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NCAA Football 11 Video: New Features of the Game

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Old 05-23-2010, 07:03 PM   #89
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Re: NCAA Football 11 Video: New Features of the Game

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Originally Posted by WatsonTiger
Well, Air Force and Georgia Tech have different option styles. Tech plays are more meticulous, while Air Force plays are more or less touch and go. There's no need to worry about this.
Well, I'm not "worried", I'm just unsure of what to make of it.

I'm not an *expert* on Tech's schemes but I'm pretty knowledgeable. As far as I know, there's no tag where they run a slot into an end they're trying to read.

Maybe the AF play is from a different build, IDK.
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Old 05-24-2010, 08:53 PM   #90
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Need To Bring Back The Trick Plays In The Playbook (such as Reverses and etc...) Also another Feature That Really nees to be added back is when you create a player should be able to give him dreads and such PLS do this cuz just that little would bring the game back to its hype and intense play.. (shuld bring back the college football moments)! Ya'll Are Slackin"
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Old 05-24-2010, 10:43 PM   #91
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Re: NCAA Football 11 Video: New Features of the Game

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Originally Posted by IndyBronco
Running game looks impossible to stop, hope you all are correct with saying it is on a lower difficulty level. Even though it has been mentioned numerous times, that throw was like watching a little girl throw a bowling ball. Talk all you want about replays and 120 ways to win, if the gameplay sucks, then all those other details wont be worth a darn

He just said it right there, Gameplay...what has changed other than locomotion? (which i still dont fully understand yet.)

They sound like an infomercial

These players look like theyre skating rather than running.

120 Ways to win is nothing more than them fixing each team to play the playbook and style they were intended to last year. Ex. Air force didnt try to beat you running last year, they would dabble in running the option until they fell behind or u stuffed it, then they would abandon it and start passing like everyone else. I really hope they fixed this as this would give each team an "individual feel".

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Old 05-24-2010, 11:12 PM   #92
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Re: NCAA Football 11 Video: New Features of the Game

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Originally Posted by Cito2009
Most of you guys are completely rediculous and over anylizing every little detail of the game that is not even out yet. The sky isn't falling and you all just need to chill, no need to get your panties in a bunch on some small throwing motion from a replay... People are looking for every negative thing possible. Just wait until you actually PLAY it to judge it. If its so bad after demo just dont play it...its that simple.

Thats pretty much what we do here, breakdown games good or bad.
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Old 05-24-2010, 11:26 PM   #93
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Re: NCAA Football 11 Video: New Features of the Game

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Originally Posted by NC State-31 UNC-27
video full of bullcrap if you ask me. "kent st feels different from Michigan" they've been saying this every year for 6 years. Trying to talk me into the Read Option being different and better somehow, I don't buy it. Talking about the Option like it is any different this year, NO. I see the same horrid animations, the god awful spin moves, the jerky running and immediate full speed sprinting...this game needs a total overhaul.

replays looked cool though, ha.

LOL

I saw alot of very familiar animations...hard to watch after seeing BB.. Dont know why they refuse to re-do the animations..they just keep tweaking them as if nothing is wrong.
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Old 05-25-2010, 12:39 AM   #94
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Re: NCAA Football 11 Video: New Features of the Game

plz leave bb out of here..for the love of god..plz
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Old 05-25-2010, 11:34 AM   #95
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Re: NCAA Football 11 Video: New Features of the Game

At least we're not seeing runs breaking for 70 yd TDs like I've experienced in recent versions of the PS2 (this will be my first venture into current gen). I'm seeing solid runs, but nothing over the top. Also, the good runs I've seen are from the likes of Mark Ingram and other great backs. I'm more concerned that in NO video have I seen any assemblance of a pass rush. That concerns me more, but I'm still not that worried about it, they've mostly been showing off quick passes from the spread.
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Old 05-25-2010, 08:09 PM   #96
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It looks great, graphics are better than ever. Like the integration, like some of the locomotion.

Things that worry me:

Throwing animation:
As stated, hopefully it's an early build animation that was removed, or tweaked (maybe it's thinking it's a sidearm throw?)

Option:
God it was terrible last 2 years. I push pitch before the defender hits you (like you're supposed to), and the QB holds on to the ball. But, if you wait until you're getting hit/wrapped up/falling to the ground, THEN you can pull the trigger and make a perfect pitch. I just played a game yesterday where the QB was optioning to the right and a DB blitzed and hit him head on, and as the QB is being taken to the ground, he makes a perfect pitch through the DB to the running back. In the Georgia Tech part of the video, looks like the same pitch as last year as he releases after he's hit. Only if your ball carrying arm is completely free should you be able to pitch it accurately just as the guy comes, not when he's wrapped you up or hitting you square.

Broken tackles:
There's supposedly true gang tackling this year, not just two defenders. I haven't seen it in any videos yet. I hope that when two linemen meet a RB/QB on a dive it's not like last year where only one of them engages and the RB/QB falls forward for 3 extra yards. The two + linemen need to pile in and push the runner back. I see it far to rarely this year.

Also, I see a LOT of broken tackles and missed tackles in these vids. Hopefully it's just to show off the locomotion or else 30+ yard runs will be the norm.

Finally:
I'm really excited for the game this year. I think it's going to be a huge step forward, and I so appreciate the obvious effort that has been put in (that really hasn't been evident the last few years), but I just hope that these don't become little issues that take away a little of the luster

Last edited by blazer003; 05-25-2010 at 08:19 PM.
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