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Backbreaker Demo Available, Post Your Impressions Here

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Old 05-21-2010, 02:10 PM   #201
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I que'd this up from xbox.com, left my office early, and it was downloaded by the time I got home. Been playing for about 15 minutes, camera angle takes a little getting use to. Tackles look AMAZING, gameplay exceeded my expectations, already took this off my gamefly que, this is now a def first day purchase for me, running to gamestop later to order.
I'll post more later, too busy playing right now.
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Old 05-21-2010, 02:11 PM   #202
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Re: Backbreaker Demo Available, Post Your Impressions Here

Something funny just happened in my game. The CPU audibled on offense and their own TE trucked the FB before the play even start so he had to get up and get back into posistion. I wasn't sure what happened till I look at the replay I was just wondering why the FB was on the ground.
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Old 05-21-2010, 02:12 PM   #203
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Re: Backbreaker Demo Available, Post Your Impressions Here

My quick impressions after the first two games.

Greatest physics and animations in a sports game, yet.

The tackles are amazing.

The camera, especially on D, will take getting used to.

Eh, the scoreboard looks like my 3rd grade blackboard, but easily overlooked.

At this time, what I can't overlook, is the computer A.I. I'm playing on Pro Medium and the play calling is very questionable. After the quarter ends, the computer team has the ball on the 7 yd line and it's 2nd down. They run a play and gain 4 yds and call a timeout. 1:52 on the clock. That's questionable A.I #1. (If anything, I should have called timeout) #2. A.I. Is down by 4pts with 10 seconds left in the game and the ball on their 30 yd. line. They line up in shotgun and throw a swing pass. Really, no hail mary try?

Also, as BK said, the passing mechanic has me concerned as well.

I'll try bumping up to pro hard and check out the A.I playcalling in those games.

The A.I. will be a game maker or breaker for me.
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Old 05-21-2010, 02:13 PM   #204
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Re: Backbreaker Demo Available, Post Your Impressions Here

Quote:
Originally Posted by ufgators253
Something funny just happened in my game. The CPU audibled on offense and their own TE trucked the FB before the play even start so he had to get up and get back into posistion. I wasn't sure what happened till I look at the replay I was just wondering why the FB was on the ground.

Something kind of similar happened to me, on a running play I accidentally trucked one of my lineman and then got flattened by 3 defenders.
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Old 05-21-2010, 02:14 PM   #205
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Re: Backbreaker Demo Available, Post Your Impressions Here

Quote:
Originally Posted by roadman
My quick impressions after the first two games.

Greatest physics and animations in a sports game, yet.

The tackles are amazing.

The camera, especially on D, will take getting used to.

Eh, the scoreboard looks like my 3rd grade blackboard, but easily overlooked.

At this time, what I can't overlook, is the computer A.I. I'm playing on Pro Medium and the play calling is very questionable. After the quarter ends, the computer team has the ball on the 7 yd line and it's 2nd down. They run a play and gain 4 yds and call a timeout. 1:52 on the clock. That's questionable A.I #1. (If anything, I should have called timeout) #2. A.I. Is down by 4pts with 10 seconds left in the game and the ball on their 30 yd. line. They line up in shotgun and throw a swing pass. Really, no hail mary try?

Also, as BK said, the passing mechanic has me concerned as well.

I'll try bumping up to pro hard and check out the A.I playcalling in those games.

The A.I. will be a game maker or breaker for me.
#1: Maybe they wanted to make sure they had enough time to score before the half.

#2: Its the half, not the end of the game. Why go for a hail mary if you are not near the 50?
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Old 05-21-2010, 02:16 PM   #206
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Re: Backbreaker Demo Available, Post Your Impressions Here

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Originally Posted by spankdatazz22
Great observation. The pursuit angles are much easier to appreciate in Tackle Alley. I love how you can get someone to miss and because of the camera you can't tell they're still trying to track you down from behind. You may just happen to catch their shadow and think to evade while trying to focus on the defender in front of you. And none of the movement feels cheap; just a matter of taking the time to get comfortable/accept the control scheme. Also really like that acceleration is very well done and feels very natural; best in game since NCAA '06 last gen in terms of acceleration/deceleration. But this is so much better, because of the physics aspect of it all
Agreed.

I think the regular juke is to up right(or maybe it's just me) but, if you go into training mode and do spin moves you can really just mess around and get that feel for it without having to worry about defenders. When your running and you change a completely different direction that is when the ball carrier gets at his lowest point.
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Old 05-21-2010, 02:16 PM   #207
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Re: Backbreaker Demo Available, Post Your Impressions Here

Playing on Pro/Hard, enjoying the hits/tackles, but the cpu offense sure seems inept.
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Old 05-21-2010, 02:18 PM   #208
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Re: Backbreaker Demo Available, Post Your Impressions Here

Question for someone who might know.

If I queue the Backbreaker demo to start downloading from the xbox.com website. Will it turn on my Xbox at home to start downloading? Reason i am asking is I don't want my 360 just sitting on for another 5 hours before I get home from work.
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