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NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Old 06-14-2010, 10:00 PM   #1017
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by xtremedunkz
there is a noticeable warp on a bunch of catch animations.
Yep, I noticed that too.
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Old 06-14-2010, 10:00 PM   #1018
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Other than my above mentioned fumble fest (ended up with five fumbles) the game looks gorgeous. I love the new camera, and the lighting is doing wonders to make this game engine look new. I think I might be sold, especially if I'm not fumbling every drive in the other matchups.
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Old 06-14-2010, 10:02 PM   #1019
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by mbberry
cant find anything about this on here but ive played three games, the first one froze and after the other two i havent had any messages about uniforms unlocked. i sent to friend and got the message for that, any suggestions
i guess im the only one this has happened to?
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Old 06-14-2010, 10:02 PM   #1020
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

PS3 thoughts. I've played at least one half with or against all 8 teams.

First off, I will say this game feels nearly nothing previous NCAA's, and that is a GOOD thing.

I have a lot of pros, but I'll just list the few cons.

-One concern is that Texas ran WAY too much no huddle. I dont ever recall them running much at all in real life, and they ran it about 90% of the game. Even at the end when they should have been running the clock out. I hope this logic is not in the final build

- Still too dark in most cases for my liking. A "partly cloudy" game yields a bit too much darkness in some parts of the field for my liking. And this is a bad thing since the default is usually 75 and partly cloudy for this game. That being said, when in the sun, it looks AWESOME. OU's jerseys have never looked better than this in any NCAA game.

Some positive:

The CPU run game is finally on point. They are decisive, make good choices, and yield decent yardage without a bunch of stutter-running.

THe game speed is ok, however, I'm hoping we can slow it down a notch. I'm hoping the speed slider works both ways and not just increase.

Defense is playable, which is good being that we've heard so much about offense. I've gotten picks and knckdowns pretty frequently, and th egame doesnt complete every pass.

Right now, this game looks great!

HOWEVER, all that being said, I'm still a skeptic of the final build. Because the demo for NCAA '09 was awesome, the defense was even with the offense, but when the final game came out you could play ZERO defense, and the cpu completed nearly every pass. The overall game was terrible.

So right now, I definitely plan to buy it, but will wait to see others takes.
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Old 06-14-2010, 10:03 PM   #1021
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

i've had several sideline catch opportunities or situations and still see the same old garbage. anyone else have the same experience??
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Old 06-14-2010, 10:06 PM   #1022
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Man... All I can really say is WOW. The atmosphere and gameplay are SO improved. You can really feel the locomotion too, especially with those big, fat, slow lineman.

GREAT job EA.
 
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Old 06-14-2010, 10:09 PM   #1023
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Has anyone had their players look to the sidelines when running the no uddle? Mine never do
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Old 06-14-2010, 10:10 PM   #1024
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

I played a couple more games.

Screens are a LOT of fun! They look really sharp.

I really like the definitive playbooks. You really feel like you are running an offensive scheme and not just a 300 play book of anything like Madden offers.

Locomotion looks great on defense. I missed a lot of tackles because I mis-judged my acceleration and momentum. That's a good thing!

Things feel a lot more organic when reading coverages. Defenders in zone don't feel so awkward like they did in previous games. Guys aren't warping and jumping 20 feet in the air in zone to make ridiculous plays. The defenses feel actually beat-able in the right way. Again, I go back to the route concepts I ran and just how the correct players got open and the "occupier" routes did their job.

Running has a nice balance in my opinion. Guys on D hold their gap and shed blocks to make plays. It's fun to see a defensive front pre-snap with the blocking animations. I can start to understand where some runs aren't feasible against some fronts. I like that a lot.

I like how you can't scramble INSTANTLY anymore. QB's have to take a step or 2 to get going and scramble. This is part of locomotion.

INT's are definitely not rampant on tipped balls. They have much improved that aspect of the game.

Wobbly passes on replays are a nice touch (I never played NCAA10 so I don't know if they were in that).

Big hits look really good. The hitstick is harder to use. On the other hand I have yet to truck a defender. My timing is still bad.

It's much harder to break tackles post contact unlike Madden. In fact, most my fumbles come from me trying to truck or juke after being wrapped up. It looks like in NCAA11 we'll have to make our moves before contact if we want them to succeed often.

Pro-tak is sporadic and faster. I like that. There's less "struggle" time after trying to break tackles so things flow much nicer.

You can beat zones DEEP! YES! This provides incentive for defenses to play more off coverage against legit deep threats when they can't match up speed-wise at DB. FINALLY!

The playbooks are nice and basic on D. I like that at the college level. Hurry up is a cool feature. I think your available plays shrink as time passes by when picking plays on D against hurry up offense. That's a cool way to add pressure.

Overall... I'm extremely impressed with this game and have very high hopes for it and M11. Here's to a great year of football gaming, guys!
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