Home

2010 FIFA World Cup Developer Tips

This is a discussion on 2010 FIFA World Cup Developer Tips within the EA Sports FIFA Last Gen forums.

Go Back   Operation Sports Forums > Soccer > EA Sports FC and FIFA > EA Sports FIFA Last Gen
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 06-07-2010, 06:42 AM   #1
Editor-in-Chief
 
Steve_OS's Arena
 
OVR: 77
Join Date: Jul 2002
Location: OS Eastern Office
Posts: 32,443
Blog Entries: 556
2010 FIFA World Cup Developer Tips


The FIFA dev team chimes in with some helpful hints to help players dominate the virtual game of 2010 FIFA World Cup, while the real tournament is happening.

Quote:
"With the World Cup kicking off soon, players around the globe are gearing up for it with virtual tournaments, courtesy of EA's 2010 FIFA World Cup. It's quite a different game from FIFA 10, however, so if you're having trouble taking your chosen team to victory, a few pieces of sage advice from the team may make all the difference. We recently sat down with Santiago Jaramillo, lead gameplay producer for 2010 FIFA World Cup, and asked him to hit us with some must-know tips."
Platform: Xbox 360 / PS3
Steve_OS is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-07-2010, 12:24 PM   #2
MVP
 
therizing02's Arena
 
OVR: 20
Join Date: Apr 2003
Location: Downtown Chi-Town
Posts: 4,175
Re: 2010 FIFA World Cup Developer Tips

I have a tip for Santiago:

Programmed Momentum:

We as gamers are aware of the underlying programmed momentum and obvious scripting that EA has put into the game and are not happy about it. This programming trumps everything including player ratings and makes many of the results seem pre-determined. The dev team has made tremendous strides over the last 3 years to make FIFA the great game that it is today. Get the archaic cheesy programming out of the game and let the ratings of the players on the field determine the outcome of games.

That is all..
therizing02 is offline  
Reply With Quote
Old 06-07-2010, 02:26 PM   #3
MVP
 
bigsmallwood's Arena
 
OVR: 37
Join Date: Aug 2008
Location: NYC/NJ/L.A.
Blog Entries: 33
I agree with the poster above me and also I think that EA should patch this game with an ability to universally lower pressure from the AI. It is extremely difficult to move the ball on Professional. And the CPU does have some sort of comeback code, should you be lucky enough to score!
bigsmallwood is offline  
Reply With Quote
Old 06-07-2010, 06:48 PM   #4
Qb
All Star
 
Qb's Arena
 
OVR: 43
Join Date: Mar 2003
Location: Pittsburgh
Posts: 8,810
Re: 2010 FIFA World Cup Developer Tips

Maybe it's a matter of semantics, although he's referring to online in this instance:

Quote:
Santiago Jaramillo: "This is a game where we've tried to make it so you have to stay more composed. If you try to keep the ball and play the easy passes and take possession away from your opponents online, then they seem to get a lot more rattled when they have the ball and turn the ball over more often because they don't have it that often, so I think keeping possession is a big one, as it is in a real life World Cup. And then take your chances when you get those one on ones with goal keeper."
Qb is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Soccer > EA Sports FC and FIFA > EA Sports FIFA Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:34 PM.
Top -