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NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Old 06-15-2010, 02:31 PM   #1441
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Great demo! First of all the presentation is a nice change. It seems more like I'm in the moment... very similiar to Madden 10. The game looks great. The ESPN presentation is the best thing in presentation yet. It looks excactly like Im watching a pre-game on ESPN. The score overlay is a mirror image I swear, it's awesome! Timeouts, clock, down and distance, and it's at the bottom were it belongs. Everything feels much smoother. It seems like tampering with the speed of the game the last 1 1/2 years (also Madden) has really helped it "feel" more real. Also the locomotion has REALLY made a difference. It would appear they were right about agi, and acc making just as much of a difference as speed. I've had some great runs with a bunch of backs but imparticularly Tre Newton (HB #23) for Texas, and his speed is only 83! He's elusive with great agi, acc, spin and juke. Thanks EA... I know Madden's franchise got overlooked in favor of gameplay and it would seem both titles are on the right track with game speed and locomotion... I can finally have a power back make a difference! Good work.
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Old 06-15-2010, 02:31 PM   #1442
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Aight, I'm starting to have a few doubts now.
On varsity, corners are glued to my receivers, same on AA or Heisman. Seriously. I'm also finding my screens always getting batted down. The pass rush still needs a lil work, too.
And on the read option, I can't even tell who's being unblocked because the button icons over the players completely block everything. And when I do actually keep the ball, my QB apparently gets stuck in a couple motions before finally taking off. It just feels... awkward. Am I running the correct way?
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Old 06-15-2010, 02:33 PM   #1443
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Has anyone had the issue when you are scrambling with your quarterback and he crosses the line of scrimmage and he puts his shoulder down and it seems like he slows down when theres no one around. Doesn't look fluid at all.
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Old 06-15-2010, 02:35 PM   #1444
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Alright, after a good night of playinjg last night, I'm starting to see a few issues now
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Old 06-15-2010, 02:35 PM   #1445
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by oklahoma19
I love the way the players move now. Much more realistic with slower cutting, etc.

But, has anyone tried to use the new left stick moves? Ive seen EA vidoes about the ability to turn one's body to the side, run bent over protecting the ball, etc.. I dont know if I have been able to use those yet?...
Certain animations are only triggered by players with high agility ratings....

the reason why you see the cutting look more realistic is because they lowered the agility ratings down this year.

No more 20-30 guys on the team with 90 agility....the lower the players agility rating the slower and less responsive you'll see certain moves happen now.
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Old 06-15-2010, 02:38 PM   #1446
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Pros: The game feels a lot more fluid. The atmosphere feels like a saturday game. Seems like momentum is appreciated a bit more. ESPN presentation is back in the game, and is delivered very well. Graphics are very good. Locomotion makes running seem smoother and a bit more realistic. Refs are back on the field. I actually witnessed a consecutive hit(Double Hit. Not Pro-Tak), but it doesnt happen often.

Cons: Still doesnt show Lee Corso choosing the team he thinks would win by putting on mascots head like last gen. Didnt notice field messing up at all from 4 quarters of play. Uniforms still dont get dirty. I still noticed the infamous over the shoulder jumping catch(Some times not even looking at ball) used in wrong situations. The running animations still fail. Seems as if they are ice skating. Still saw problems with receivers not even attempting to jump to catch balls. Still noticed missed blocking/Cover assignments especially on harder difficulties. I understand it makes the game harder, but it shouldnt dumb down ur players in order to beat u.

All in All its better than its next gen predecessors. Still has some of the same flaws that plagued it and Madden 10 b4, but maybe they can be fixed b4 release, though i doubt it. Still is a bit better than NCAA 10.

Last edited by Tick32; 06-15-2010 at 07:18 PM.
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Old 06-15-2010, 02:39 PM   #1447
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by Playmakers
Certain animations are only triggered by players with high agility ratings....

the reason why you see the cutting look more realistic is because they lowered the agility ratings down this year.

No more 20-30 guys on the team with 90 agility....the lower the players agility rating the slower and less responsive you'll see certain moves happen now.
Exactly. You will see those small shifty backs(Jeff Demps) being high in agility but with less break tackle and trucking. While you will see big backs(Daniel Thomas) with low agility but high break tackle and trucking. I think rating on RB are the biggest issue to control and figure out. If we have the new attributes for QB in this year game that will also make it more realistic.
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Old 06-15-2010, 02:41 PM   #1448
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by ODogg
Pryor ran some on me, in fact he ran it in from 15 yards to get a TD in the 4th and nearly beat me.
Pryor had about 4 rushes on me, for 40 yards. Once the pocket collapses, he's looking to run. I like to see that.
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