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What Needs to Stay in NBA Live 11

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Old 05-16-2010, 09:33 AM   #65
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Re: What Needs to Stay in NBA Live 11

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Originally Posted by TreyIM2
Oh, and truth be told, I don't think they need Mike Wang, anymore. He gave them a jumpstart and now it's time for EA to drive the car. I was initially upset as anyone who supported Live 10 and loved what Mike Wang contributed to a much better playing game but now that THAT emotion is over, I am confident that EA wants to do the right thing with this franchise regardless of what MW said in his posting about EA after he left.
I see what they are doing with ALL their sports franchises WITHOUT even having Mike Wang having even touched them from Madden to the new NCAA 11 to NHL to Fifa. He's not exactly a savior like many of us gave him so much cred for being and it's not like they can't get their sports games together without him.

Live 11 WON'T drop the ball and I expect it to get even more competitive.
do you know why they parted ways? because of the difference in direction they wanted to go
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Old 05-18-2010, 08:55 AM   #66
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Re: What Needs to Stay in NBA Live 11

Yeah, the Mike Wang saga is really getting old. "Different direction" could mean many different things, guys. I'm sure EA won't go to arcade style with NBA Jam coming out, them being the first sports game to introduce DNA, which the sole purpose was to get players to play more sim-like and Peter Moore wanting that sim-head experience with every other EA Sports title. We will all see soon enough, what Live has in mind for 2011, I have faith in them continuing to strive for a better basketball experience and build on what has been done over the past few years. When all is said and done, everyone has to admit that it has improved, year after year.

I agree about adding depth to virtually every aspect of the game. Big men need a lot of work, so do rebounds and ball awareness. I'm hoping we can get after it defensively by using a trigger to play tough on-ball defense, sag off, or shade left/right. I personally feel the defense in Live 10 was pretty bad, as we didn't have the ability to dictate how to play our opponent. Intercepting the ball in passing lanes still had a "lag" to it and overall just the awareness on the court needs a tune-up. Anyways, I'm looking forward to what Live has in store this year, it'll be a great game if they fix the known issues many of us have commented on, Live 10 was a pretty decent game honestly.

The whole DNA discussion can be argued on either side. Yes, it plays to the offense too much and the CPU DNA is out of touch with User/User games. I think it's simple to balance out the issues though, make DNA the same defensively, it will provide a nice balance to the game and make it much more rewarding to play with tough defenders and overall the help-side team defense that varies team-by-team.

Last edited by HoosierDaddy; 05-18-2010 at 08:57 AM.
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Old 05-18-2010, 06:49 PM   #67
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Re: What Needs to Stay in NBA Live 11

I think player DNA has its ups and downs, but with more depth and options it could make a big jump. One problem i found very irritating this year was how guys could just sprint to the corner three (behind the backboard) and jack it up and it would still go in because it was labeled as a spot up shot. This really hurt the game, and for that to be gone would make a difference.

As i said earlier, the arena atmosphere in this game keeps me coming back. I tried going back to 2k10 but the wrong color textures and crappy generic sounding chants ("let's go ***'s", "M-V-P", etc.) just made it unbearable. Although the custom music got me excited, the graphical problems just were horrible for me. In terms of Live, just keep working at correcting player models. The difference between skinny guys like Rondo and Durant with guys like Lebron were great...but sometimes appeared too lanky. The biggest need is a tweaking of the skin textures, some are completely off (Monta Ellis, Brandon Roy, Richard Jefferson) while some are just way too shiny.

I also happen to love the menu system in the game, really makes you realize you are playing on the next generation of consoles.
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Old 05-19-2010, 04:18 AM   #68
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Re: What Needs to Stay in NBA Live 11

i agree all that all those things listed must stay but the one area Live has got to improve is defensively.

THis game is way behind the times on defense the offense is a little closer to where it should be though in terms of sim gameplay though. The play calling and the general nature of the game is try and play an inside outside game.

Not just finishing in the paint and shooting 3's you also have to use the mid range game too. Defensively tho this game needs a complete overhaul.

We need more counters and ways to stop offensive players in the post, on the perimeter, from the triple threat, etc.

As a defender in this game you are left on an island and you really have no way to truly defend players. You can bother someone but you can stop them consistently if they understand the controls.

Whether its online or against the CPU comes down to who can score the most shots on offense. And defense is kind of left on the back burner b/c its just so hard to do it consistently.

The guys at EA need to bring defense back into the equation. Thats one area I do like about 2K is the options open to you on D.

I feel that if EA can add in some of the options and controls offered on defense in the 2K series to Live we will be in business. Because the whole nature of Live's offensive game is basically sim already.
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Old 05-26-2010, 12:44 PM   #69
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I think the biggest thing that needs changed is the collision control when driving to the basket. I don't know how many times I have gone to the basket either it being on a fast break against 1 defender, or just driving to the hole where 2 players just collide and you automatically miss.
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