done of course but plenty doable. I'm sure if I can hold 4 goal leads playing on Superstar and I really don't think I have the greatest of stick skills, anyone can.
That's still just a work around and not an excuse for a lack of fixing it... I don't remember NHL 09 having the crazy cycle passing madness (i.e. where they pass it to someone open in the slot and he passes it back)
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Old 06-18-2010, 05:39 AM   #16
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Re: NHL 11 Video: Behind Closed Doors Interview

GRRRRR!!! It's still the same menu!

Please give us a better looking front end!!!
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