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NHL 11 Screenshot: All-New Real-Time Physics Engine

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Old 05-22-2010, 06:38 PM   #89
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Any info available/allowed to be released on better collision detection with the sticks(other than broken sticks)?
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Old 05-22-2010, 06:40 PM   #90
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Quote:
Originally Posted by RealmK
2k did a fairly good job of killing their NHL franchise themselves by relying on port jobs for the first 4 iterations of the game on this gen to begin with. Are you allowed to say if the new physics engine includes everything else aside from checking?
In depth details will be released soon. Keep in mind this is the first time realtime physics has been added. Now as Jason Rupert explained to me... there is ALWAYS physics in games... but this one is special, and when the details are released, you'll see why.
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Old 05-22-2010, 07:34 PM   #91
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Good stuff vicodin.
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Old 05-22-2010, 07:44 PM   #92
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Quote:
Originally Posted by vicodin14
In depth details will be released soon. Keep in mind this is the first time realtime physics has been added. Now as Jason Rupert explained to me... there is ALWAYS physics in games... but this one is special, and when the details are released, you'll see why.
Can't wait to hear what the details are on this.

I mean if weight, momentum, and just what the human body is actually capable of doing, is now going to be truly considered...this should really change things in a big way.

I wonder what the difference is between what the Madden game is getting, and what we're getting with NHL?
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Old 05-22-2010, 07:50 PM   #93
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Quote:
Originally Posted by vicodin14
In depth details will be released soon. Keep in mind this is the first time realtime physics has been added. Now as Jason Rupert explained to me... there is ALWAYS physics in games... but this one is special, and when the details are released, you'll see why.
That's awesome! I loved reading that last sentence.
Thanks vicodin!
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Old 05-22-2010, 08:23 PM   #94
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Quote:
Originally Posted by vicodin14
In depth details will be released soon. Keep in mind this is the first time realtime physics has been added. Now as Jason Rupert explained to me... there is ALWAYS physics in games... but this one is special, and when the details are released, you'll see why.
Right on vicodin, thanks for the response.
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Old 05-22-2010, 09:11 PM   #95
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

i'm interested to see what they've done. real time physics is a meaningless marketing word. nhl10 was an improvement and great game but i felt like they didn't really deliver on a lot of the stuff they hyped last year.
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Old 05-22-2010, 11:15 PM   #96
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

I'm drooling over here...
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