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Backbreaker Video: Running Game Tutorial

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Old 05-11-2010, 05:53 AM   #153
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Originally Posted by mestevo
Actually I'm the first person in the thread that suggested that as the reason for why he fell down, and added (which is awesome) after it.

I also posted this picture... which people apparently still don't see clipping in (runner's left foot), or blame the camera view.

the clipping IS there, my point is that the player reacted correctly to the contact rather than ignoring it. Thats the difference between BB and what we have now..
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Old 05-11-2010, 06:24 AM   #154
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Originally Posted by jeffmanqb3
The game looks great. I love the controls. After watching this, NCAA and Madden look weird.
The physics difference is like night and day
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Old 05-11-2010, 06:32 AM   #155
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Originally Posted by canes21
It does too effect gameplay. We saw the lineman fall when his foot was stepped on, so the RB should have at least stumbled when his foot would have hit the lineman's leg. Is it a big time bug? Not really, I'll still be at Gamestop day one to pick this up, but I definitely would like it to be fixed by release somehow.
Yes were all nitpicking myself included..I feel like the RB stepping on the foot thing is 50-50...sometimes it causes a stumble, sometimes not..All i know is that in ncaa 9 and 10, 74 would never have fallen..he'd have clipped thru that leg and kept running after the block.. im ecstatic that this game brings us alot closer to having tru physics..meaning were closer to real football.
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Old 05-11-2010, 06:39 AM   #156
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Originally Posted by Valdarez
Sure it has great animations, but there's no reason for players feet to be going through the field. It's the same thing that happens in Madden. It's something that doesn't happen in 2K's games. I don't understand how they could build a new game from scratch and not have the feet planting properly on the field. I noticed the feet warping at normal speed, which means it's visible enough to be noticeable and affect the immersion and overall animation quality.
careful now, 2K's games warp plenty, thru players, and the environments..In the nba 2k series they dont warp thru the floor but they warp thru everything else, as far as mlb2k well, nuff said
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Old 05-11-2010, 06:40 AM   #157
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Originally Posted by Dudd
The only I don't like is the juking. It's jaring compared to the other moves, the rb just kind of stops on a dime and jumps completely perpendicular to his previous direction. Not even Barry Sanders in his prime could do it like that, even he had to slow down a bit before making a jump cut.
i agree, seems overdone, too powerful..I'm nervous about the shoulder charge, truck move too..
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Old 05-11-2010, 06:43 AM   #158
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What about sliders?? i havent heard any mention of that, Does this game have any?
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Old 05-11-2010, 09:35 AM   #159
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Re: Backbreaker Video: Running Game Tutorial

Quote:
Originally Posted by turftickler
As opposed to Madden NFL 11's and NCAA 11's or are you basing that off of real life people running down field? The running looks a little stiff, but they players move realistically.
I never brought up Madden so what the running animations look like in that game is irrelevant to this discussion. The players are way too upright while running and look like robots.
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Old 05-11-2010, 09:37 AM   #160
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Re: Backbreaker Video: Running Game Tutorial

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Originally Posted by turftickler
Who said that physics is supposed to fix those things? There will still be clipping, but you will not see a WR run straight through another player to score a TD that should have been a tackle. That happened to me multiple times online in Madden 10.

Clipping will exist in every game.
The fans who claim to follow every scrap of news keep saying how Physics Based Action will solve all problems with clipping.
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Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)
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