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NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Old 06-12-2010, 05:05 PM   #41
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

also maybe some goal displacements when a dives into the gaol head first
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Old 06-14-2010, 12:29 PM   #42
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Originally Posted by Qb
I didn't notice it being an issue, just as it wasn't an issue with the old system. If you go early, it usually hurts your chances of winning the draw, at least that was my experience. I guess we won't know for sure until it goes through the rigors of versus & OTP where people will cheat like their lives are on the line.
Ya but like you said in your previous answer to my post, it might affect online. Plus it would be killer to have this for offline game modes... oh well always NHL 12.
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Old 06-14-2010, 03:32 PM   #43
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Ya but like you said in your previous answer to my post, it might affect online. Plus it would be killer to have this for offline game modes... oh well always NHL 12.
If it's an issue of "online" then make faceoof switching an option that is turned off during online competition.

Or give players a delay of game penalties or remove their ability to go early on faceoffs after so many "mistakes". Something like 5 in a row or 20 in the entire game - anything more removes their ability to take a draw and puts it in the hands of the CPU.
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Old 06-14-2010, 03:35 PM   #44
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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they need to improve AI..... big time.
This ^^
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Old 06-15-2010, 02:00 AM   #45
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

if they added physics i guess i am not to sure what all that will mean. once i play it i will know. but il take a stab at what i invision it will be. first let me say if you can hit someone on the ice and they will all act differently to the contact this must mean you can run into the goalie. and if you can run into the goalie and displace him from the net then i also invision playing online and seing people play together and one smashing into the goalie on purpose while the other shoots, getting a cheap goal so with this being said there must be some new penalties going to be inplace to prevent things like this as well as goal review.

any thoughts to what i just wrote ?
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Old 06-15-2010, 10:38 AM   #46
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Originally Posted by Pringles
if they added physics i guess i am not to sure what all that will mean. once i play it i will know. but il take a stab at what i invision it will be. first let me say if you can hit someone on the ice and they will all act differently to the contact this must mean you can run into the goalie. and if you can run into the goalie and displace him from the net then i also invision playing online and seing people play together and one smashing into the goalie on purpose while the other shoots, getting a cheap goal so with this being said there must be some new penalties going to be inplace to prevent things like this as well as goal review.

any thoughts to what i just wrote ?
Can't hit the goalies this year. They remain collision free, as in NHL 07-NHL 10.
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Old 06-15-2010, 11:51 AM   #47
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Can one of the community day attendees tell us whether the trailer showed all the game's *BIG* improvements? Or is there still more to come?

You don't have to be specific, but in general, can we expect more big announcements?

It seemed the trailer was "gameplay only" which is great - but I'm wondering if we can expect more in the other departments.
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Old 06-15-2010, 12:45 PM   #48
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

There is still more "feature" news to come, plus I stumbled across a lot of cool improvements/additions while checking out the various game modes that aren't big ticket items. Too bad I can't talk about most of them yet...
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