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NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Old 06-09-2010, 06:01 PM   #25
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by Splitter77
i read somewhere that you can't get tossed out of a faceoff.
THAT IS STUPID!!!!!!!!!! Then I could just keep goig early.... c'mon EA
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Old 06-09-2010, 08:31 PM   #26
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by AtomicLegend
THAT IS STUPID!!!!!!!!!! Then I could just keep goig early.... c'mon EA
I didn't notice it being an issue, just as it wasn't an issue with the old system. If you go early, it usually hurts your chances of winning the draw, at least that was my experience. I guess we won't know for sure until it goes through the rigors of versus & OTP where people will cheat like their lives are on the line.
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Old 06-09-2010, 11:17 PM   #27
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

handing your stick to a teammate... that could be problematic with the righty/lefty issue
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Old 06-10-2010, 12:47 AM   #28
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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Originally Posted by pf8363
handing your stick to a teammate... that could be problematic with the righty/lefty issue
Yes... Yes it could.
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Old 06-10-2010, 01:56 AM   #29
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by pf8363
handing your stick to a teammate... that could be problematic with the righty/lefty issue
Good point...I never thought of that.

It will be interesting to see if it ends up making a difference.
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Old 06-10-2010, 12:57 PM   #30
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Specially when forechecking, you'll see skaters sometimes rushing puck handler and sometimes going in a more energy saver type of forechecking and avoid costly stop and go by just patrolling offensive zone describing long arc. My questions:

- did you see this 2 kinds of behaviour by the CPU ?
- is a stop and go cost more (fatigue) than just turning with a long arc pattern ?

thx
Mark
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Old 06-10-2010, 02:20 PM   #31
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by jemens
Specially when forechecking, you'll see skaters sometimes rushing puck handler and sometimes going in a more energy saver type of forechecking and avoid costly stop and go by just patrolling offensive zone describing long arc. My questions:

- did you see this 2 kinds of behaviour by the CPU ?
- is a stop and go cost more (fatigue) than just turning with a long arc pattern ?

thx
Mark
I'm sorry, Mark, but at this point I can only answer questions about the topics in the thread title.
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Old 06-10-2010, 05:31 PM   #32
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

QB, did the deking feeling different when using different players of varying skill?
Were you able to pull of those special dekes with a grinder?
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