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NBA Elite 11 Video: Vision Developer Diary

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Old 06-10-2010, 07:06 AM   #73
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

"Most realistic basketball game you'll ever play"..... really huh? i hope so....
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Old 06-10-2010, 07:53 AM   #74
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

call me cynacil. but this all seems like a marketing ploy. the 1 on 1 gameplay means nothing. nba live 10 looked beautiful to watch in the gameplay videos pre release last year, then we all played it and realised that it was simply fundamentally wrong.

a lot of what they said in the video was meaningless marketing talk. trying to basically talk down and insult all of the features they have finally improved in order to make these improvements seem massive is a simple but effective ploy.

also somone said in this topic that we have got the bad end of the stick this generation with basketball games and i would have to totally agree. (along with the nfl crowd of course, cause madden is the epitome of a ripoff)

nba 2k and nba live are just upscaled last generation games, and 5 years in, that is just inexcusable, its actually atrocious when you think about it. nhl, and fifa from ea went through evolutions because they had to in order to complete, and they turned into two of the best sports simulations ever made. so for that i do have hope for elit, but i wont get hyped like i did with live 10, and will wait for a demo.

real time physics, 100% control, and realistic AI behaviour should all be things we should have at this point. but BOTH 2k and EA have been lazy in the nba game front and we have not come close to this. fingers crossed ea make the first jump like they did with nhl and fifa, and leave 2k in the dust, because 2k have milked their great last gen engine for way to long and i personally am fed up with the incomplete glitchy games they put out every year now.

Last edited by idrisguitar; 06-10-2010 at 07:55 AM.
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Old 06-10-2010, 08:43 AM   #75
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

I understand gamers talking about the pass, all the Live/2k being lazy, etc, etc, letīs be real, this thread is about a video, It should not make anyone jump into conclusions about the game, it is too early

You can say that you are not impressed, or maybe you are, but you canīt say that all of what EA has said about the game is hype, and then because you see videos like this, you say the game will suck.

Talking about the game, real time physics should always be in any game, as a matter of fact, in sports game, it is even more important, I wanīt to have 100% control of what my players do(or close to it), because if I make a mistake I will be pissed, but I know I was the one that did it, not the cpu

When I see people say that what kills Live 10 is lack of animations, In my opinion, what kill sports games, and Basketball games in particular, is animations, because when player A is making an Y animation and player B is making X animation, when they collide in mid-air, they should do another animation right??? After that my question will be, what can the user do, when the animations are happening??? nothing

The only moment I will accept having animations in Nba is when the players dive for the ball when they are going out of bounds, because there you should not have any control, because NBA players when diving for the ball, they donīt have any control on where the ball goes next

Having said that, what I see in this video of improvement over Live 10(without having played so much time as maybe all of you had) Is "supposedly" bigger control of what the user do to impact the actual play, and smoother player movements.

For those of you that critic the visual of the game, I will say, what in my opinion EA, will do, this year, the gameplay will have a major improvement, because that, is what maintained them at the top of basketball games, sort of like what happens in PES over FIFA, gameplay, and next year, they will make huge improvements in visual, crowd, etc

That is what i think, they will do, because in 1 year it is almost impossible to make huge strides in gameplay like Live needed to do, to put the game in another level, and make a huge upgrade in visuals, like they clearly needed to do to even to compete, like they need to do, in my opinion

Pleasure for being a part of the community

PeAcE
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Old 06-10-2010, 10:42 AM   #76
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Re: New video: Debut Vision Dev Diary

Looks great to me thus far. The graphics and the player movement already look better. Can't wait!
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Old 06-10-2010, 10:43 AM   #77
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

I loved the fluidity of the moves, especially when they were chained together.

I see both sides of the argument regarding jump shooting. I'm somewhere in the middle.
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Old 06-10-2010, 10:46 AM   #78
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

Like the feel of it. It already looks and moves better than last year's version imo.
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Old 06-10-2010, 10:55 AM   #79
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

Quote:
Originally Posted by tabulaRasa
All I see is EA propaganda 101. They even tried to add the Littman effect.
Wang left EA because they arenīt SIM minded....
Name change and propaganda? Hm....
This is not the reason he left. You'll see that eventually. The game IS sim-minded, believe it or not. I didn't think it would be as well, as I was wrong.

People talk about marketing ploys yet they're eating up what was marketed by 2k upon his departure. It honestly doesn't even matter. Guys are getting these games with the politics these companies play with confused. And that's something you should avoid.

Sometimes I think if Mike were working on golf we'd have guys hitting the links a bit more.. .lol...

Quote:
Originally Posted by ehh
@ 23, did you read my post in the first page addressing the shooting/luck thing?

I think you're taking a much different meaning than what Hockey Guy is implying. He's solely talking about the user, not all the under the hood stuff. Again, in the past all that mattered from a control perspective from the user was timing the release point properly. That's it. So you'd basically time your release and hope the shot went in. Nothing the user does effects if the shot is short, long, right or left. If you missed, how the shot was off target was completely random. In theory, that's going to change in Elite. Like I mentioned earlier, think Tiger Woods.

Ratings, the player's range, etc are not controlled by the user.

And if you're that upset with his comment about it being luck, well he is a hockey guy after all. Probably hasn't spent much time with basketball games in his past, he made one dumb comment. I don't think it's anything to get too riled up about.
Ehh is 100% right. He gets it. Forget what you're being fed and think about it for a second. You're here on OS, and you know more than the average guy. Forget what these videos are saying and THINK about how the system works. You're better than that, OS.

Games in the past have not tied in the user's aim with a stick. The shot stick... in all it's glory (you guys know I love it) has always been a timing mechanism for jumpshots. It's essentially a tap-hold-release. Your release dictates if a shot has a high or a low % of success, and that ties into ratings. No matter if it were the X button (360) or move the shot stick down and release, it was all about timing. Of course, fadeaways, all that other stuff lessened the success window... but there WERE shots were it was completely % based as opposed to user controlled. Want an example? Look at the post game and the up and unders - no timing necessary; You do the move and hope it goes in. Mind you... I've never had an issue with this system.

However, Elite's system adds some more depth to that. Direct up is a straight shot and left/right means you actually miss left/right. Timing is still there, but a long hold means you shoot long, and an early release means you hit the front of the rim. Success is still determined by the player's real life numbers, but that impacts the "success zone" of the player. You have a higher degree of success with a shooter like Ray Allen or Okur, as opposed to say... Devin Harris.

The key here is it is more than just timing and defensive presence. It is timing, placement of the stick and defensive presence. And you control the success. If you compare the two systems, Elite is more skillful (ugh, hate using marketing-speak).
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Old 06-10-2010, 11:05 AM   #80
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

To me, the video proved it's point, those animations weren't canned in the least, and yet, they were still pretty smooth. When Jennings drove into Durant's chest, that's a suction waiting to happen, but he was able to spin out REALISTICALLY and move in for the layup. That block wouldn't be controlled, probably woulda led to that mid-air collision animation, or you just whiff completely. I see those two especially as positives. Stuff like Jennings is a righty, don't really care at this point.

As far as the shot control, based on the way it was described, I like what I read. It wasn't "luck" necessarily as to whether you made or missed, but it was kinda luck on where you were going to miss. You could argue it's not really that important how you miss a shot, but for something like late game FTs, maybe this could be big, being able to miss to a spot rather than kinda arbitrarily. And havin the whole sweet spot based on shooting ratings, still keeps that element in affect. I'm curious to see how this goes, I'm cautiously optimistic on what they're doing here.

Should be a fun few months finding out more and more on this, cause if done right, this could change b-ball games going forward.
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