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Major League Baseball 2K10 Patch v1.2 Available Now, Post Impressions Here

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Old 05-24-2010, 01:32 PM   #105
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Re: Major League Baseball 2K10 Patch v1.2 Available Now, Post Impressions Here

Played a game last night after the downloading the patch and the biggest improvement that popped out on me was the graphics.

Absolutely no jaggies...i remember that after the first patch it cleaned it up but last night i was playing yankees vs mets and there were no jaggies on the players or the field.

other pros from patch that i like
+pitching (harder to hit corners but was dominating with Santana. playing on superstar.)
+POTG done correctly finally
+In between inning camera (cut scenes) not looking at grass or random places.
+rocket arms reduced.
++visual
+hit variations
-throwing animations infield/outfield
-fielding speed a bit too high for AI on default (slider adjustment needed)

I dont play franchise knowing all the issues. I stick to league play and MyPlayer.

Can't wait until next year's game since i need the injuries for franchise and want the progression fixed.
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Old 05-24-2010, 10:19 PM   #106
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Re: Major League Baseball 2K10 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by rudyjuly2
Bill Buckner disagree with you.

And don't blame QA for no errors. This was a design decision and falls directly on the main guys.
Well if it was a design decision, then practically everyone needs to be fired. Design takes signatures. Its just...wow. I mean really.
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Old 05-24-2010, 10:29 PM   #107
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Re: Major League Baseball 2K10 Patch v1.2 Available Now, Post Impressions Here

I think the gameplay improvements are really nice. 2k finally has a nice base to expand upon. Next year should be all about improving franchise mode.
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Old 05-24-2010, 10:42 PM   #108
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Re: Major League Baseball 2K10 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by Wavebird99
I think the gameplay improvements are really nice. 2k finally has a nice base to expand upon. Next year should be all about improving franchise mode.
...but of which we all know 2K will find something else to screw up.

I agree that the patch has made this game better, but it's still a LONG way away from simulation baseball. Franchise problem...speed of gameplay...errors...injuries...CPU in-game decisions and overall roster management - all these things and more still leave this game light years away from where it should be. Personally, I'm not holding my breath that they'll fix a lot next season, namely a Franchise Mode that needs an overhaul.
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Old 05-24-2010, 10:42 PM   #109
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Re: Major League Baseball 2K10 Patch v1.2 Available Now, Post Impressions Here

Dont know if its been said in this thread yet,did they fix the number of player's names you can edit?
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Old 05-24-2010, 10:59 PM   #110
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Re: Major League Baseball 2K10 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by SoonerCrazy25
Dont know if its been said in this thread yet,did they fix the number of player's names you can edit?

yes you can edit 1250 players now (I think that's the number)
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Old 05-24-2010, 11:58 PM   #111
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Re: Major League Baseball 2K10 Patch v1.2 Available Now, Post Impressions Here

Finally got a chance to play the game with the latest patch and have to say, the game played pretty similar to post-patch #1.

I was still able to pinpoint all of my pitches, no matter who was on the mound. Fielding is still on auto pilot and the lack of errors really drive me nuts, especially when you see the CPU range deep in the hole and do the jumping Derek Jeter-type throw and gun you down every single time.

It's a fun game in a lot of ways but I just don't think there's enough depth there to keep me engaged long-term.
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Old 05-25-2010, 12:38 AM   #112
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Re: Major League Baseball 2K10 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by Djwlfpack
Finally got a chance to play the game with the latest patch and have to say, the game played pretty similar to post-patch #1.

I was still able to pinpoint all of my pitches, no matter who was on the mound. Fielding is still on auto pilot and the lack of errors really drive me nuts, especially when you see the CPU range deep in the hole and do the jumping Derek Jeter-type throw and gun you down every single time.

It's a fun game in a lot of ways but I just don't think there's enough depth there to keep me engaged long-term.
yeah, i walked two guys tonight, but still feel i have too much control of my pitches. i turned up the CPU batting contact to 70 in my sliders to force me to pitch around guys or otherwise get torched...

but this is still a "fun" game to play... and for us 360 people, our only option.
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