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40 Fixes for NBA 2K11 (Part II)

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Old 06-03-2010, 11:42 PM   #33
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I would also like to see MJ's tounge to stick out in dunks/layups or pre-dribble/drive. Also frequent gum chewing
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Old 06-03-2010, 11:46 PM   #34
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the Playoffs/Championship feels exactly like an exhibition match. I think this needs a lot of improvement too.
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Old 06-07-2010, 03:33 PM   #35
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What about the controls!? The momentum thing has killed the controls in this game, along with whatever auto defense is happening. Bring back the defensive crouch and get rid of the auto defend. It's like in 2K10, your player is guessing which player you mean to defend, and then you just find yourself out of position because the movement is terrible.

This is the biggest problem with 2K10.
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Old 06-08-2010, 08:29 PM   #36
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So, I like a lot of the sentiment behind some of the issues, BUT...

First of all, every list (even half of another list) should begin with getting the servers running; I and the people I play with spend the better part of the nights we ATTEMPT to play, getting kicked out of more games than we play. It’s usually 30 minutes to an hour before we can get 8 guys in a game together, and I have yet to see a 10 man game run to completion with no one getting booted. Getting 10 players in a game should bare minimum.

As for the points that you raised, here are my comments. And keep in mind that I am an avid gamer, on and off line. I run leagues and have almost every online game made for PS3. Not that that makes me an expert, but I play a lot, am very familiar with the sport of basketball and get a lot of feedback from the over 500 players registered for my Basketball leagues.

11. Offline, I think the Pump Fake is just right for the vast majority of players. Except on both extremes, players with good hands should not be able to get stripped are much and opposite for players with bad hands.

Online, it’s up to you to not go for the pump fake and maintain your position. If you really watch basketball, big men that use the pump fake properly tend to have more success in the paint, you are closer to the basket and there is less reaction time so there is more guessing, except for players that have a quick jumping ability, they can afford to be a bit more patient.

12. Totally agree. Although, consider this: If they allowed you to change all the setting on ranked games, it would be hard to compare stats and rankings would be useless. On the other hand you can setup a private or custom game and change all the settings you want, but no ranked. I doubt you can have both worlds without having multiple ranking ladders, which would be pointless.

13. I’ll just say this: When you figure out how to stop a good pick and roll offense, there are millions waiting for you in the NBA as a coach. There are things that you can do to mitigate the damage, but that’s part of the game, figuring that out, and some time you just have to face the fact that you can’t stop something, now what? There might be a support group for people that played against MJ, Kobe, Stockton and Malone and Parker and Duncan. Hey, some things are just unstoppable, if you don’t know how to stop them. The key with the pick and role is organized help defense (not ZONE), and picking your poison. Are you going to stop Stockton (PG) or Malone (roller), you can’t focus on both. You have to stop (and when I say stop, I mean slow it down) it as a play, not as two players. But even it you know the theory on slowing it, it still takes execution.

14. First, that example you gave is a bad example. You can’t tell if they are playing zone or man, you also can’t tell if a double team was called. And for all we know, Brand was user controlled and chasing the ball. To me it seemed like Brand want trying to pick up Garnett, who would be his man in man coverage and #11 should have rotated to guard the paint, but like I said, you can’t really tell what was going on and what was called.

I do know that on defense, if you don’t guard your man correctly, there is always going to be some help that rotates. You can’t just say, “That’s your assignment, PERIOD”. No one would ever score in basketball if there were no defensive breakdowns, which is the purpose of running offensive plays, to get favorable matchups and break down the defense. “Watch Elton Brand leave his man to guard a player in the lane who is already being defended”, it’s called a double team, happens a lot in basketball. If you don’t like it you can change the setting, but that has pitfalls too. Then it’s “watch Brand stay with his man that doesn’t have the ball and not help on defense”

15. I somewhat agree with you, but it’s hard to tell. When I play all I see are people passing up wide open jumpers to drive and try to dunk on 4 taller defenders, EVERY PLAY. Do you want to further reward that with a foul every time they do? Seem to me to be mostly offense initiating the contact and defenders jumping straight up. When it’s one on one, the offensive player seems to get the call, but if you run in there on 3-4 defenders, seems like mostly you don’t get the call and I think that how it should be. I also see a lot of 6 foot guards getting layups over the entire front line, so I don’t know what to think. The way that me and my buddies play this is not a problem.

16. This is another one I am on the fence on. One the one hand I am sick of seeing people dribbling all over the court till they get a shot, and doubling is all you can do to slow them down. If you are passing the ball and using proper spacing, double teaming is almost impossible. On the other hand, there are some situations where the game doesn’t let you react properly. But my inner coach says, PASS the ball and you won’t have to worry about double teams. If you can good spacing and good court vision, you can stay one step ahead of the double teams and 2 or 3 wide open shot later, they will stop.

17. Agreed. And furthermore, they should change the button assignment so that you can call plays while you are moving, ie. when walking up the court. They should also let star players call plays when they have the ball, not just the PG. Kobe and Lebron call lots of plays. But again, strategic passing will cut down on all the reaching, as they do it most if you are dribbling around. 2K already took steps to decrease the success of the steal.

18. Full court is easy to beat, but again it involves passing which seems to be taboo online. You can just say increase the fouls simple because they are pressing, just beat the press and they will stop. There is an inherent risk involved in full court pressing (except in short clock situations) which makes it a bad gamble if you make them pay.

19. See First paragraph.

20. I have gone back and forth on the shooting percentages, but I think that the real problem is lack of defense, if I take my crew online, we can routinely shoot 70-80% from the floor, both it’s mostly because 70-80% of our shots are wide open looks. If people committed to defense the way the commit to offense, those numbers would go way down. I play tough position defense, and you won’t shoot 70% against any team that I am on. Also, if you are seeing those numbers against the CPU, just mod the sliders. That is what they are for. Put it on hall of fame and mod the sliders, the see if you shoot 70%. They brought the game base as far as they could to appeal to the widest group; you have to mod it, if you want to be more specific.

My conclusion: Whether or not I agree with you on all the points, these are all valid points that you bring up. But I think the biggest thing is playing with people that don’t try to win by exploiting the shortcomings of the game. There will never be a game that is completely “cheese” proof.

I think this game is great and if they ONLY fixed the servers so that you could play online 5 on 5 without issue, I would buy this same game again.

So I say Fix the Servers, Fix the Servers and Fix the Servers.
Oh yeah, and have a BETA, so we can be sure that you fixed the servers.
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Old 12-03-2010, 03:55 AM   #37
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Old 12-03-2010, 01:12 PM   #38
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Re: 40 Fixes for NBA 2K11 (Part II)

"So I say Fix the Servers, Fix the Servers and Fix the Servers.
Oh yeah, and have a BETA, so we can be sure that you fixed the servers."


best idea ever guy, really. i don't buy 2k12 if i don't have a guarantee that online is fixed. a beta is a great idea! here's #41 too: fix the pass precision! stop making me pass the ball to people who i don't intend to! i've never had this problem in 2K before but its horrible this year. especially now that bad pass = turnover.
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