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NBA Elite 11 Q&A, 3 Screenshots Included (Gamespot)

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Old 06-10-2010, 12:48 PM   #89
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Originally Posted by Jano
This sounds great:



This is very cool there has never been a "live" basketball at least to my knowledge.. interested to see this in action.



Wow this is unexpected I would have never imagined the system would be like this.. I cant wait to try that out myself.

This whole interview gets a WOW!! from me.. controllable euro steps, steal swipes while moving backwards, analog stick movements during replay..

I'm excited I just hope it looks as great in motion and in my hands as it sounds on paper.
this is all on NBA 2k10
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Old 06-10-2010, 04:56 PM   #90
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Re: NBA Elite 11 Q&A, 3 Screenshots Included (Gamespot)

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Originally Posted by C-A-R-D-S
this is all on NBA 2k10
Um the shooting he explained is not in 2k...
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Old 06-10-2010, 05:28 PM   #91
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Re: NBA Elite 11 Q&A, 3 Screenshots Included (Gamespot)

graphics are identical to Live 10. That is to be expected. They are obviously spending most of the dev cycle on controls, animations, and physics and have no time to mess with the graphics. The game will most likely be identical to Live 10 in terms of the graphics.
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Old 06-10-2010, 05:50 PM   #92
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Re: NBA Elite 11 Q&A, 3 Screenshots Included (Gamespot)

Once we got to this generation of consoles graphics for me got narrowed down to three categories, good, great, and outstanding. So this is one area of the game that I don't think about at all.

We have no idea how the A.I. is going to be, so there is no point even speculating about it now.

Now the shooting controversy(for lack of a better word) is something that can be discussed.

The defunct baseball series High Heat had a sim slider for hitting that ranged from "0"-total User based results, to "10"- total Stats based results. I would always keep that slider at 7 or 8. I wanted my abilities to have some affect on the outcome of hits, but not to where it allowed a player to play radically different from his real live abilities.

As others have mentioned, I am concerned that this new mechanic in Elite will allow a mastery of shooting that could never happen in reality.

From what I understand, this ironically kind of happen in Live last year-"Moe Williams glitch"-, but that seemed to be a bug, and not a design decision.

It makes me wonder if a game like the one Ray Allen had in game three, now becomes impossible due to too much User control.

Will there be something in place that simulates those times when a player is just "off" with their shot. Or will the User be able to just always be money when he gets open looks.
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Old 06-10-2010, 05:57 PM   #93
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Re: NBA Elite 11 Q&A, 3 Screenshots Included (Gamespot)

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Originally Posted by blues rocker
graphics are identical to Live 10. That is to be expected. They are obviously spending most of the dev cycle on controls, animations, and physics and have no time to mess with the graphics. The game will most likely be identical to Live 10 in terms of the graphics.
The player models in the new gameinformer mag already look way better than Live 10, also it look like they toned the colors down and it look pretty real.
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Old 06-11-2010, 12:01 AM   #94
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Re: NBA Elite 11 Q&A, 3 Screenshots Included (Gamespot)

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Originally Posted by blues rocker
graphics are identical to Live 10. That is to be expected. They are obviously spending most of the dev cycle on controls, animations, and physics and have no time to mess with the graphics. The game will most likely be identical to Live 10 in terms of the graphics.
even if that was the case, which is not, that's perfectly fine considering how great '10 looked.
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Old 06-11-2010, 12:13 AM   #95
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Re: NBA Elite 11 Q&A, 3 Screenshots Included (Gamespot)

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Originally Posted by ParisB
even if that was the case, which is not, that's perfectly fine considering how great '10 looked.

Live 10 didnīt look great, thats a fact

And i agree with the guy that you quoted, In my opinion, EA should make an objective list, and on those the main priority for this year should be gameplay, because that is what Hardcore basketball lovers liked more in live 10, in comparison to 2k, mastering the real time phisic feature this year, and making huge strides in visuals, next year, it is a 2 year "main" project, Elite 12 will probably be the best basketball game ever, just my prediction

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Old 06-11-2010, 01:46 AM   #96
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Re: NBA Elite 11 Q&A, 3 Screenshots Included (Gamespot)

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Originally Posted by Live_4real
Live 10 didnīt look great, thats a fact

And i agree with the guy that you quoted, In my opinion, EA should make an objective list, and on those the main priority for this year should be gameplay, because that is what Hardcore basketball lovers liked more in live 10, in comparison to 2k, mastering the real time phisic feature this year, and making huge strides in visuals, next year, it is a 2 year "main" project, Elite 12 will probably be the best basketball game ever, just my prediction

PeAcE
feel free to disagree, but most people (including me), think that the player models, graphics, and overall art direction were top notch in Live 10. Your opinion isn't a fact.

we'll see how it pans out in the coming months

Last edited by ParisB; 06-11-2010 at 11:33 AM.
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