Home

Your New UFC / WWE THQ Community Manager

This is a discussion on Your New UFC / WWE THQ Community Manager within the MMA Forum forums.

Go Back   Operation Sports Forums > Combat Sports > MMA Forum
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 05-31-2010, 04:06 AM   #73
Rookie
 
OVR: 16
Join Date: Nov 2008
Blog Entries: 5
Re: Your New UFC / WWE THQ Community Manager

Although some people attribute the need to add sliders to overall lazyness of the developers, sliders are needed in games that try to attract a wide variety of players. Something I really don't understand is that they have Sliders in their wrestling games. Why don't they have sliders in their "simulation" game? that doesn't make any sense at all. They had a chance to get a head start on EA, but they did not try to capitalize on that. The game offers too less customizability, which might strongly lessen the replayvalue, once EA enters the market.
EA will certainly have sliders.
EA will certainly have a replay function.
EA will certainly have fighter share.
All these things will be things that add to replayvalue of a sportsgame. In UFC 2010 we can't make Instant-Cafs that are on the level of the UFC guys. We can't record highlight reels and share them with others, hell, we can't even save a replay of a nice KO/submission. THey put so much emphasis on presentation, but forgot replays? I can't think of any good reason why.
eeyor is offline  
Reply With Quote
Old 05-31-2010, 01:00 PM   #74
LP
Johnny Canuck
 
LP's Arena
 
OVR: 19
Join Date: Dec 2004
Posts: 1,281
Re: Your New UFC / WWE THQ Community Manager

Quote:
Originally Posted by MC Fatigue
Bonner vs Griffen
Liddell vs Silva
Lytle vs Burns
Quarry vs Credeur

just a few examples of absolute wars with people landing a lot of big shots that all went the distance.

Just because a fight is a war doesn't mean someone's getting KO'd or TKO'd. In fact, a lot of the "best fights" that end up being wars with people getting pounded do go the distance.

In this game, that's simply impossible. I "war" in this game is maybe 2-3 big exchanges that result in someone getting KO'd in the first or latest in the early second.

People are upset because it's impossible to have a war in there, and even fighters who are generally pretty weak and not known for being able to knock people out are KO machines.

It's also the rate of KO's that people are complaining about. Even in wars that result in KO's, it's often a flurry that stuns the guy and results in a punch eventually KOing the guy, or as in most fights, a guy taking a lot of shots and the ref stopping it for a TKO. Straight up KO's just happen far too often; the rocked state needs to be activated more often.

Another problem I have is that once rocked, you're almost always knocked down right away a left helpless. There needs to be more control over a rocked fighter and it needs to result in more scrambled on the ground, but it never does. I mean, the game entirely lacks the excitement and pace of a guy getting rocked and dropping and grabbing onto his opponent's leg and trying to pull himself in to avoid shots, and scrambling to try to buy time.

Instead, there's really just a few options. You get nailed and lay on your side just blocking and praying. Or you try to initiate a takedown, which for some reason just automatically clears the rocked state.

Another thing that annoys me (thinking about this game, I could go on forever) why the hell does a guy who's mounted and just rocked a guy stand up and get off his opponent when he can't finish it? Who the hell does that? I always have to go for a sub and cancel it so that I can stand up in range and dive back on him - otherwise my guy gets pushed up and back so my opponent can stand up.

I guess I just don't understand what THQ is thinking with so many of their decisions.

For instance - why is it that I cannot dive into the guard of a rocked opponent, posture up a bit and just start dropping bombs? Why is my guy forced into up position where he stands up and attempts the KO and then again gets pushed back and off if he fails?

And why is it that this year you can't seem to go into that up/down position this year except when your opponent is rocked?

The more I think about the game, the more I realize how much it lacks.

it seems to me that THQ has a tree that basically splits off one or two ways max, when it needs to split up 10 ways sometimes. Each action shouldn't always result in just one or two possible other actions or reactions, there should be a lot of possibilities.
When an opponent is rocked on the ground, use the same L2 and the RS like you would for a takedown, and you will dive into guard.
LP is offline  
Reply With Quote
Old 05-31-2010, 01:03 PM   #75
Banned
 
OVR: 29
Join Date: Feb 2006
Posts: 4,153
Re: Your New UFC / WWE THQ Community Manager

Quote:
Originally Posted by LP
When an opponent is rocked on the ground, use the same L2 and the RS like you would for a takedown, and you will dive into guard.
Right - but like I said - you're then forced into standing up over him and attacking. I don't want to have to be forced to do that, I want to just posture up in guard and attack, for instance.
MC Fatigue is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-31-2010, 05:45 PM   #76
Rookie
 
delspf's Arena
 
OVR: 5
Join Date: Mar 2004
Way to many issues to post about this game.
In a sense it feels like the release build wasn't the planned build to be put out. Like something happened in the final that had to be reverted back to a previous build & tweaked so that was used as release.
delspf is offline  
Reply With Quote
Old 06-05-2010, 10:26 PM   #77
The OS Artist Guy
 
NYG_Meth's Arena
 
OVR: 24
Join Date: May 2003
Location: NJ
Posts: 3,920
For the record, regardless of your stamina, it is impossible to escape Demian Maia's triangle switch-to armbar submission. Someone should absolutely look into this. I've only lost 3 of my last 20 online fights, and all were this exact way.
NYG_Meth is offline  
Reply With Quote
Old 06-06-2010, 10:04 PM   #78
Who? Giroux!
 
ManiacMatt1782's Arena
 
OVR: 26
Join Date: Jul 2006
Location: Philadelphia
Posts: 3,990
Blog Entries: 7
Re: Your New UFC / WWE THQ Community Manager

Quote:
Originally Posted by jerk
REVERSALS need to be addressed. Anyone can pull one of with ease no matter what the situation. Kimbo was reversing me when I was mir and had top mount! Unexceptable
reversals wouldnt be nearly as prevelant if auto transition block was removed. people will go extra aggressive on the reversal due to being bailed out by the auto transition block if they mistime it.
ManiacMatt1782 is offline  
Reply With Quote
Old 06-06-2010, 10:08 PM   #79
Who? Giroux!
 
ManiacMatt1782's Arena
 
OVR: 26
Join Date: Jul 2006
Location: Philadelphia
Posts: 3,990
Blog Entries: 7
Re: Your New UFC / WWE THQ Community Manager

also missed lb punches need a much bigger stamina hit. the fact that people dont gass from big punches is a reason for so many KO's gassed fighters means more shots that score but dont ko.
ManiacMatt1782 is offline  
Reply With Quote
Old 06-07-2010, 06:08 PM   #80
Hall of Fame
 
jb12780's Arena
 
OVR: 23
Join Date: Oct 2008
Location: The Bronx
Posts: 10,599
Blog Entries: 3
Re: Your New UFC / WWE THQ Community Manager

Stat decay in career mode also needs to be addressed. If you dont train in BJJ for 2 weeks, you wont go from a black belt to a purple belt. I dont mind stat decay, just make it a little less extreme.
__________________
GT:jb12780
PSN:jb12780
jb12780 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > MMA Forum »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:40 PM.
Top -