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Madden NFL 11 Blog: Run Blocking Improvements

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Old 05-13-2010, 06:13 AM   #137
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Re: Madden NFL 11 Blog: Run Blocking Improvements

Think I noticed what bugged me about the videos. Before the snap, the HB actually takes a step backwards, instead of moving forward. Looks weird.

Also, in the 3rd video, at about 15 to 17 seconds, it looks like the HB swats his left hand at something. Perhaps a bad/delayed timing HB/defender contact animation? Looks like you can see it in the 4th one as well, again not timed properly. Thoughts on it?
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Old 05-13-2010, 08:40 AM   #138
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Re: Madden NFL 11 Blog: Run Blocking Improvements

It does appear that the D is reacting a split second too slow.. But I assume this is on PRO. If the reaction time improves on ALL PRO that would be sweet.

I dont expect much from AM level, that seems to beyond hope at this point.. Amping up the CPU is fine but dumbing down your team to the point where they react like, well they dont react !
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Old 05-13-2010, 08:46 AM   #139
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Re: Madden NFL 11 Blog: Run Blocking Improvements

In past games, the defenders reacted WAY toooo fast.

Like they'd be fooled by a misdirection but recover so fast that they tackle you for a lost.
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Old 05-13-2010, 08:59 AM   #140
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Re: Madden NFL 11 Blog: Run Blocking Improvements

Quote:
Originally Posted by kjcheezhead
Lol, I doubt it. Most of those guys don't believe last year's blog info was anything but hype. No reason to believe they would feel any differently about this year's and I can't say I blame them.
Well, it doesn't take a rocket scientist to figure out they are communicating differently than last year.

Oh wait,........
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Old 05-13-2010, 09:49 AM   #141
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Looks good, but the concern I have, maybe this has been brought up by other users already, is that we are seeing a lot of offensive eye candy. Actually, everything we have seen has been offense from both football games.

Im seeing LBs just sit there, letting the blockers fire out, and engage them, instead of reading, playing the gaps and scraping.

I dont want fast break football, like in Madden 04.

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Old 05-13-2010, 09:57 AM   #142
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Can we get some real madden 11 updates already. tired of hearing about BACKBREAKER and TECMO BOWL.
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Old 05-13-2010, 10:08 AM   #143
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Re: Madden NFL 11 Blog: Run Blocking Improvements

This is why we need some type of community interaction here. I don't want them doing special blogs or anything for us, but someone should answer some questions. Now, they're probably going to have a Live Chat session on this, even though, this was already talked about in the NCAA forum and in a NCAA Live Chat session. I'm willing to bet the same questions will be asked as well. We need questions answered.

Right about this time, Ian or whoever should be here saying, "Calm down guys. This was played on rookie for an added effect. Here's some footage of it played on All Pro and All Madden and against multiple defensive fronts." That would put a lot of people at ease. I understand that some people were more than rude at times last year, but a few questions in a thread shouldn't hurt anyone.

I have had questions about every "feature" that has been blogged about this year and for each and every one of them, I have numerous unanswered questions. Those little live chat sessions just ain't getting it done. What happens when you got a lot of unanswered questions about something? You become more hesitant to purchase it. Now, I'm most likely gonna get it( after you guys get it and I find out all of the answers that I need), but I'm sure there are some that want answers, but won't be able to find them.

Also, this:

Quote:
Originally Posted by foolish813
Now we have Madden with robots in real uniforms, and Backbreaker with realistic movement dressed like robots. LOL!! You gotta love it! Hey we get what we ask for.
is too funny.
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Old 05-13-2010, 11:08 AM   #144
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Re: Madden NFL 11 Blog: Run Blocking Improvements

Quote:
Originally Posted by Exonerated
In past games, the defenders reacted WAY toooo fast.

Like they'd be fooled by a misdirection but recover so fast that they tackle you for a lost.
Agree, that's why I asked for the additional sliders in an original post, to help give us more control over balancing the game.
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