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NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Old 06-16-2010, 07:23 PM   #1769
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by kingkilla56
I cant stand how some people are making blanket statements over the entire game based off a DEMO as in DEMONSTRATION of what we're working on.

OH hook zones are broken
I get no pass rush
etc

first check the dificulty your playing on. AA and Heisman are not simulations of anything nore do they claim to be. They are a more difficult mode of the game as in HARDER to win. Not tougher in AI or football smarts, HARDER to defeat period. If Tiburon makes a "simulation" dificulty and your seeing crazy stuff then go crazy.
I'm referring to All American, which is the default skill level online. These observations are noted in both human v human games and human v computer games. They happen to both the players on my team and to the computer's players.

The rest of your post was mostly rambling nonsense, so I have chosen to not respond to it, except to say that most of the flaws I pointed out were things that were problematic on both sides. It's no less of a problem when the CPU's impact corner leaves a streak wide open than it is when mine does it, and I get a cheap TD with less than a minute to go to win the game.
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Old 06-16-2010, 07:28 PM   #1770
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

But he does bring up a good point. If I'm using Ohio State and the CPU can't rush worth a damn on me then maybe it's because the Buckeyes are good at stopping the run? I don't think you can fully say this or that is broke or even working until we have the actual full game and can play various teams and styles and compare how they all work together.
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Old 06-16-2010, 07:28 PM   #1771
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by kingkilla56
I cant stand how some people are making blanket statements over the entire game based off a DEMO as in DEMONSTRATION of what we're working on.

OH hook zones are broken
I get no pass rush
etc

first check the dificulty your playing on. AA and Heisman are not simulations of anything nore do they claim to be. They are a more difficult mode of the game as in HARDER to win. Not tougher in AI or football smarts, HARDER to defeat period. If Tiburon makes a "simulation" dificulty and your seeing crazy stuff then go crazy.

secondly i think people are losing touch, you are playing college football where some players are garbage compared to others. You say your corners cant cover the CPU receivers with zone coverage. Maybe your player sucks? Maybe he can't play zone? You guys make it seem like YOUR defense has to play perfect or else the game's defense is broken. Im sorry Mizzou cant get pressure on Clemson consistently. Maybe Clemson can actually block. People, you will have games where you can't stop the offense, where you get, hold your breath people, NO SACKS (guy passes out while reading), the other teams QB will ruin your day...hes a monster QB for a big time school, he will play well and maybe against you (macho heisman player feints while reading) you may even have a game where you can't score for your life.

Some of yall feel entitled to something and I dont know what. Especially this Cavalier fan. Anyway I like the direction this game is headed in lol
I will start off by saying that I have yet to play the demo (My 360 RR'ed on Sunday), so nothing I am saying directly reflects the gameplay in this current demo.

Although I do agree with you that too many people complain about every little thing, but I was reading your comments on the difficulty level and I disagree with you. If AA and Heisman are not simulation level difficulties, what is the proper difficulty for simulation? In year's prior Varsity is way too easy, so it cannot be a simulation. For example, if I play on Varsity and can take a 3 star program to the NC game the first year playing, that is not simulation. I believe that this is a problem that has plagued NCAA for years now, I believe that the difficulty level should be based off of the players ratings. For example, on Varsity your opponents ratings effect should be lowered for an easier experience for those that prefer an easier gameplay. AA should be your most realistic sim, where the the players attributes react realistically, and in which sliders can be adjusted to fit your belief in realistic gameplay. Heisman should be for those that want hardcore AI playing above their ratings. Again, this is just my opinion on my experiences playing the game. It definately gets boring winning the NC year after year because the AI just does not play to their actual ratings, but it is also annoying to see a QB go 20-27 for 400 yards as you would see consistantly in last years game.

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Old 06-16-2010, 07:29 PM   #1772
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Just to expand on that - if I'm Army and the CPU is Alabama and the CPU can't run on me...well then we have a problem.
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Old 06-16-2010, 07:42 PM   #1773
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by ODogg
But he does bring up a good point. If I'm using Ohio State and the CPU can't rush worth a damn on me then maybe it's because the Buckeyes are good at stopping the run? I don't think you can fully say this or that is broke or even working until we have the actual full game and can play various teams and styles and compare how they all work together.
Except that there already are a variety of teams in the demo, with a wide range of strengths and weaknesses, and many of these issues appear no matter what teams you use.
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Old 06-16-2010, 07:44 PM   #1774
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Yeah you're probably right. Well we'll see..
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Old 06-16-2010, 07:51 PM   #1775
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by stevedrumsdw
This deserves a repost because its the best post in this entire thread, THE GAMEPLAY needs some help, I hope the devs see this and others understand what these findings mean for sim fans.
We get it, you're not happy with the game. How many posts are you going to make on the subject?
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Old 06-16-2010, 07:52 PM   #1776
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by franko3219
I will start off by saying that I have yet to play the demo (My 360 RR'ed on Sunday), so nothing I am saying directly reflects the gameplay in this current demo.

Although I do agree with you that too many people complain about every little thing, but I was reading your comments on the difficulty level and I disagree with you. If AA and Heisman are not simulation level difficulties, what is the proper difficulty for simulation? In year's prior Varsity is way too easy, so it cannot be a simulation. For example, if I play on Varsity and can take a 3 star program to the NC game the first year playing, that is not simulation. I believe that this is a problem that has plagued NCAA for years now, I believe that the difficulty level should be based off of the players ratings. For example, on Varsity your opponents ratings effect should be lowered for an easier experience for those that prefer an easier gameplay. AA should be your most realistic sim, where the the players attributes react realistically, and in which sliders can be adjusted to fit your belief in realistic gameplay. Heisman should be for those that want hardcore AI playing above their ratings. Again, this is just my opinion on my experiences playing the game. It definately gets boring winning the NC year after year because the AI just does not play to their actual ratings, but it is also annoying to see a QB go 20-27 for 400 yards as you would see consistantly in last years game.
I believe it should be based off player and team ratings aswell.....

But i disagree with you that the level is AA where the ratings play out more

I honestly believe it is Varsity level and the same way you stated the sliders can be used on AA well they can also be used on Varsity to provide the same game play expierence
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