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Madden NFL 11 Video: Developer Series - All About Gameplay

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Old 06-09-2010, 11:40 AM   #81
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Re: Madden NFL 11 Video: Developer Series - Gameplay Changes Exposed

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Originally Posted by rooney8
I hate how every year they say this Madden is the best ever but then next year they show how bad it was and say this Madden is the best ever.
On the Bucs sweep the hb is about to run into the endzone and then freezes and waits for the tackle. Animations triggering does not look smooth at all.
That is pretty funny how they bash Madden 10 lineman logic.
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Old 06-09-2010, 11:56 AM   #82
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Re: Madden NFL 11 Video: Developer Series - Gameplay Changes Exposed

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Originally Posted by sois
That is pretty funny how they bash Madden 10 lineman logic.
It's funny until you realise that they all sold it to us as being "the best madden ever" and we all paid 60 bucks for it..
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Old 06-09-2010, 12:00 PM   #83
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Re: Madden NFL 11 Video: Developer Series - Gameplay Changes Exposed

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Originally Posted by rgiles36
So in a sports game that comes out in a yearly basis, please enlighten us as to what is worthy of being called a feature?

Is it the ability to take an NFL player, take him to the virtual club, pop virtual bottles, and maintain 1-2 baby mamas? LOL is that worthy of being a feature?

It's a sports game! What are they supposed to market? I don't follow the marketing of other sports games in the same way that I do Madden, but I'm sure the NBA 2K's, NHL's, and MLB The Show's tout their fixes as features as well.

NBA Elite is now touting the way players interact and move -- is that not worthy of being called a feature neither?

Have to agree with you here. I am one of Madden's harshest critics (not without provocation in my opinion), but I think that people's anger at whether something that should be in the game already, being touted as a feature is misplaced anger and is really irrelevant.

These are things that should have long since been in the game, but the very fact that they haven't been in for so long makes their inclusion (finally, I would agree) all the more noteworthy, doesn't it?

I think that we should be less concerned with what the marketing team (which includes the devs too) label as a "feature", and much, much more concerned with whether said "feature" actually works. If it works, I could care less what they call it, and vice versa, if it doesn't, I could give a rat's *** what they call it in that case either.

Last edited by Only1LT; 06-09-2010 at 12:04 PM.
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Old 06-09-2010, 12:00 PM   #84
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Re: Madden NFL 11 Gameplay Changes Exposed - IGN Vid

Animations look off, Chris Johnson looks like he's running in mud.
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Old 06-09-2010, 12:07 PM   #85
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Re: Madden NFL 11 Video: Developer Series - Gameplay Changes Exposed

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Originally Posted by Skyboxer
Like what I'm seeing so far. Love this time of year.
Of course I realize it's just a game...(plus I don't have a computer programming degree like most in this thread)
LOL.
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Old 06-09-2010, 12:07 PM   #86
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Is it just me, or does the running and the juking and whatever look really odd between 0:51 and 0:59
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Old 06-09-2010, 12:08 PM   #87
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Re: Madden NFL 11 Gameplay Changes Exposed - IGN Vid

They keep talking about having a guy that the defensive player is supposed to block. What happens if someone moves players around, or manually controls a player. Is the blocker going to ignore the player right in front of them, and try to block the 'guy' they are supposed to block according to the play art? That's not a fix, that's just another bug. Can some of the CD guys respond, or anyone that's seen/read more on the subject?
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Old 06-09-2010, 12:16 PM   #88
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Re: Madden NFL 11 Video: Developer Series - Gameplay Changes Exposed

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Originally Posted by Only1LT
Have to agree with you here. I am one of Madden's harshest critics (not without provocation in my opinion), but I think that people's anger at whether something that should be in the game already, being touted as a feature is misplaced anger and is really irrelevant.

These are things that should have long since been in the game, but the very fact that they haven't been in for so long makes their inclusion (finally, I would agree) all the more noteworthy, doesn't it?

I think that we should be less concerned with what the marketing team (which includes the devs too) label as a "feature", and much, much more concerned with whether said "feature" actually works. If it works, I could care less what they call it, and vice versa, if it doesn't, I could give a rat's *** what they call it in that case either.
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