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NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Old 06-11-2010, 04:58 AM   #33
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by pf8363
handing your stick to a teammate... that could be problematic with the righty/lefty issue
There might be an update (that I'm not aware of) but when I last checked Vicodin & Co. said (at EA forum) that you may end up with wrong blade (is that right word with sticks?) and at the meantime the effect of that was unknown (they were guessing... an attribute loss maybe?).
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Old 06-11-2010, 02:17 PM   #34
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by b3organ
There might be an update (that I'm not aware of) but when I last checked Vicodin & Co. said (at EA forum) that you may end up with wrong blade (is that right word with sticks?) and at the meantime the effect of that was unknown (they were guessing... an attribute loss maybe?).
That sounds about right, but I didn't have my notes with me when I replied earlier. Didn't want to give out false info.


Quote:
Originally Posted by Money99
QB, did the deking feeling different when using different players of varying skill?
Were you able to pull of those special dekes with a grinder?
I'd say there was some difference, but probably not as much as many of us would like to see. I'm not Mr. Super Deke so I wasn't trying them all over the ice with everyone, but I did have several unsuccessful ones, some even with top players. IIRC, deking/puck control was something Redshirt was still tuning and wasn't quite there on the build we played. Almost all of us agreed during the feedback session that there needs to be some ratings impact on what could and couldn't be done.

On a related note, I tried to play with something similar to my NHL10 sliders, including puck control @ zero, to see if that changed anything. J warned me that might not be a good idea and he was right. Didn't make it out of the 1st period.

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Old 06-11-2010, 05:43 PM   #35
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Ratings really need to have a major impact on players abilities to pull off these dekes, offline and ONLINE in all modes. EA do it right... please.
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Old 06-11-2010, 06:38 PM   #36
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Qb...kind of along the same line of question as Money asked,,,did the varying players just in normal skating feel different? I mean beyond their speed and acceleration. Such as being able to kind of feel their weight difference? Ie...the way they "handled". For lack of a better word.
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Old 06-11-2010, 06:53 PM   #37
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by Money99
QB, did the deking feeling different when using different players of varying skill?
Were you able to pull of those special dekes with a grinder?
For the build we have, all players were able to pull of the moves. But it was mentioned this would be changed prior to release.

Quote:
Originally Posted by b3organ
There might be an update (that I'm not aware of) but when I last checked Vicodin & Co. said (at EA forum) that you may end up with wrong blade (is that right word with sticks?) and at the meantime the effect of that was unknown (they were guessing... an attribute loss maybe?).
yes you will end up with the wrong stick. I spoke to jason and we discussed how it would add a negative effect to your shoot, passing and puck control. However if that ended up being possible is still in question.

Quote:
Originally Posted by TDKing
Ratings really need to have a major impact on players abilities to pull off these dekes, offline and ONLINE in all modes. EA do it right... please.
as mentioned above, this is being discussed

Quote:
Originally Posted by Vikes1
Qb...kind of along the same line of question as Money asked,,,did the varying players just in normal skating feel different? I mean beyond their speed and acceleration. Such as being able to kind of feel their weight difference? Ie...the way they "handled". For lack of a better word.
not really, in my opinion. You still had the larger (taller) skaters feel slower and less agile on the ice, but weight wasn't a noticable thing. (mainly because the hit sliders were turned up when i played)
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Old 06-11-2010, 07:09 PM   #38
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by Vikes1
Qb...kind of along the same line of question as Money asked,,,did the varying players just in normal skating feel different? I mean beyond their speed and acceleration. Such as being able to kind of feel their weight difference? Ie...the way they "handled". For lack of a better word.
Quote:
Originally Posted by vicodin14
not really, in my opinion. You still had the larger (taller) skaters feel slower and less agile on the ice, but weight wasn't a noticable thing. (mainly because the hit sliders were turned up when i played)
Hmmm, starting to stretch the boundaries of the "physics" topic... Not sure if I tell a difference between players of various weights either. But, I think I mentioned before that I felt players on the whole (and the puck) had more weight to them, especially in the more polished build we played the second day.

On that note, I can't answer anymore questions until Sunday night at the earliest. Heading out of town -- yet again -- for the weekend. Adios muchachos.
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Old 06-12-2010, 04:53 PM   #39
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

they need to improve AI..... big time.
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Old 06-12-2010, 05:00 PM   #40
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

like wingers and the point playing "pong" in the attack zone, pass happy teammates that ignore wide open shots, soft defense players on the rush (they react waay too late), etc.

I'd also like to see more random fights happen between scrappy AI players; feels unrealistic when your player is the only one starting fights out there.
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