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NBA 2K11 First Impressions (Gameinformer)

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Old 06-16-2010, 05:29 AM   #49
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Re: NBA 2K11 First Impressions (Gameinformer)

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Originally Posted by youngfaze01
2k can do whatever they want to do with the crossovers, just PLEASE DO NOT touch the shot stick <<<<<<<< This is the only thing I use to shoot the ball, X button is no longer relevant to me when I'm playing 2k.

This.
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Old 06-16-2010, 09:17 AM   #50
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Some sports games, and its developers should seriously take note of this:

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Visual Concepts wouldn't discuss innovations to its game modes, but promised that big things are in store for the Association and My Player modes. We'll hear more as we move toward the October 5 release date.
fleshing out, and continuously work on EXISTING modes; opting to add depth that way instead of constantly pumping out new "innovative" features while the 'old' ones suffer or is left largely unchanged. As for the control, it's hard to imagine it being any worse than it is in 2K10. I would guess the controls had to be one of their primary focuses this year given the amount of complaints levied towards 2K10 about that very same thing (and rightfully so). I just hope 2K was able to find a perfect balanced in the control department because while 2K7, and 2K8 control much better than 2K10, there was noticeably more sliding/gliding across the court. Still, I don't think it's too hard to top NBA 2K10 in the controls department.

What was a bit surprising given the short read was how the previewer noted that the game looked so good that it seemed that it was ready to "hit the hard court right now." There's still plenty of time left between here and the release date.
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Old 06-16-2010, 09:26 AM   #51
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Re: NBA 2K11 First Impressions (Gameinformer)

Yes, don't touch shot stick. New dribble moves, thats good news to me, the death of isomotion is good. Im curious from a presentation standpoint what things did they add with the help of the TNT guy. The presentation was already top notch, Im guessing oncourt presentation will look even more like a real NBA game. God im hoping they added a full halftime show, displaying highlights of your game and key plays with someone playbyplay commentary breaking down the action, or even showing highlights of other games going on around the league, I still miss that when NBA Showdown use to do that and NFL2K5.
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Old 06-16-2010, 09:45 AM   #52
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Re: NBA 2K11 First Impressions (Gameinformer)

No one has said anything about changing the shot stick so I don't understand where that came from.
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Old 06-16-2010, 10:55 AM   #53
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Re: NBA 2K11 First Impressions (Gameinformer)

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Originally Posted by Jesus
Anyone who doesn't like the shot stick is not skilled at the game.
Anyone who doesn't like the shot stick - has a button to shoot - like in all other games. Use the button, leave the shot stick for those who like it. Don't understand why people keep complaining about the shot stick. If 2K removed the button I would understand, but you still have the button. USE IT!
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Old 06-16-2010, 11:08 AM   #54
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Re: NBA 2K11 First Impressions (Gameinformer)

hmm so we have players in suits coming off the bus...i wonder if you see injured players on the bench wearing suits

that would be a nice little detail....
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Old 06-16-2010, 11:13 AM   #55
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Re: NBA 2K11 First Impressions (Gameinformer)

I bet Stern had to look at every player's suit - to see if it fits his standards...
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Old 06-16-2010, 11:18 AM   #56
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Re: NBA 2K11 First Impressions (Gameinformer)

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Originally Posted by Live Boii
ha ha. last year nba live 10 brung new control and 2k knows this so now they change their iso motion. not pressured? tsk tsk
Why are there fan boys? Like honestly get a life, and be a fan of quality.
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