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NBA Elite 11 Video: Vision Developer Diary

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Old 06-09-2010, 11:44 PM   #33
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

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Originally Posted by 23

Im curious to see how this works out, and hope us hoops fans get the best basketball games we can get this year because we've been getting the short end of the stick of all the sports games, but are some of you guys really thinking about what you're gloating over?
Who is "gloating" exactly?
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Old 06-09-2010, 11:48 PM   #34
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Looks decent..... but I will wait for some current build vids from E3 etc. to see how this one progresses. Good to see some real innovation from EA on the NBA title, but would hedge any bets on anyone going up against 2K w/Jordan in the building....
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Old 06-09-2010, 11:59 PM   #35
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

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Originally Posted by 23
Man I want to say a couple of things I just dont agree with.

First of all, shooting has never been about luck in these basketball games. Where did this line of thinking come from?

Second, the suction losing control crap and alot of other things had almost everything to do with the ratings being all butchered. Players on ball defense was extremely high, look in the dna ratings and you'll see guys recovery defense in the high 80's which was ridiculous.

I specifically made mention of this stuff because guys like Nash and Fisher were blocking shots and grabbing rebounds over Gerald Wallace. Just watching playmakers, the sliders has seldom been touched over the years and so you got alot of foolishness in the game, and I mean ALOT.

After editing ratings I started seeing guys that are good defenders ripping poor ball handlers when they tried to cross them over that is not in the default game.



Sovartus, you said inability to foul? Are you kidding man.. that was the issue you always ended up fouling the CPU like there was a crew of Donaghy's reffing, but the CPU would never send you to the line. Am I missing something here?

Im curious to see how this works out, and hope us hoops fans get the best basketball games we can get this year because we've been getting the short end of the stick of all the sports games, but are some of you guys really thinking about what you're gloating over?
When u see how the shooting is then you will understand about the luck in shooting from past games really was
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Old 06-09-2010, 11:59 PM   #36
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Luck don't sliders and ratings come in hand?And they have been showing a lot of BJ3 maybe he is the coverboy lol.
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Old 06-10-2010, 12:02 AM   #37
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

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Luck don't sliders and ratings come in hand?And they have been showing a lot of BJ3 maybe he is the coverboy lol.
Hes Not and some sigs have not been implemented, dont get excited about him being right handed.
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Old 06-10-2010, 12:04 AM   #38
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People.. Please stop taking this brandon jennings shooting and animations to heart.. it;s a really early video just keep that in mind
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Old 06-10-2010, 12:10 AM   #39
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

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Originally Posted by rockchisler
When u see how the shooting is then you will understand about the luck in shooting from past games really was
I dont understand how you really believe that rock

I mean good lord go back and look at the Live 09 complaints. Dudes were on here saying how they knew the shot was going in because of the high arc on the shots. That brought on the shots arcs and changes in Live 10

Come on man
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Old 06-10-2010, 12:16 AM   #40
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Re: NBA Elite 11 Video: Exclusive Debut Vision Developer Diary

We should give them a pass on any visuals because of how early it is in the dev cycle. But if you're gonna showcase brandon jennings (which no one forced them to) I think attention to detail should be given. Don't mind not having the sig shot but if they knew he shoots lefty and in this build he's righty, I woulda chose a different guard. Just my opinion.

I am really curious about the shooting mechanic though. If they do give more control to the player, it would be welcomed. Though I don't see how this could be done thinking about most every video game I've played has a ton of animations. Should be very interesting.
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