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NBA Elite 11 Video: Vision Developer Diary

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Old 06-10-2010, 01:45 AM   #57
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Quote:
Originally Posted by Shakedowncapo
There's no over-reaction. The premise of the video was to compare the 1on1 play of Live '10 and Live '11. Now, if you were to watch that video with no volume and you played Live '10 a ton...Do you see much of a difference in Durant D'ing him up, or when he ran right into Jennings chest?

YES, its a short video. Yes, its an early video...But what the hell am I supposed to comment on if the video is about 1on1 defense and Im not recognizing the difference!
Point taken...but it's still early. EA does this with early vids, sometimes
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Old 06-10-2010, 01:51 AM   #58
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

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Originally Posted by Tha_Kid
I was under the impression you were taking issue with the physics system when Live 10 had a solid base if they would've fixed the ratings. You're not, so my mistake.

I agreed with you about the fouls being in favor of the CPU Live 10. I played Live 09 as well, i know they were there before.

Signals crossed I guess on the shooting. I agreed with you about it not being luck, and i never said otherwise. I read through all those threads about guys shooting online with Mo Williams and generally being able to make every shot. I know I could make every shot with Mike Miller in Live 10 if i wanted. I was simply saying that for a casual player jumping into the game, there is an element of randomness to shooting. I was saying that I doubt that "shooting being luck" was one of the biggest complaints the Live devs heard, i wasn't talking about what you said.

As far as physics, my (guess/assumption/thing) is that physics system throws those two man animations out the window, so who cares why the ratings that governed them were untouched if its not a factor moving forward? Not trying to let them off the hook but at the same time is it the thing to take issue with?
I gotcha... I dont care about the ratings going forward, I was talking about this past years game, that it should've been addressed. Simply because everything is not labeled so you didnt know what everything did.

I mean one of the biggest issues with the demo and the game when it released was the ball being stripped easily in the paint on the drive almost no matter what, but it was a simple rating change that fixed that problem easy

That said im waiting to see how it turns out as well as the rest of everyone else. It sounds pretty exciting so we will see.

Last edited by 23; 06-10-2010 at 01:54 AM.
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Old 06-10-2010, 01:55 AM   #59
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

@ 23, did you read my post in the first page addressing the shooting/luck thing?

I think you're taking a much different meaning than what Hockey Guy is implying. He's solely talking about the user, not all the under the hood stuff. Again, in the past all that mattered from a control perspective from the user was timing the release point properly. That's it. So you'd basically time your release and hope the shot went in. Nothing the user does effects if the shot is short, long, right or left. If you missed, how the shot was off target was completely random. In theory, that's going to change in Elite. Like I mentioned earlier, think Tiger Woods.

Ratings, the player's range, etc are not controlled by the user.

And if you're that upset with his comment about it being luck, well he is a hockey guy after all. Probably hasn't spent much time with basketball games in his past, he made one dumb comment. I don't think it's anything to get too riled up about.
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Old 06-10-2010, 01:57 AM   #60
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

I love that we're calling him hockey guy. He'll have to earn a better nickname lol
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Old 06-10-2010, 02:11 AM   #61
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

I think hockey guy is a great name. I hope it sticks(no pun intended).
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Old 06-10-2010, 02:14 AM   #62
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

Quote:
Originally Posted by ehh
@ 23, did you read my post in the first page addressing the shooting/luck thing?

I think you're taking a much different meaning than what Hockey Guy is implying. He's solely talking about the user, not all the under the hood stuff. Again, in the past all that mattered from a control perspective from the user was timing the release point properly. That's it. So you'd basically time your release and hope the shot went in. Nothing the user does effects if the shot is short, long, right or left. If you missed, how the shot was off target was completely random. In theory, that's going to change in Elite. Like I mentioned earlier, think Tiger Woods.

Ratings, the player's range, etc are not controlled by the user.

And if you're that upset with his comment about it being luck, well he is a hockey guy after all. Probably hasn't spent much time with basketball games in his past, he made one dumb comment. I don't think it's anything to get too riled up about.

Im not upset about anything man, but your last sentence doesn't make this sound good at all.

I did see your first post, but I'll leave it at that because there was good and bad, and im not seeing what was so impressive, but thats just me.

Still way early. Football games arent even out yet

Last edited by 23; 06-10-2010 at 02:18 AM.
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Old 06-10-2010, 02:18 AM   #63
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2K has had stick controlled shooting since 2K6 so this is being overly hyped by EA as usual. I will play demo and give a fair shot, but don't see them beating 2K or coming near in any area other than hyping themselves up as usual.
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Old 06-10-2010, 02:21 AM   #64
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Not feeling the idea of the gamer having total control over whether or not the shot goes in...that means you can make just about ANYBODY a great shooter with stick skills. I just don't think thats realistic.
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